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=== Act One ===
=== Act One ===
{{SpoilerBox|act=1|nograd=1|unhide=1|
{{SpoilerBox|act=1|nograd=1|unhide=1|
'''[[Ravaged Beach]]'''
 
* When talking to the corpse of the [[Abducted Nobleman]] in the Crashed Nautiloid ship via [[Speak with Dead]]:
'''[[Ravaged Beach]]'''
* When talking to the corpse of the [[Abducted Nobleman]] in the Crashed Nautiloid ship via {{SAI|Speak with Dead}}:
** Playing as a {{Class|Bard}}, ask if he wants you to write his story {{Approval|Karlach|+1}}
** Playing as a {{Class|Bard}}, ask if he wants you to write his story {{Approval|Karlach|+1}}
** Playing as a {{Class|Cleric}} or {{Class|Paladin}}, ask if he would like rites to be performed on his body {{Approval|Karlach|+1}}
** Playing as a {{Class|Cleric}} or {{Class|Paladin}}, ask if he would like rites to be performed on his body {{Approval|Karlach|+1}}
** Playing as a {{Class|Ranger}} or {{Class|Druid}}, ask if he wants to be buried {{Approval|Karlach|+1}}
** Playing as a {{Class|Ranger}} or {{Class|Druid}}, ask if he wants to be buried {{Approval|Karlach|+1}}
* Use [[Animal Handling]] to calm the [[Scared Boar]] found near [[Astarion]]'s pod {{Approval|Karlach|+1}}
* Use {{Skill|Animal Handling}} to calm the [[Scared Boar]] found near [[Astarion|Astarion's]] pod {{Approval|Karlach|+1}}
** OR Tell it that you won't hurt it via [[Speak with Animals]] {{Approval|Karlach|+1}}
** OR Tell it that you won't hurt it via {{SAI|Speak with Animals}} {{Approval|Karlach|+1}}


'''[[Roadside Cliffs]]'''
 
* Convince the tieflings holding [[Lae'zel]] to leave (using [[Deception]], [[Persuasion]] or [[Intimidation]] lines or unique {{Class|Bard}}, {{Class|Monk}}, {{Class|Paladin}}, {{Race|Drow}}, {{Race|Githyanki}} options). {{Approval|Karlach|+1}}
'''[[Roadside Cliffs]]'''
** Ask [[Lae'zel]] to say '' 'please' '' after convincing the tieflings to leave. {{Approval|Karlach|+1}}
* Convince the tieflings holding [[Lae'zel]] to leave (using {{Skill|Deception}}, {{Skill|Persuasion}} or {{Skill|Intimidation}} lines or unique options for {{Class|Bard}}, {{Class|Monk}}, {{Class|Paladin}}, {{Race|Drow}}, {{Race|Githyanki}}). {{Approval|Karlach|+1}}
* Recruit [[Lae'zel]] {{Approval|Karlach|+1}}
** Ask Lae'zel to say '' 'please' '' after convincing the tieflings to leave. {{Approval|Karlach|+1}}
** Recruit Lae'zel {{Approval|Karlach|+1}}
* Recruit [[Gale]] {{Approval|Karlach|+1}}
* Recruit [[Gale]] {{Approval|Karlach|+1}}
* Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose the '' 'Attack' '' dialogue option {{Approval|Karlach|+1}}
* Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose to attack the gang {{Approval|Karlach|+1}}


'''[[Emerald Grove]]/[[The Hollow]]'''


''In the Hollow''
◎ '''[[Emerald Grove]]/[[The Hollow]]'''<br>
* Convince [[Aradin Beno|Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using [[Persuasion]] or [[Intimidation]]) {{Approval|Karlach|+1}}
 
** Take a swing at Aradin during his argument with [[Zevlor]] {{Approval|Karlach|+1}}
''In the Hollow:''
* Promise [[Zevlor]] you will talk to [[Kagha]] about stopping the ritual {{Approval|Karlach|+3}} ''(after the scene at the entrance)''
* Convince [[Aradin Beno|Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using {{Skill|Persuasion}} or {{Skill|Intimidation}}) {{Approval|Karlach|+1}}
** OR Promise it if you first declined him {{Approval|Karlach|+5}} ''(speaking to him in his cave)''
** Take a swing at Aradin during his argument with Zevlor {{Approval|Karlach|+1}}
* Playing as a {{Class|Cleric}} of [[Deities#Tempus|Tempus]] and after talking to Aradin, tell [[Remira]] that [[Liam]] earned a place in Warriors' Rest {{Approval|Karlach|+1}}
* Promise Zevlor you will talk to [[Kagha]] about stopping the ritual {{Approval|Karlach|+3}} ''(either after the scene at the entrance or in his cave)''
* Agree to kill the goblin horde's leaders for Zevlor {{Approval|Karlach|+5}}
* Playing as a {{Class|Cleric}} of {{Deity|Tempus}} and after talking to Aradin, tell [[Remira]] that [[Liam]] earned a place in Warriors' Rest {{Approval|Karlach|+1}}
* Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Karlach|+1}}
* Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Karlach|+1}}
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}}
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}}
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help, using [[Persuasion]] or certain Class- or Race-based options. {{Approval|Karlach|+1}}
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help, using {{Skill|Persuasion}} or any available class-based or race-based options {{Approval|Karlach|+1}}
* Playing as a {{Class|Paladin}}, {{Class|Druid}}, {{Class|Cleric}} or {{Class|Bard}}, offer [[Pandirna]] to heal her (for free) {{Approval|Karlach|+1}}
* Playing as a {{Class|Paladin}}, {{Class|Druid}}, {{Class|Cleric}} or {{Class|Bard}}, offer [[Pandirna]] to heal her (for free) {{Approval|Karlach|+1}}
* Assist [[Guex]] in training (using [[Athletics]], [[Insight]], [[Detect Thoughts]] or unique {{Race|Githyanki}}, {{Class|Barbarian}}, {{Class|Monk}} lines) {{Approval|Karlach|+5}}
* Assist [[Guex]] in training (using {{Skill|Athletics}}, {{Skill|Insight}}, {{SAI|Detect Thoughts}} or unique {{Race|Githyanki}}, {{Class|Barbarian}}, {{Class|Monk}} lines) {{Approval|Karlach|+5}}
* Convince [[Arka]] to spare [[Sazza]] (using [[Persuasion]], [[Intimidation]] or [[Detect Thoughts]]) {{Approval|Karlach|+1}}
* Convince Arka to spare [[Sazza]] (using {{SAI|Detect Thoughts}} or any skill-based or class-based option) {{Approval|Karlach|+1}}
** Promise [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}}
** Promise Sazza to free her from her cage {{Approval|Karlach|+1}}
▶ '''''Note:''' This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by Aradin''
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive {{Skill|Perception}} check)'', and tell her to relax (either straightaway or after successful {{Skill|Insight}} check). {{Approval|Karlach|+1}}
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive [[Perception]] check)'', and tell her to relax (either straightaway or after successful [[Insight]] check). {{Approval|Karlach|+1}}
* In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Karlach|+1}}
* In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Karlach|+1}}
* Agree to kill the goblin horde's leaders for [[Zevlor]] {{Approval|Karlach|+5}}


