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=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[Ruined Battlefield]]'''


''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
◎ '''[[Ruined Battlefield]]'''
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}} ''(requires {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})''
 
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}} ''(requires sequentive {{Skill|Persuasion}} check and then either {{Skill|Persuasion}} or {{Skill|Intimidation}} check)''
* Stop [[Gronag|Warrior Gronag]] from killing the hyena. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering [[Vez|Brawler Vez]] by any means. {{Approval|Karlach|+1}}
* Stop [[Gronag|Warrior Gronag]] from killing the hyena. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering [[Vez|Brawler Vez]] by any means. {{Approval|Karlach|+1}}
* Convince [[Kar'niss]] the drider not to attack you after you killed the convoy before summoning him, using [[Deception]] OR [[Intimidation]]. {{Approval|Karlach|+1}} ''(either option)''
* Convince Kar'niss not to attack you after you killed the convoy before summoning him, using {{Skill|Deception OR {{Skill|Intimidation}}  {{Approval|Karlach|+1}} ''(either option)''
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Karlach|+1}}
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Karlach|+1}}


''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* Playing as a {{Class|Bard}}, {{Class|Druid}}, {{Class|Fighter}}, {{Class|Monk}}, {{Class|Wizard}} or {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only), use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer.{{Approval|Karlach|+1}}
* Playing as a {{Class|Bard}}, {{Class|Druid}}, {{Class|Fighter}}, {{Class|Monk}}, {{Class|Wizard}}, {{Class|Oath of Devotion|Devotion Paladin}} or {{Class|Oath of the Ancients|Ancients' Paladin}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer {{Approval|Karlach|+1}}
* When the shadows warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Karlach|+1}}
* When the [[Shadow]]s warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Karlach|+1}}
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}} or {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only) option {{Approval|Karlach|+1}}
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}}, {{Class|Oath of Devotion|Devotion Paladin}} or {{Class|Oath of the Ancients|Ancients' Paladin}} option {{Approval|Karlach|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Karlach|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Karlach|+1}}


''At the [[House in Deep Shadows]]:''
''At the [[House in Deep Shadows]]:''
* Agree to play hide-and-seek with [[Oliver]].{{Approval|Karlach|+2}} ''(one point for each round of the game)''
* Agree to play hide-and-seek with [[Oliver]] {{Approval|Karlach|+2}} ''(one point for each round of the game)''
* Convince Oliver to reunite with [[Thaniel]].{{Approval|Karlach|+5}}
* Convince Oliver to reunite with [[Thaniel]] {{Approval|Karlach|+5}}


''When dealing with [[He Who Was]]:''
''Dealing with [[He Who Was]]:''
* Agree to find [[Madeline's Ledger]] for [[He Who Was]] {{Approval|Karlach|+1}}
* Agree to find [[Madeline's Ledger]] for He Who Was {{Approval|Karlach|+1}}
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Karlach|-1}}, stop her, saying she had done enough {{Approval|Karlach|+1}}
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Karlach|-1}}, stop her, saying she had done enough {{Approval|Karlach|+1}}
** OR Say her willing to hurt herself was enough {{Approval|Karlach|+1}}
** OR Say her willing to hurt herself was enough {{Approval|Karlach|+1}}
Line 398: Line 398:
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Karlach|+1}}
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Karlach|+1}}


''Elsewhere:''
''Elsewhere:''
* Free [[Dolly Thrice]] from the [[Moonlantern]] carried by [[Kar'niss]]. {{Approval|Karlach|+1}}
* Free [[Dolly Thrice]] from the [[Moonlantern]] carried by Kar'niss. {{Approval|Karlach|+1}}
** After calling [[Dolly Thrice|Dolly's]] to replenish her blessing, when she asks for some magic words, choose to "SNURL" {{Approval|Karlach|+1}} ''(Instead of blessing, Dolly will transform you into a deep rothé)''
** After calling Dolly back to replenish her blessing, when she asks for some magic words, choose to "SNURL" {{Approval|Karlach|+1}}
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Karlach|+1}}
<small> ▶ '''''Note:''''' Instead of blessing, Dolly will transform you into a deep rothé''</small>
* After saving [[Rolan]] from the Shadows, tell him to shut up and be grateful {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Karlach|+1}}
** OR Tell him not to be hard on himself for trying to save his family {{Approval|Karlach|+1}}
** OR Tell him not to be hard on himself for trying to save his family {{Approval|Karlach|+1}}


