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Wild Magic (sorcerer subclass): Difference between revisions
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Undo revision 25809 by 104.218.65.10 (talk)
(→Wild Magic Surge Effects: Add additional Wild Magic Effects, and update Enlarge/Reduce to reflect its random nature compared to the controlled spell version.) |
Banjoquincy (talk | contribs) (Undo revision 25809 by 104.218.65.10 (talk)) Tag: Undo |
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** This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4. | ** This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4. | ||
* Wild Magic: Cats and Dogs - Each creature within 9m is randomly transformed into either a cat or a dog. | * Wild Magic: Cats and Dogs - Each creature within 9m is randomly transformed into either a cat or a dog. | ||
* Wild Magic: Sorcery Points - Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level. | * Wild Magic: Sorcery Points - Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level. | ||
* Wild Magic: Water - Spawn a water puddle around caster. | * Wild Magic: Water - Spawn a water puddle around caster. | ||
* [[Enlarge/Reduce]] |