''In the [[Sacred Pool]] and druid caves:''
''In the [[Sacred Pool]] and druid caves:''
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}}
* Tell [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}}
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}}
* Save [[Arabella]] by talking to Kagha or to her viper [[Teela]] {{Approval|Karlach|+5}}
* After resolving [[Arabella|Arabella's]] fate, talk to [[Kagha]] and call her a monster OR accuse her of killing the child in cold blood {{Approval|Karlach|+5}} ''(either option)''
* After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood {{Approval|Karlach|+5}} ''(either option)''
** OR, Playing as a {{Race|Drow}}, say you don't threaten/kill children {{Approval|Karlach|+5}}
** OR, Playing as a {{Race|Drow}}, say you don't threaten/kill children {{Approval|Karlach|+5}}
** OR Attack Kagha {{Approval|Karlach|+1}}
** OR Attack Kagha {{Approval|Karlach|+1}}
* Convince [[Kagha]] to fight against the [[Shadow Druids]] (if uncovered her conspiring with them) {{Approval|Karlach|+5}}
* Convince Kagha to fight against the [[Shadow Druids]] (if uncovered her conspiring with them) {{Approval|Karlach|+5}}
** OR Choose to attack [[Kagha]] instead of persuading her {{Approval|Karlach|+1}} ''(gains approval regardless of whether you've been successful convincing her to go against them or not)''
** OR Choose to attack Kagha instead of persuading her {{Approval|Karlach|+1}} ''(gains approval regardless of whether you've been successful convincing her to go against them or not)''
* Attack [[Kagha]] after speaking to [[Zevlor]] second time (about her demands) {{Approval|Karlach|+1}}
* Attack Kagha after speaking to Zevlor second time (about her demands) {{Approval|Karlach|+1}}
* While dealing with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]:
* While dealing with [[Topaz (Blue Jay)|Topaz]] the bird via {{SAI|Speak with Animals}}:
** Tell him that the key in its nest is dull, OR, playing as a {{Race|Dwarf}}, that the metal is of bad quality {{Approval|Karlach|+1}} ''(either option)''
** Tell him that the key in its nest is dull {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Dwarf}}, that the metal is of bad quality {{Approval|Karlach|+1}} ''(either option)''
** OR Playing as a {{Class|Bard}}, choose the class-specific option about a song {{Approval|Karlach|+1}}
** OR Playing as a {{Class|Bard}}, choose the class-specific option about a song {{Approval|Karlach|+1}}
** OR Kick the bird {{Approval|Karlach|+1}}
** OR Kick the bird {{Approval|Karlach|+1}}
* After [[Nettie]] poisons you, attack her (no need to kill her) {{Approval|Karlach|+1}}
* After [[Nettie]] poisons you, attack her (no need to kill her) {{Approval|Karlach|+1}}
* Tell [[Silver]] the wolf you just wanted to give them your scent (using [[Speak with Animals]]) {{Approval|Karlach|+1}}
* Tell [[Silver]] the wolf you just wanted to give them your scent (using {{SAI|Speak with Animals}}) {{Approval|Karlach|+1}}
** OR, playing as a {{Class|Ranger}} or {{Class|Druid}}, sit with [[Silver]] (without this spell) {{Approval|Karlach|+1}}
** OR, playing as a {{Class|Ranger}} or {{Class|Druid}}, sit with [[Silver]] (without this spell) {{Approval|Karlach|+1}}
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}}
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}}
* After being confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Karlach|+1}}
* After being confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Karlach|+1}}


''While the Emerald Grove is preparing for the goblin attack''
''While the Emerald Grove is preparing for the goblin attack''
* Convince [[Memnos]] to join the fight against the goblins {{Approval|Karlach|+1}}
* Convince [[Memnos]] to join the fight against the goblins {{Approval|Karlach|+1}}
* Tell [[Pandirna]] that they have something to fight ''for'' {{Approval|Karlach|+1}}
* Tell [[Pandirna]] that they have something to fight ''for'' {{Approval|Karlach|+1}}
* Convince [[Wyll]] not to attack you, using [[Intimidation]] or [[Persuasion]] {{Approval|Karlach|+1}}
* Convince [[Wyll]] not to attack you, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Karlach|+1}}
▶ '''''Note:''' This scene appears only if Wyll left the party due to your choices in dialogue with [[Minthara]], '''after''' you have revealed to her the Grove's location''
<small>▶ '''''Note:''' This scene appears only if Wyll left the party due to your choices in dialogue with [[Minthara]], '''after''' you have revealed to her the Grove's location''</small>
* Refuse to open the gate for [[Minthara]] {{Approval|Karlach|+5}}
* Refuse to open the gate for [[Minthara]] {{Approval|Karlach|+5}}
* Successfully defend the Grove and then talk to [[Zevlor]] {{Approval|Karlach|+10}}
* Successfully defend the Grove and then talk to Zevlor {{Approval|Karlach|+10}}