'''[[Last Light Inn]]'''


''Speaking to [[Jaheira]]:''
◎ '''[[Last Light Inn]]'''
 
''Speaking to [[Jaheira]]:''
* At the very first time you meet, show her the [[Mysterious Artefact]] {{Approval|Karlach|+1}}
* At the very first time you meet, show her the [[Mysterious Artefact]] {{Approval|Karlach|+1}}
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Karlach|+1}}
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Karlach|+1}}
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Karlach|+1}}
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Karlach|+1}}


''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
''Dealing with [[Isobel]] and Marcus:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Talk to him and say that his mission ends here {{Approval|Karlach|+1}}
** Talk to him and say that his mission ends here {{Approval|Karlach|+1}}
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** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Karlach|+5}} ''(available after the kidnap attempt AND if you haven't threatened her)''
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Karlach|+5}} ''(available after the kidnap attempt AND if you haven't threatened her)''


''Talking to [[Florrick|Councellor Florrick]]:''
''Talking to [[Florrick|Counsellor Florrick]]:''
* Ask whether the [[Flaming Fist]] are just going to stand around. {{Approval|Karlach|+1}}
* Ask whether the [[Flaming Fist]] are just going to stand around. {{Approval|Karlach|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Karlach|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Karlach|+1}}
** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Karlach|+2}}
** OR, Playing as [[Wyll]] origin, say it was a devil deal that has gone terribly wrong {{Approval|Karlach|+2}}


''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Say you only wanted to admire him close {{Approval|Karlach|+1}}, and then indeed choose to quietly admire him {{Approval|Karlach|+1}}
* Say you only wanted to admire him close {{Approval|Karlach|+1}}, and then indeed choose to quietly admire him {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Karlach|+1}}


''Speaking to [[Cerys]]:''
''Speaking to [[Cerys]]:''
* When she tells you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Karlach|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''
* When she tells you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Karlach|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''
* Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive {{Approval|Karlach|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
* Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive {{Approval|Karlach|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''


''Talking to [[Alfira]]:''
''Talking to [[Alfira]]:''
* After Marcus's assault, when she asks whether they cannot trust anyone:
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Karlach|+1}}
** Playing as a {{Race|Half-Orc}}, tell her to use her anger {{Approval|Karlach|+1}}
* Ask her about others, and then say that running was right call {{Approval|Karlach|+1}}
* Ask her about others, and then say that running was right call {{Approval|Karlach|+1}}
* When Alfira asks you how do you keep going, answer:
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time {{Approval|Karlach|+1}}
** That you take one step at a time {{Approval|Karlach|+1}}
** OR That danger is your life {{Approval|Karlach|+1}}
** OR That danger is your life {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}} or a {{Class|Rogue}}, use a class-based line {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, tell her that only the strong survive {{Approval|Karlach|+1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]]:
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]]:
** Promise you will find them {{Approval|Karlach|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
** Promise you will find them {{Approval|Karlach|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Karlach|+1}}
* If you successfully rescue the tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Karlach|+1}}
** Talk to Alfira after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Karlach|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)''
** Take the reward from Alfira for rescuing the tieflings {{Approval|Karlach|+1}}
<small>▶ '''''Note:''''' If [[Lakrissa]] survived, talking to her starts the same cutscene''</small>


''Speaking with [[Bex]] and [[Danis]]:''
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|saving captured refugees]]:
* Before trying to save captured refugees:
** Promise Bex to find Danis, using any of two basic options, or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Karlach|+1}} ''(starts the quest, if you don't have it already)''
** Promise Bex to find Danis, using any of two basic options, or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Karlach|+1}} ''(starts the quest, if you don't have it already)''
* If Danis '''survived''' and reunited with Bex:
* If Danis '''survived''' and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Karlach|+1}} ''(either option)''
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Karlach|+1}} ''(either option)''
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Karlach|+1}} ''(a {{Class|Cleric}} character will have a unique line)''
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Karlach|+1}} ''(unique line for {{Class|Cleric}})''


