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→Act Three
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** Demand to release your 'master' or die {{Approval|Lae'zel|+1}} | ** Demand to release your 'master' or die {{Approval|Lae'zel|+1}} | ||
** Ask him politely to release your ''companion'' now {{Approval|Lae'zel|+1}} ''(The option is available to all characters except {{Class|Wizard}})'' | ** Ask him politely to release your ''companion'' now {{Approval|Lae'zel|+1}} ''(The option is available to all characters except {{Class|Wizard}})'' | ||
''In the [[Lower City Sewers]]:'' | |||
* Show [[Voss|Kith’rak Voss]] the [[Orphic Hammer]] {{Approval|Lae'zel|+5}} | |||
** Accept the [[Silver Sword of the Astral Plane]] from Voss in return {{Approval|Lae'zel|+10}} | |||
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br> | |||
''Talking to [[Havkelaag]]:'' | |||
* Refuse to give the [[Githyanki Egg]] to the Society {{Approval|Lae'zel|+1}} | |||
''Talking to [[Ptaris]]:''<br> | |||
▶ '''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to [[Lady Esther]] in [[Act One]] | |||
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then: | |||
** Tell him he would be destroyed if you haven’t saved him {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)'' | |||
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Lae'zel|+1}} | |||
** OR, Playing as a {{Class|Barbarian}}, say that you are no more ‘bad’ than he is {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | |||
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | |||
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:'' | |||
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Lae'zel|+1}} | |||
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job {{Approval|Lae'zel|+1}} ''(Omeluum becomes hostile to the party)'' | |||
'''At the [[Steel Watch Foundry]]'''<br> | |||
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:'' | |||
* Say you’ve come to bathe in Banites’ blood {{Approval|Lae'zel|+1}} | |||
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)'' | |||
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:'' | |||
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Lae'zel|+1}} | |||
** OR Say it is selfish to value their families more than an entire city {{Approval|Lae'zel|+1}} | |||
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Lae'zel|+1}} | |||
''If you failed to switch off an activated [[Motivator]] while assaulting the Foundry:'' | |||
* Convince Zanner Toobin to move on, using [[Intimidation]] or [[Persuasion]] {{Approval|Lae'zel|+1}} | |||
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:'' | |||
** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Lae'zel|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} characters will have a unique line here)'' | |||
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Lae'zel|+1}} | |||
▶ '''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others | |||
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him {{Approval|Lae'zel|+1}} ''(either option)'' | |||
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Lae'zel|+1}} ''(Wulbren and other Ironhands become hostile)'' | |||
* OR, Convince Wulbren to let the Gondians go away {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | |||
▶ '''''Note:'''A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll [[Performance]] instead of [[Persuasion]]'' | |||
''Talking to [[Barcus Wroot]] after resolving the conflict:'' | |||
* If you have sided with [[Wulbren Bongle]]: | |||
** Tell Barcus that there was no other way {{Approval|Lae'zel|+1}} | |||
* If you killed both [[Gondian]]s and [[Ironhand]]s: | |||
** Tell Barcus you did what you could {{Approval|Lae'zel|+1}} | |||
** OR Say that it is for the best if no one of them takes Baldur’s Gate {{Approval|Lae'zel|+1}} | |||
* If you have sided with Gondians: | |||
** Tell Barcus that Wulbren was past saving {{Approval|Lae'zel|+1}} | |||
** OR Say that Wulbren deserved to die {{Approval|Lae'zel|+1}} | |||
* If you convinced both factions to make peace: | |||
** Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Lae'zel|+1}} ''(either option)'' | |||
** Say he should have killed Wulbren {{Approval|Lae'zel|+1}} | |||
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'''Camp/Conversation''' | '''Camp/Conversation''' | ||
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Lae'zel|+1}} | * After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Lae'zel|+1}} |