'''[[Forest]]'''
* Tell [[Scratch]] to follow your scent to the camp, using [[Speak with Animals]]. {{Approval|Karlach|+1}}
* Playing as a {{Class|Cleric}} of [[Deities#Helm|Helm]], [[Ilmater]], [[Deities#Oghma|Oghma]], [[Deities#Tempus|Tempus]] or [[Tyr]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to Aradin there {{Approval|Karlach|+1}}
▶ '''''Note:''' This scene appears only if Aradin has previously left the grove''


'''[[Owlbear Nest]]'''
'''[[Forest]]/[[Owlbear Nest]]'''
* Tell [[Scratch]] to follow your scent to the camp, using {{SAI|Speak with Animals}}. {{Approval|Karlach|+1}}
* Playing as a {{Class|Cleric}} of {{Deity|Helm}}, {{Deity|Ilmater}}, {{Deity|Oghma}}, {{Deity|Tempus}} or {{Deity|Tyr}}, say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to Aradin there {{Approval|Karlach|+1}}
<small>▶ '''''Note:''' This scene appears only if Aradin has previously left the grove''</small>
* Convince the mother [[Owlbear]] to let you go without fighting {{Approval|Karlach|+1}}
* Convince the mother [[Owlbear]] to let you go without fighting {{Approval|Karlach|+1}}
* Spare the [[Owlbear Cub]] after killing the mother [[Owlbear]] {{Approval|Karlach|+1}}
* Spare the [[Owlbear Cub]] after killing the mother Owlbear {{Approval|Karlach|+1}}


'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
 
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to calm down, and then choose to defend Auntie Ethel {{Approval|Karlach|+1}} ''(immediately starts the fight with brothers)''
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to calm down, and then choose to defend Auntie Ethel {{Approval|Karlach|+1}} ''(immediately starts the fight with brothers)''
** OR Ask Ethel straightaway what did she do with their sister {{Approval|Karlach|+1}}
** OR Ask Ethel straightaway what did she do with their sister {{Approval|Karlach|+1}}
** While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Karlach|+1}}
** While talking to Demir and Johl after Ethel disappears, offer to help them find their sister {{Approval|Karlach|+1}}
* After entering the [[Sunlit Wetlands]], break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them {{Approval|Karlach|+1}} ''(works twice)''
* After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the [[Redcap]]s when you speak to them {{Approval|Karlach|+1}} ''(works twice)''
* When talking to [[Auntie Ethel]] and [[Mayrina]] at the [[Riverside Teahouse]]:
* ''(If [[Astarion]] '''is not''' in your party)'' When talking to [[Gandrel]], tell him that Astarion is under your protection {{Approval|Karlach|+1}}.
** Further in dialogue, refuse to help the hunter find your camp {{Approval|Karlach|+1}}
 
◆ ''Dealing with Auntie Ethel:''
* When talking to Ethel and [[Mayrina]] in the [[Riverside Teahouse]]:
** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Karlach|+1}}
** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Karlach|+1}}
** OR tell Mayrina straightaway that [[Demir]] and [[Johl]] were killed (by you or Ethel) {{Approval|Karlach|+1}}  
** OR tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) {{Approval|Karlach|+1}}  
* After defeating [[Auntie Ethel]], [[Intimidation|Intimidate]] her into handing over both Mayrina and [[Auntie Ethel's Hair|fey hair]] {{Approval|Karlach|+5}}
* After defeating Auntie Ethel, {{Skill|Intimidation|Intimidate her into handing over both Mayrina and [[Auntie Ethel's Hair|fey hair]] {{Approval|Karlach|+5}}
** OR Order her to let Mayrina go. {{Approval|Karlach|+1}}
** OR Order her to let Mayrina go. {{Approval|Karlach|+1}}
** OR Say that the best solution is a dead hag.{{Approval|Karlach|+1}}
** OR Say that the best solution is a dead hag.{{Approval|Karlach|+1}}
* Resurrect [[Connor Vinderblad]], and then give [[Mayrina]] the [[Bitter Divorce]] wand {{Approval|Karlach|+1}}
* Resurrect [[Connor Vinderblad]], and then give Mayrina the [[Bitter Divorce]] wand {{Approval|Karlach|+1}}
* ''(If [[Astarion]] '''is not''' in your party)'' When talking to [[Gandrel]], tell him that [[Astarion]] is under your protection {{Approval|Karlach|+1}}.
 