''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]:
* Speaking to drunken Rolan '''before''' trying to [[Rescue the Tieflings|saving captured refugees]]:
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Karlach|+1}} ''(starts the quest, if you don't have it already)''
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Karlach|+1}} ''(starts the quest, if you don't have it already)''
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Karlach|+1}}
* If you have already saved him from the [[Shadow]]s, say you're absolutely going to gloat {{Approval|Karlach|+1}}
* If you have already saved him from the Shadows, say you're absolutely going to gloat {{Approval|Karlach|+1}}
* If either Cal or Lia (or both) '''died''' while saving attempt:
* If either Cal or Lia (or both) '''died''' while saving attempt:
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Karlach|+1}}
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Karlach|+1}}
* If both siblings '''survived''', after they thank you, ask Rolan whether he has something to add {{Approval|Karlach|+1}}
* If both siblings '''survived''', after they thank you, ask Rolan whether he has something to add {{Approval|Karlach|+1}}


''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
''Talking to [[Ide]] after drunken Rolan has snapped on her:''
* Say you're sorry, and then add that he is more immature than she is {{Approval|Karlach|+1}}
* Say you're sorry, then add that he is more immature than she is {{Approval|Karlach|+1}}
** OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Karlach|+1}}
** OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Karlach|+1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Persuasion]] {{Approval|Karlach|+1}} ''(requires a DC 14 roll)''
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, {{Skill|Persuasion|convince}} her to give it to you, using {{Approval|Karlach|+1}}


''Dealing with [[Raphael]] and [[Mol]]:''
''Dealing with [[Raphael]] and [[Mol]]:''
* Help Mol win the game of lanceboard against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options, or following [[Gale|Gale's]] advice (if he is in party) {{Approval|Karlach|+1}}
* Help Mol win the game of lanceboard against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options, or following [[Gale|Gale's]] advice (if he is in party) {{Approval|Karlach|+1}}
** Then tell Raphael to stay away from Mol {{Approval|Karlach|+2}}
** Then tell Raphael to stay away from Mol {{Approval|Karlach|+2}}
▶ '''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''.
<small>▶ '''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''</small>
:* After that, tell Raphael to leave you alone {{Approval|Karlach|+1}}
:* After that, tell Raphael to leave you alone {{Approval|Karlach|+1}}


''Elsewhere in the inn:''
''Elsewhere in the inn:''
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Karlach|+1}}
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Karlach|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, curb your yearn to tear the [[Strange Ox]] apart. {{Approval|Karlach|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, curb your yearn to tear the [[Strange Ox]] apart. {{Approval|Karlach|+1}}
Line 482: Line 485:
* Play the lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}}
* Play the lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}}
* Tell [[Halsin]] that he can count on you before he opens the portal into [[Shadowfell]].{{Approval|Karlach|+1}}
* Tell [[Halsin]] that he can count on you before he opens the portal into [[Shadowfell]].{{Approval|Karlach|+1}}
** Successfully protect the portal while Halsin is looking for [[Thaniel]].{{Approval|Karlach|+1}}
** Successfully protect the portal while Halsin is searching [[Thaniel]].{{Approval|Karlach|+1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}}
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Karlach|+1}}
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Karlach|+1}}




'''[[Reithwin Town]]'''<br>
'''[[Reithwin Town]]'''<br>


''In the [[Reithwin Tollhouse]]:''
''At the [[Reithwin Tollhouse]]:''
* Convince Gerringothe Thorm to end herself by any available option. {{Approval|Karlach|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Karlach|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''


'' In the [[House of Healing]]:''
'' In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Karlach|+1}}
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Karlach|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Karlach|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Karlach|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Karlach|+2}} ''(comes one point by another subsequently)''.
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Karlach|+2}} ''(comes one point by another subsequently)''.


''At the cemetery:''
''At the cemetery:''
* Agree to help [[Arabella]] find her parents. {{Approval|Karlach|+1}}
* Agree to help [[Arabella]] find her parents. {{Approval|Karlach|+1}}
** Then offer Arabella shelter at your camp. {{Approval|Karlach|+1}}
** Then offer Arabella shelter at your camp. {{Approval|Karlach|+1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Karlach|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only Persuasion option)''
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed {{Skill|Persuasion}} or {{Skill|Intimidation}} roll to take her to your camp {{Approval|Karlach|+1}}
<small>▶ '''''Note:''' {{Background|Haunted One|The Dark Urge}} character will have unique lines and {{Skill|Persuasion}} option only''</small>


''At [[The Waning Moon]]:''
''At [[The Waning Moon]]:''
* Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Karlach|+1}}''(gains approval after first and second rounds)''
* Safely drink with [[Thisobald Thorm]] (rolling {{Ability|Constitution}}, either general or class-based lines) {{Approval|Karlach|+1}}''(gains approval after first and second rounds)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Karlach|+1}} ''(gains approval only in the first round)''
** OR successfully imitate drinking (rolling {{Skill|Sleight of Hand}}) {{Approval|Karlach|+1}} ''(gains approval only in the first round)''
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Karlach|+1}} ''(gains approval each time)''.
* Successfully entertain the brewer with your stories (through {{Skill|Performance}} roll) {{Approval|Karlach|+1}} ''(gains approval each time)''.
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
<small>▶ '''''Note:''' If {{Skill|Performance}} roll failed, successful subsequent {{Skill|Deception}} roll earns a point of approval, nonetheless'' </small>
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Karlach|+1}}
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Karlach|+1}}




'''[[Moonrise Towers]]'''<br>
'''[[Moonrise Towers]]'''<br>


* While entering the Moonrise for the first time, tell [[Malik|Zealot Malik]] that you are here to take his head {{Approval|Karlach|+1}}
* While entering the Moonrise for the first time, tell [[Malik|Zealot Malik]] that you are here to take his head {{Approval|Karlach|+1}}


''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* When [[Z'rell]] orders you to decide the goblins' fate:
* When [[Z'rell|Disciple Z'rell]] orders you to decide the goblins' fate:
** Offer them a fair fight to death, using basic or unique {{Class|Barbarian}}, {{Class|Berserker}}, {{Class|Paladin}} or {{Class|Oathbreaker}} options {{Approval|Karlach|+1}}
** Offer them a fair fight to death, using basic or unique {{Class|Barbarian}}, {{Class|Berserker}}, {{Class|Paladin}} or {{Class|Oathbreaker}} options {{Approval|Karlach|+1}}
▶ '''''Note:''' This option '''will not''' bring any points for {{Background|Haunted One|The Dark Urge}} character''
<small>▶ '''''Note:''' This option '''will not''' bring any points for {{Background|Haunted One|The Dark Urge}} character''</small>
** Set them free (basic or {{Background|Haunted One|The Dark Urge}} option) {{Approval|Karlach|+1}}
:* Set them free (basic or {{Background|Haunted One|The Dark Urge}} option) {{Approval|Karlach|+1}}


''Talking to [[Z'rell|Disciple Z'rell]]:''
''Talking to Z'rell:''
* If you killed the goblins:
* If you killed the goblins:
** Distract [[Z'rell]] with thoughts of your aching for Karlach {{Approval|Karlach|+1}} ''(gives approval regardless of you romancing the tiefling or not, but halforc's reaction will differ slightly)'' {{verify}}
** Distract [[Z'rell]] with thoughts of your "aching for Karlach" {{Approval|Karlach|+1}}
* If you spared the goblins, fail the [[Deception]] roll to explain it and then say you will free the rest of the prisoners {{Approval|Karlach|+1}}
<small>▶ '''''Note:''''' Unlike other possible romantic partners in the game, this gives approval regardless of you romancing the tiefling or not, but halforc's reaction will differ slightly'' {{verify}}</small>
* If you spared the goblins, fail the {{Skill|Deception}} roll to explain it and then say you will free the rest of the prisoners {{Approval|Karlach|+1}}
* If you have helped [[Balthazar]] to retrieve [[Nightsong]]:
* If you have helped [[Balthazar]] to retrieve [[Nightsong]]:
** Refuse to kidnap Isobel on Z'rell's order {{Approval|Karlach|+1}}
** Refuse to kidnap Isobel on Z'rell's order {{Approval|Karlach|+1}}
** OR Say you have yet to kill Z'rell and other vermin at the Moonrise {{Approval|Karlach|+1}}
** OR Say you have yet to kill Z'rell and other vermin at the Moonrise {{Approval|Karlach|+1}}