** Further in dialogue, refuse to help the hunter find your camp {{Approval|Karlach|+1}}


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Gain entrance to the village through the southern gate - by [[Persuasion|Persuading]] the goblin guard, OR, Playing as a {{Class|Bard}}, performing for him {{Approval|Karlach|+1}}
* Gain entrance to the village through the southern gate - by {{Skill|Persuasion|Persuading}} the goblin guard
** OR, Playing as a {{Class|Bard}}, {{Skill|Performance|perform}} for him {{Approval|Karlach|+1}}
* Persuade [[Fezzerk]] at the windmill to leave peacefully {{Approval|Karlach|+1}}
* Persuade [[Fezzerk]] at the windmill to leave peacefully {{Approval|Karlach|+1}}
** Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Karlach|+1}}
** Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Karlach|+1}}
* Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Karlach|+1}}
* Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Karlach|+1}}
* Convince [[Lump the Enlightened]] to fight alongside you, outbidding goblins {{Approval|Karlach|+1}}
* Convince [[Lump the Enlightened]] to fight alongside you, outbidding goblins {{Approval|Karlach|+1}}
** Having summoned [[Lump the Enlightened]] to aid and ending your deal afterwards, let him have one lick {{Approval|Karlach|+5}}
** Having summoned Lump the Enlightened to aid and ending your deal afterwards, let him have one lick {{Approval|Karlach|+5}}


'''[[Goblin Camp]]'''


''At the front gate:''
◎ '''[[Goblin Camp]]'''<br>
* Fling worg dung at [[Sentinel Olak]]  {{Approval|Karlach|+5}} ''(requires {{Ability check|Athletics|10}} and triggers a fight with gate guards)''
''At the front gate:''
** If failed the check, wink and fling dung at all other guards {{Approval|Karlach|+5}} ''(triggers a fight, too)''
* Fling worg dung at [[Sentinel Olak]]  {{Approval|Karlach|+5}} ''(requires {{Skill|Athletics}} check and triggers a fight with gate guards)''
** If failed the roll, wink and fling dung at all other guards {{Approval|Karlach|+5}} ''(triggers a fight, too)''
** OR Smear the dung over your face {{Approval|Karlach|+1}}
** OR Smear the dung over your face {{Approval|Karlach|+1}}
* Tap once on the war drum {{Approval|Karlach|+1}}
* Tap once on the war drum {{Approval|Karlach|+1}}
** OR Use [[Performance]] to play a rhythm on the war drum{{Approval|Karlach|+1}}
** OR Use {{Skill|Performance}} to play a rhythm on the war drum {{Approval|Karlach|+1}}
''In the outer camp:''
 
''In the outer camp:''
* Stir the [[Owlbear Cub]] against the goblins through {{Ability check|Animal Handling|15}} or {{Ability check|Persuasion|15}} {{Approval|Karlach|+1}}
* Stir the [[Owlbear Cub]] against the goblins through {{Ability check|Animal Handling|15}} or {{Ability check|Persuasion|15}} {{Approval|Karlach|+1}}
** OR Playing as a {{Class|Barbarian}}, do it through {{Ability check|Persuasion|10}} {{Approval|Karlach|+1}}.
** OR, Playing as a {{Class|Barbarian}}, do it through {{Ability check|Persuasion|10}} {{Approval|Karlach|+1}}.
** OR Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using [[Speak with Animals]] or [[Animal Handling]] {{Approval|Karlach|+1}}
** OR, Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using {{SAI|Speak with Animals}} or {{Skill|Animal Handling}} {{Approval|Karlach|+1}}
* Tell [[Eight]] that you're sorry for his loss. {{Approval|Karlach|+1}}
* Tell [[Eight]] that you're sorry for his loss. {{Approval|Karlach|+1}}
''Talking with [[Crusher]]:''
 
''Talking with [[Crusher]]:''
* When he orders you to kiss his foot, obey {{Approval|Karlach|-1}}, then start licking it {{Approval|Karlach|+1}}
* When he orders you to kiss his foot, obey {{Approval|Karlach|-1}}, then start licking it {{Approval|Karlach|+1}}
** OR Give his foot a long lick straightaway {{Approval|Karlach|+1}}
** OR Give his foot a long lick straightaway {{Approval|Karlach|+1}}
* Steal the ring from Crusher's toe after you kneel in front of him. {{Approval|Karlach|+1}}
** Steal the ring from Crusher's toe after you kneel in front of him. {{Approval|Karlach|+1}}
* Make Crusher kneel and kiss your foot, using [[Intimidation]]. {{Approval|Karlach|+1}}
* Make Crusher kneel and kiss your foot, using [[Intimidation]]. {{Approval|Karlach|+1}}
* If Crusher attacks you, defeat him, then say you've made a point and help him up. {{Approval|Karlach|+1}}
* If Crusher attacks you, defeat him, then say you've made a point and help him up. {{Approval|Karlach|+1}}


'' Inside the [[Shattered Sanctum]]:''
'' Inside the [[Shattered Sanctum]]:''
* After moving with [[Priestess Gut]] to her "private chapel", allow Gut to feel around your head {{Approval|Karlach|+1}}
* After moving with [[Priestess Gut]] to her "private chapel", allow her to feel around your head {{Approval|Karlach|+1}}
* Tell [[Roah Moonglow]] that you killed her friends in the [[Zhentarim Hideout]]. {{Approval|Karlach|+1}}
* Tell [[Roah Moonglow]] that you killed her friends in the [[Zhentarim Hideout]]. {{Approval|Karlach|+1}}
* Attack [[Dror Ragzlin]], straightaway or after interrogating the dead illithid {{Approval|Karlach|+1}}  
* Attack [[Dror Ragzlin]], straightaway or after interrogating the dead illithid {{Approval|Karlach|+1}}  
** OR Don't object [[Dror Ragzlin|Ragzlin's]] orders to report to [[Minthara]] {{Approval|Karlach|+1}}  
** OR Don't object Ragzlin's orders to report to [[Minthara]] {{Approval|Karlach|+1}}  
* Convince [[Minthara]] to spare [[Sazza]], saying the latter didn't know who you were. {{Approval|Karlach|+1}}
* Convince Minthara to spare [[Sazza]], saying the latter didn't know who you were. {{Approval|Karlach|+1}}
▶ '''''Note:''' This option is available if you have previously freed Sazza from the cage in Emerald Grove''
<small>▶ '''''Note:''' Sazza must be freed from the cage in Emerald Grove''</small>
* Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location {{Approval|Karlach|+5}}
* Tell Minthara that [[Liam]] escaped and pass an {{Ability|Intelligence}} check to withhold the grove's location {{Approval|Karlach|+5}}
** OR Tell her that [[Liam]] told you everything and pass the [[Deception]] check {{Approval|Karlach|+5}}
** OR Tell her that the prisoner told you everything and pass the {{Skill|Deception}} check {{Approval|Karlach|+5}}
▶ '''''Note:''' This option is available only if you spoke to Minthara '''before''' interrogating and freeing [[Liam]]''
<small>▶ '''''Note:''' This option is available only if you spoke to Minthara '''before''' interrogating and freeing Liam''</small>
:* OR, Playing as a {{Race|Tiefling}}, answer that you won't betray your kind {{Approval|Karlach|+5}} ''(starts a fight with Minthara)''
* Provoke a fight with Minthara by any available option {{Approval|Karlach|+5}}
* Provoke a fight with [[Minthara]] {{Approval|Karlach|+5}}
 