''At the [[Moonrise Towers Prison]]:''
''At the [[Moonrise Towers Prison]]:''
* When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]:
* When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]:
** Succeed the {{Ability check|Wisdom|18}} to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her {{Approval|Karlach|+1}}
** Succeed the {{Ability check|Wisdom|18}} to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her {{Approval|Karlach|+1}}
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* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Karlach|+1}}
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Karlach|+1}}
* Use [[Deception]] to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Karlach|+1}}
* Use {{Skill|Deception}} to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Karlach|+1}}
** Then try to bribe her {{Approval|Karlach|+1}}, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Karlach|+1}}
** Then try to bribe her {{Approval|Karlach|+1}}, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Karlach|+1}}
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* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Karlach|+1}}
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Karlach|+1}}
** OR Refuse to help them {{Approval|Karlach|+1}}
** OR Refuse to help them {{Approval|Karlach|+1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then promise to help the tieflings {{Approval|Karlach|+1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a {{Skill|Persuasion}} or an {{Skill|Intimidation}} roll, then promise to help the tieflings {{Approval|Karlach|+1}}


* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Karlach|+1}}
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Karlach|+1}}
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Karlach|+1}}
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Karlach|+1}}
* Provide Wulbren with any tool capable of destroying a wall {{Approval|Karlach|+1}}
** Provide Wulbren with any tool capable of destroying a wall {{Approval|Karlach|+1}}
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Karlach|+1}}
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Paladin}} or a Good {{Class|Cleric}}, say that their chasers won't get past you {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Paladin}} or a Good {{Class|Cleric}}, say that their chasers won't get past you {{Approval|Karlach|+1}}
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* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Karlach|+1}}
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Karlach|+1}}


''Elsewhere in Moonrise Towers:''
''Elsewhere in Moonrise Towers:''
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|+1}}
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|+1}}
* Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}}
* Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}}
** Then back Astarion in his refusal to bite Araj, telling her "He said no, what's to discuss". {{Approval|Karlach|+1}}
** Then back up Astarion when he refuses to bite Araj, telling her "He said no, what's to discuss" {{Approval|Karlach|+1}}
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer {{Approval|Karlach|+1}}
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer {{Approval|Karlach|+1}}
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Karlach|+1}}
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Karlach|+1}}
** OR Ask if it would be all right to give her a scratch (using {{SAI|Speak with Animals}}) {{Approval|Karlach|+1}}
** OR Ask if it would be all right to give her a scratch (using {{SAI|Speak with Animals}}) {{Approval|Karlach|+1}}


''Final fight at the Moonrise:''
''Final fight at the Moonrise:''
* In front of [[Moonrise Towers]], offer [[Jaheira]] to join you in the upcoming fight {{Approval|Karlach|+5}}
* In front of Moonrise Towers, offer [[Jaheira]] to join you in the upcoming fight {{Approval|Karlach|+5}}
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell Jaheira you are a friend. {{Approval|Karlach|+5}}
* If you haven't come to [[Last Light Inn]] at all, before final fight for Moonrise Towers tell Jaheira you are a friend. {{Approval|Karlach|+5}}
* After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against [[Ketheric Thorm]].{{Approval|Karlach|+1}}
* After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against [[Ketheric Thorm]].{{Approval|Karlach|+1}}
* At the [[Moonrise Towers Rooftop|rooftop]], tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly {{Approval|Karlach|+1}} ''(either option)''
* At the [[Moonrise Towers Rooftop|rooftop]], tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly {{Approval|Karlach|+1}} ''(either option)''
▶ '''''Note:''' These lines require first {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}}, and then any of subsequent DC 30 checks, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
<small>▶ '''''Note:''' These lines require first {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}}, and then any of subsequent DC 30 checks, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''</small>
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because Ketheric has surrendered. {{Approval|Karlach|+1}}
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because Ketheric has surrendered. {{Approval|Karlach|+1}}