'' In the [[Worg Pens]]:''
'' In the [[Worg Pens]]:''
* Stop the goblin children from throwing stones at [[Halsin|bear]] by any means {{Approval|Karlach|+1}}
* Stop the goblin children from throwing stones at [[Halsin|bear]] by any means {{Approval|Karlach|+1}}
** OR Make [[Birka|Brawler Birka]] release the bear and then attack the goblins {{Approval|Karlach|+1}}
** OR Make [[Birka|Brawler Birka]] release the bear and then choose to attack the goblins {{Approval|Karlach|+1}}
* After freeing [[Halsin]], agree to kill goblin leaders to save the grove (either with or without him in bear form). {{Approval|Karlach|+5}}
* After freeing [[Halsin]], agree to kill goblin leaders to save the grove (either with or without him in bear form). {{Approval|Karlach|+5}}


'''[[The Risen Road]]'''
 
'''[[The Risen Road]]'''<br>
* When dealing with the dying hyena:
* When dealing with the dying hyena:
** Playing as a Good/Neutral {{Class|Cleric}} or a non-Oathbreaker {{Class|Paladin}}, successfully bless the dying hyena {{Approval|Karlach|+1}}
** Playing as a Good/Neutral {{Class|Cleric}} or a non-Oathbreaker {{Class|Paladin}}, successfully bless the dying hyena {{Approval|Karlach|+1}}
** Playing as a {{Class|Ranger}}, mercy-kill the dying hyena {{Approval|Karlach|+1}}
** Playing as a {{Class|Ranger}}, mercy-kill the dying hyena {{Approval|Karlach|+1}}
** Playing as a {{Class|Druid}}, choose to "destroy the abomination" {{Approval|Karlach|+1}}
** Playing as a {{Class|Druid}}, choose to "destroy the abomination" {{Approval|Karlach|+1}}
* Successfully use [[Detect Thoughts]] on [[Anders]] to unveil his true intentions and stand to Karlach {{Approval|Karlach|+10}} ''(she must be in the party)''
* Successfully use {{SAI|Detect Thoughts}} on [[Anders]] to unveil his true intentions and stand to Karlach {{Approval|Karlach|+10}} ''(she must be in the party)''
* Save [[Rugan]], then use [[Persuasion]] to convince him to sell his employer's wares {{Approval|Karlach|+1}}
* Save [[Rugan]], then use {{Skill|Persuasion}} to convince him to sell his employer's wares {{Approval|Karlach|+1}}


'''[[Waukeen's Rest]]'''
 
* Agree to rescue Duke Ravengard when prompted by [[Counsellor Florrick]] {{Approval|Karlach|+1}}
'''[[Waukeen's Rest]]'''
** OR As a paladin swear on your oath to [[Counsellor Florrick]] to rescue [[Duke Ravengard]]. {{Approval|Karlach|+5}}
* Agree to rescue [[Duke Ravengard]] when prompted by [[Counsellor Florrick]] {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Paladin}}, swear on your Oath to do it {{Approval|Karlach|+5}}
* Save [[Benryn]] in the burning building {{Approval|Karlach|+1}}
* Save [[Benryn]] in the burning building {{Approval|Karlach|+1}}
** Find and return him the dowry {{Approval|Karlach|+1}}
** Find and return him the dowry {{Approval|Karlach|+1}}


'''[[Zhentarim Hideout]]'''
 
* Successfully [[Intimidation|Intimidate]] the guard [[Salazon]] to let you go through the hatch to the hideout {{Approval|Karlach|+1}}
'''[[Zhentarim Hideout]]'''
* Successfully {{Skill|Intimidation|Intimidate}} the guard [[Salazon]] to let you go through the hatch to the hideout {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, show him single-hand sign ''"profit"''{{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, show him single-hand sign ''"profit"''{{Approval|Karlach|+1}}
* Get access into the hideout peacefully {{Approval|Karlach|+1}}
* If you have conspired with Rugan about the shipment, refuse to kill him on [[Zarys|Zarys's]] order. {{Approval|Karlach|+1}}
▶ '''''Note:''' If you've already found the shipment, the dialogue line "I know what became of Rugan" will not give approval.''
* If you have conspired with [[Rugan]] about the shipment, refuse to kill him on [[Zarys|Zarys's]] order. {{Approval|Karlach|+1}}
** OR Free Rugan, if he survived Zarys's torture and your fight against other [[Zentharim]] {{Approval|Karlach|+5}}
** OR Free Rugan, if he survived Zarys's torture and your fight against other [[Zentharim]] {{Approval|Karlach|+5}}
* Promise [[Oskar Fevras]] to speak to his captors {{Approval|Karlach|+1}}
* Promise [[Oskar Fevras]] to speak to his captors {{Approval|Karlach|+1}}
* Purchase the artist from [[Brem]] for the price he asks initially {{Approval|Karlach|+1}}
* Purchase the artist from [[Brem]] for the price he asks initially {{Approval|Karlach|+1}}
** Make Brem lower the price through [[Intimidation]] or [[Persuasion]] {{Approval|Karlach|+1}}
** Make Brem lower the price through {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Karlach|+1}}
** OR Make him let Oskar go for free, using any check-based option {{Approval|Karlach|+1}}
** OR Make him let Oskar go for free, using any check-based option {{Approval|Karlach|+1}}
* Give Oskar an additional 200 gold after freeing him {{Approval|Karlach|+1}}
* Give Oskar additional 200 gold after freeing him {{Approval|Karlach|+1}}