'''[[Gauntlet of Shar]]'''<br>
'''[[Gauntlet of Shar]]'''<br>


''Dealing with [[Yurgir]] and his retinue:''
''Dealing with [[Yurgir]] and his retinue:''
* Lick the dead spider meat {{Approval|Karlach|+2}} ''(Comes point by point for each lick)''
* Lick the dead spider meat {{Approval|Karlach|+2}} ''(Comes point by point for each lick)''
* When speaking to the orthon initially, choose to attack him straightaway. {{Approval|Karlach|+1}}
* When speaking to the orthon initially, choose to attack him straightaway. {{Approval|Karlach|+1}}
* If you agreed to help Yurgir:
* If you agreed to help Yurgir:
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and [[Persuasion|convince]] her that her love to the orthon is caused by dosed meat {{Approval|Karlach|+1}} ''(Available if the party have investigated the dead spider or detected thoughts of the merregon)''
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and {{Skill|Persuasion|convince}} her that her love to the orthon is caused by dosed meat {{Approval|Karlach|+1}} ''(Available if the party have investigated the dead spider or detected thoughts of the [[Hoarding Merregon]])''
** Without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Karlach|+1}}
** Without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Karlach|+1}}


''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:''
''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:''
* When Shadowheart speaks of her need to go through the trials, answer that this is a distraction OR that you are actually here to gain Ketheric's trust {{Approval|Karlach|+1}} ''(either option)''
* When Shadowheart speaks of her need to go through the trials, answer that this is a distraction OR that you are actually here to gain Ketheric's trust {{Approval|Karlach|+1}} ''(either option)''


''Dealing with [[Balthazar]] in his outpost:''
''Dealing with [[Balthazar]] in his outpost:''
* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Karlach|+1}}
* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Cleric}} of Shar or as [[Shadowheart]], say you belong in this place far more than some bone pile {{Approval|Karlach|+1}}
** OR, Playing as [[Shadowheart]] origin, say you belong in this place far more than some bone pile {{Approval|Karlach|+1}}
* Agree to clear the way for the necromancer, and then:
* Agree to clear the way for the necromancer, and then:
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. {{Approval|Karlach|+1}}
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. {{Approval|Karlach|+1}} ''(Makes Balthazar and his minions hostile)''
* Refuse to help the necromancer and choose to attack him {{Approval|Karlach|+1}}
* Refuse to help the necromancer and choose to attack him {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Paladin}} (except [[Oathbreaker]]), say you will smite him where he stands {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Paladin}} (except {{Class|Oathbreaker}}), say you will smite him where he stands {{Approval|Karlach|+1}}


''In the [[Shadowfell]]:''
''In the [[Shadowfell]]:''
* If you have defeated [[Balthazar]]:
* If you have defeated Balthazar:
** Free [[Aylin]] {{Approval|Karlach|+1}}
** Free [[Aylin]] {{Approval|Karlach|+1}}
* If Balthazar is present and not hostile to the party:
* If Balthazar is present and not hostile to the party:
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'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''<br>
''In the [[Necrotic Laboratory]]:''
''In the [[Necrotic Laboratory]]:''
* Talking to the [[Waking Mind]], succeed the passive [[Insight]] check and choose to purge her mind {{Approval|Karlach|+1}}
* Talking to the [[Waking Mind]], succeed the passive {{Skill|Insight}} check and choose to purge her mind {{Approval|Karlach|+1}}
* Talking to the [[Fresh Mind]], wish them good night {{Approval|Karlach|+1}}
* Talking to the [[Fresh Mind]], wish them good night {{Approval|Karlach|+1}}
* Talking to [[Balthazar]], successfully pretend to be a thrall {{Approval|Karlach|+1}} ''(This option is available only if you helped the necromancer reach the [[Nightsong]] and let him take her to [[Ketheric]])''
* Talking to [[Balthazar]], successfully pretend to be a thrall {{Approval|Karlach|+1}}
<small>▶ '''''Note:'''This option is available only if you helped the necromancer reach the [[Nightsong]] and let him take her to [[Ketheric]]''</small>