'''[[Underdark]]'''
 
'''[[Underdark]]'''
* When entering the myconid colony, tell Sovereign [[Spaw]] the truth about the parasite {{Approval|Karlach|+1}}
* When entering the myconid colony, tell Sovereign [[Spaw]] the truth about the parasite {{Approval|Karlach|+1}}
** OR Succeed an [[Intimidation]], [[Persuasion]] or [[Insight]] roll to enter the colony peacefully {{Approval|Karlach|+1}}
** OR Succeed an {{Skill|Intimidation}}, {{Skill|Persuasion}} or {{Skill|Insight}} roll to enter the colony peacefully {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Drow}}, {{Race|Duergar}} or {{Race|Deep Gnome}}, say that the Underdark is your home and you don't need a permission to pass {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Drow}}, {{Race|Duergar}} or {{Race|Deep Gnome}}, say that the Underdark is your home and you don't need a permission to pass {{Approval|Karlach|+1}}
* Give [[Thulla]] an antidote or an [[Elixir of Poison Resistance]] (whichever you have) {{Approval|Karlach|+1}}
* Give [[Thulla]] an antidote or an [[Elixir of Poison Resistance]] (whichever you have) {{Approval|Karlach|+1}}
Line 251: Line 261:
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}}
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}}
* Agree to help [[Baelen Bonecloak]] escape from the Bibberbang field {{Approval|Karlach|+1}}
* Agree to help [[Baelen Bonecloak]] escape from the Bibberbang field {{Approval|Karlach|+1}}
* Give the [[Noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|+1}}
* Give the [[Noblestalk]] to Derryth Bonecloak {{Approval|Karlach|+1}}
** If [[Baelen]] ate the Noblestalk himself, offer Derryth to help leave him {{Approval|Karlach|+1}}
** If Baelen ate the Noblestalk himself, offer Derryth help to leave him {{Approval|Karlach|+1}}
* Tell [[Gekh Coal]] that you're not going to help a slave-catcher.{{Approval|Karlach|+1}}
* Tell [[Gekh Coal]] that you're not going to help a slave-catcher.{{Approval|Karlach|+1}}
* [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}}
* Defeat the Duergar intruders and report back to Sovereign Spaw {{Approval|Karlach|+1}}
* Tell Sovereign [[Spaw]] that you've killed Sovereign [[Glut]] because the latter conspired to [[Avenge Glut's Circle|usurp]] Spaw's circle {{Approval|Karlach|+1}}
* Tell Sovereign Spaw that you've killed Sovereign [[Glut]] because the latter conspired to [[Avenge Glut's Circle|usurp]] Spaw's circle {{Approval|Karlach|+1}}
* In the [[Dread Hollow]], place autumncrocus on [[Myrna|Myrna’s]] grave {{Approval|Karlach|+1}}
* In the [[Dread Hollow]], place {{SmRarityItem|Autumncrocus}} on [[Myrna|Myrna’s]] grave {{Approval|Karlach|+1}}
▶ '''''Note:''' this option is available only if you have found and read [[Letter from Amarith]] in the [[Arcane Tower]]''  
<small>▶ '''''Note:''' this option is available only if you have found and read [[Letter from Amarith]] in the [[Arcane Tower]]''</small>
* In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}}
* In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}}
** If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice {{Approval|Karlach|+1}}
** If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice {{Approval|Karlach|+1}}


'''[[Grymforge]]'''
 
'''[[Grymforge]]'''
* Tell [[Ward Magmar]] that he disgusts you {{Approval|Karlach|+1}}
* Tell [[Ward Magmar]] that he disgusts you {{Approval|Karlach|+1}}
* Convince [[Skickpit]] you're going to help him, then ask if he really wants you to kill his slavers (using [[Persuasion|Persuasion]] line) {{Approval|Karlach|+1}}
* Convince [[Skickpit]] you're going to help him, then ask if he really wants you to kill his slavers (using {{Skill|Persuasion}} line) {{Approval|Karlach|+1}}
* Pay respect to the heap of deep gnomes' corpses after killing or deceiving [[Brathwen]] and [[Viss]] {{Approval|Karlach|+1}}
* Pay respect to the heap of deep gnomes' corpses after killing or deceiving [[Brathwen]] and [[Viss]] {{Approval|Karlach|+1}}
* [[Persuasion|Convince]] the Deep Rothé to give in to their rage and attack the duergar {{Approval|Karlach|+1}}
* {{Skill|Persuasion|Convince}} the [[Deep Rothé]] to give in to their rage and attack [[Skarjall]] and his crew {{Approval|Karlach|+1}}
* Promise the deep gnome slaves that you'll do what you can to help them {{Approval|Karlach|+1}}
* Promise the deep gnome slaves that you'll do what you can to help them {{Approval|Karlach|+1}}
* After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly {{Approval|Karlach|+1}}
* After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly {{Approval|Karlach|+1}}
* Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Karlach|+5}}
* Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Karlach|+5}}
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] {{Approval|Karlach|+5}}
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with Nere {{Approval|Karlach|+5}}
** If failed to convince [[Elder Brithvar|Brithwar]], choose the line "I am freeing these gnomes. Just try and stop me." ''(immediately starts the fight with the rest of duergar)'' {{Approval|Karlach|+5}}
** If failed to convince Brithwar, choose the line "I am freeing these gnomes. Just try and stop me." ''(immediately starts the fight with the rest of duergar)'' {{Approval|Karlach|+5}}
* If you killed the duergar (both rebels and Absolutists) before freeing [[Nere]], plant a thought in Nere's mind about freeing the gnome slaves {{Approval|Karlach|+1}}
* If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves {{Approval|Karlach|+1}}
* After freeing [[Barcus Wroot]], bid him farewell and good luck {{Approval|Karlach|+5}}
* After freeing [[Barcus Wroot]], bid him farewell and good luck {{Approval|Karlach|+5}}


'''[[Mountain Pass]]'''
 
'''[[Mountain Pass]]'''
* Playing as a {{Race|Githyanki}}, tell [[Ellyka]] that githyanki patrol means nothing to you, getting her to stand down.{{Approval|Karlach|+1}}
* Playing as a {{Race|Githyanki}}, tell [[Ellyka]] that githyanki patrol means nothing to you, getting her to stand down.{{Approval|Karlach|+1}}
** OR, Being [[Disguise Self|disguised]] as a gith, tell her you're actually not OR that she is safe. {{Approval|Karlach|+1}}
** OR, Being {{SAI|Disguise Self|disguised}} as a githyanki, tell her you're actually not them OR that she is safe. {{Approval|Karlach|+1}}
* Allow [[Lae'zel]] to speak with the githyanki patrol and [[Kith'rak Voss]]  {{Approval|Karlach|+1}}
* Allow [[Lae'zel]] to speak with the githyanki patrol and [[Kith'rak Voss]]  {{Approval|Karlach|+1}}


'''[[Crèche Y'llek]]'''
 
'''[[Crèche Y'llek]]'''
* Upon entering the Créche, first tell [[Gish Far'aag]] that [[Voss]] sent you; then pretend to be an avatar of Vlaakith and succeed a {{Ability check|Performance|30}}. {{Approval|Karlach|+1}}
* Upon entering the Créche, first tell [[Gish Far'aag]] that [[Voss]] sent you; then pretend to be an avatar of Vlaakith and succeed a {{Ability check|Performance|30}}. {{Approval|Karlach|+1}}
* Vandalise the portrait of [[Vlaakith]] {{Approval|Karlach|+1}}
* Vandalise the portrait of [[Vlaakith]] {{Approval|Karlach|+1}}
''In the Classroom:''
''In the [[Crèche_Y'llek#Classroom|Classroom]]:''
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.{{Approval|Karlach|+1}}
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.{{Approval|Karlach|+1}}
* Playing as a {{Class|Fighter}}, save [[Youth Varrl]] by whatever means, and then tell him:
* Playing as a {{Class|Fighter}}, save Varrl by whatever means, and then tell him:
** That capacity for mercy is what separates us from feral beasts {{Approval|Karlach|+1}}
** That capacity for mercy is what separates us from feral beasts {{Approval|Karlach|+1}}
** That warriors fight ''for'' something, not just to kill {{Approval|Karlach|+1}}
** That warriors fight ''for'' something, not just to kill {{Approval|Karlach|+1}}
''In the Hatchery:''
''In the [[Crèche_Y'llek#Hatchery|Hatchery]]:''
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg|githyanki egg]], telling him:
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg]], telling him:
** that you'll take it to a better crèche {{Approval|Karlach|+1}}
** That you'll take it to a better crèche {{Approval|Karlach|+1}}
** OR that you'll raise it yourself {{Approval|Karlach|+1}}
** OR that you'll raise it yourself {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Githyanki}}, say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Karlach|+1}}.
** OR, Playing as a {{Race|Githyanki}}, say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Karlach|+1}}.
''In captain's quarters and Inquisitor's chambers:''
''At [[Crèche_Y'llek#Captain's_Quarters|Captain's Quarters]] and [[Crèche_Y'llek#Inquisitor's_Chamber|Inquisitor's Chamber]]:''
* Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it {{Approval|Karlach|+1}}.
* Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it {{Approval|Karlach|+1}}.
* Ask Inquisitor [[W'wargaz]] how he knows so much about you. {{Approval|Karlach|+1}}
* Ask [[W'wargaz|Ch'r'ai W'wargaz]] how he knows so much about you. {{Approval|Karlach|+1}}
* Refuse to hand over the artefact to the Inquisitor [[W'wargaz]], and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}}.{{Approval|Karlach|+1}}
** Refuse to hand over the artefact to W'wargaz, and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}}.{{Approval|Karlach|+1}}
* Refuse [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]]  or say you're going to free the person inside {{Approval|Karlach|+1}}
* Refuse [[Vlaakith|Vlaakith's]] demand to enter the Mysterious Artefact or say you're actually going to free the person inside {{Approval|Karlach|+1}}
 
 
◎ '''Raphael's Deal'''
* When [[Raphael]] briefly takes you to the [[House of Hope]], choose lines:
** "You're mad if you think I'll make a deal with a devil." {{Approval|Karlach|+5}} ''(If playing as [[Wyll]] origin: "... another devil")''
** OR Say "Then fix it. Or die by my hand!" {{Approval|Karlach|+5}}
* After first encounter with Raphael, speak with [[Shadowheart]] and choose dialogue option about distrusting the devil '''twice''' {{Approval|Karlach|+5}}
 
 
◎ '''[[Campsite|Camp]]/Conversation'''<br>
◆ ''Interactions with companions and camp followers''
* If Karlach is recruited before [[Wyll]], he will show up when ending this day in the camp. Talk him out of fighting Karlach. {{Approval|Karlach|+5}}
* Tell [[Mizora]] she's not leaving your camp alive during her first appearance there {{Approval|Karlach|+1}}
** OR Tell her not to lay a finger on Karlach {{Approval|Karlach|+5}}
* Playing as [[Wyll]] origin, after Mizora warps you into a devil for sparing Karlach:
** Say you save your sword for monsters {{Approval|Karlach|+5}}
** OR Say she can save your back when it comes to it {{Approval|Karlach|+5}}
** OR Ask her advice on proper care for horns {{Approval|Karlach|+5}}


'''Camp/Conversation''' 
* When [[Mizora]] first appears in the camp, tell her not to lay a finger on Karlach {{Approval|Karlach|+5}}
** OR Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}}
* When [[Shadowheart]] confesses about her being a Sharran, answer that you don't care, because you all have bigger problems {{Approval|Karlach|+1}}
* When [[Shadowheart]] confesses about her being a Sharran, answer that you don't care, because you all have bigger problems {{Approval|Karlach|+1}}
* After staking [[Astarion]] when he tried to bite you, say that bringing him to the camp was a mistake {{Approval|Karlach|+1}}
* When [[Astarion]] tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake {{Approval|Karlach|+1}}
* After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}}
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (''after the events at the Crèche''):
▶ '''''Note:''' This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval''
** Encourage [[Lae'zel]] to trust him {{Approval|Karlach|+1}}
** OR tell Lae'zel you'll support any choice of hers {{Approval|Karlach|+1}}
** OR tell Lae'zel you believe Kith'rak and she should too {{Approval|Karlach|+1}}
* Pet [[Scratch]] when he first comes to the camp {{Approval|Karlach|+1}}
* Pet [[Scratch]] when he first comes to the camp {{Approval|Karlach|+1}}
* Feed the [[Owlbear Cub]] when it first comes to the camp  {{Approval|Karlach|+1}} ''(requires food in the inventory)''
* Feed the [[Owlbear Cub]] when it first comes to the camp  {{Approval|Karlach|+1}} ''(requires food in the inventory)''
* Successfully attend to the [[Owlbear Cub|Owlbear Cub's]] wound when it appears again at the camp {{Approval|Karlach|+1}}
* Successfully tend to the cub's wound when it appears again at the camp {{Approval|Karlach|+1}}
* Pet the [[Owlbear Cub]] when it stays at the camp {{Approval|Karlach|+1}} ''(gains approval only the first time you do it)''
* Pet the [[Owlbear Cub]] when it stays at the camp {{Approval|Karlach|+1}} ''(gains approval only the first time you do it)''
* Having invited [[Barcus Wroot]] to your camp, promise him you will find his friend [[Wulbren]] at [[Moonrise Towers]] {{Approval|Karlach|+1}}
* Having invited [[Barcus Wroot]] to your camp, promise him you will find his friend [[Wulbren]] at [[Moonrise Towers]] {{Approval|Karlach|+1}}
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (''after the events at the Crèche''):
** Encourage [[Lae'zel]] to trust him {{Approval|Karlach|+1}}
** OR tell Lae'zel you'll support any choice of hers {{Approval|Karlach|+1}}
** OR tell Lae'zel you believe Kith'rak and she should too {{Approval|Karlach|+1}}


'''Raphael's Deal'''
''[[Karlach/romance|Romance]]''
* When [[Raphael]] briefly takes you to the [[House of Hope]], choose lines:
* After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}}
** "You're mad if you think I'll make a deal with a devil." {{Approval|Karlach|+5}} ''(If playing as [[Wyll]]: "... another devil")''
<small>▶ '''''Note:''' This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval''</small>
** OR "Then fix it. Or die by my hand!" {{Approval|Karlach|+5}}
 
* After first encounter with [[Raphael]], speak with [[Shadowheart]] and choose dialogue option about distrusting [[Raphael]] '''twice''' {{Approval|Karlach|+5}}
◆ ''Other interactions''
* Playing as [[Astarion]] origin, confess to her that you are a vampire. {{Approval|Karlach|+10}}


'''Any Area'''
* Playing as [[Astarion]], confess to her that you are a vampire. {{Approval|Karlach|+10}}


'''[[Our Fiery Friend|Personal quest]]'''
'''[[Our Fiery Friend|Companion quest]]'''
* After defeating [[Anders]] and his crew, and Karlach having rampaged in the Tollhouse, tell her she looks hot. {{Approval|Karlach|+3}}
* After defeating [[Anders]] and his crew, and Karlach having rampaged in the Tollhouse, tell her she looks hot. {{Approval|Karlach|+3}}
* If Karlach is recruited before [[Wyll]], he will show up when ending this day in the camp. Talk him out of fighting Karlach. {{Approval|Karlach|+5}}
* If you have killed Anders's crew without Karlach in party, tell her about it, then say you always care for your people {{Approval|Karlach|+10}}
** OR Say you couldn’t allow agents of a devil to roam the area {{Approval|Karlach|+5}}
 
* Agree to give Karlach a [[Soul Coin]] to power her up in combat {{Approval|Karlach|+5}}
* Agree to give Karlach a [[Soul Coin]] to power her up in combat {{Approval|Karlach|+5}}
* When you first meet [[Dammon]] while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. {{Approval|Karlach|+10}}
* Agree to let [[Dammon]] upgrade Karlach's heart first time, if you already have a piece of infernal iron {{Approval|Karlach|+10}}
* After [[Dammon]] upgrades her heart first time tell her you still can't touch her, and then choose the line "Of course I do" {{Approval|Karlach|+10}}
* After [[Dammon]] upgrades her heart first time tell her you still can't touch her, and then choose the line "Of course I do" {{Approval|Karlach|+10}}


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