''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
* If [[Us]] survived the [[Nautiloid]] and is kept in the cage, convince Chop to let it go with you through [[Persuasion]], [[Deception]] or [[Intimidation]] {{Approval|Karlach|+1}}
* If [[Us]] survived the [[Nautiloid]] and is kept in the cage, convince Chop to let it go with you through {{Skill|Persuasion}}, {{Skill|Deception}} or {{Skill|Intimidation}} {{Approval|Karlach|+1}}


''In the [[Tadpoling Centre]]:''
''In the [[Tadpoling Centre]],'' choose to release pod captives {{Approval|Karlach|+5}}
* Choose to release pod captives {{Approval|Karlach|+5}}




'''After the final fight with [[Apostle of Myrkul]]'''<br>
'''After the final fight with [[Apostle of Myrkul]]'''<br>


''Talking to [[Halsin]]:''
''Talking to [[Halsin]]:''
* If you still haven't helped him with lifting the [[Shadow Curse|curse]]:
* If you still haven't helped him with lifting the [[Shadow Curse|curse]]:
** Promise to find [[Thaniel|Thaniel's]] cursed half (i.e. [[Oliver]]) {{Approval|Karlach|+1}}
** Promise to find [[Thaniel|Thaniel's]] cursed half (i.e. [[Oliver]]) {{Approval|Karlach|+1}}
* If you eliminated the curse, ask Halsin to join you {{Approval|Karlach|+1}}
* If you eliminated the curse, ask Halsin to join you {{Approval|Karlach|+1}}


''Speaking to [[Jaheira]]:''
''Speaking to [[Jaheira]]:''
* Say that she seems to enjoy herself, then tell you're having the time of your life, too {{Approval|Karlach|+1}}
* Say that she seems to enjoy herself, then tell you're having the time of your life, too {{Approval|Karlach|+1}}
* Agree to have her in the party (either joining you now or waiting at the camp) {{Approval|Karlach|+3}}
* Agree to have her in the party (either joining you now or waiting at the camp) {{Approval|Karlach|+3}}


'' Talking to [[Alfira]]:''
'' Talking to [[Alfira]]:''
* Playing as a {{Class|Bard}}, agree to play together a show for the tiefling kids {{Approval|Karlach|+1}}
* Playing as a {{Class|Bard}}, agree to play together a show for the tiefling kids {{Approval|Karlach|+1}}
** OR Prompt her to play for them alone {{Approval|Karlach|+1}}
** OR Prompt her to play for them alone {{Approval|Karlach|+1}}


''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
* If [[Isobel]] survived, tell them you must apologize to Aylin {{Approval|Karlach|+1}}
* If [[Isobel]] survived, tell them you must apologize to Aylin {{Approval|Karlach|+1}}
* If Isobel died:
* If Isobel died:
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** OR Tell her it was a strategic move {{Approval|Karlach|+1}}
** OR Tell her it was a strategic move {{Approval|Karlach|+1}}


''Speaking to [[Cerys]]:''
''Speaking to [[Cerys]]:''
* Tell her you're glad they are safe, and mention that [[Zevlor]] did his best {{Approval|Karlach|+1}}
* Tell her you're glad they are safe, and mention that [[Zevlor]] did his best {{Approval|Karlach|+1}}
* Tell Cerys that other will look up to her {{Approval|Karlach|+1}}
* Tell Cerys that other will look up to her {{Approval|Karlach|+1}}
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** Then ask her not to speak ill of the dead (i.e. Zevlor) {{Approval|Karlach|+1}}
** Then ask her not to speak ill of the dead (i.e. Zevlor) {{Approval|Karlach|+1}}
* Tell her the [[Nightsong]] is the real hero {{Approval|Karlach|+1}}
* Tell her the [[Nightsong]] is the real hero {{Approval|Karlach|+1}}
* Say people get paid for doing jobs, and when she answers that she has no money, say you were joking {{Approval|Karlach|+1}}
* Say people get paid for doing jobs, and when she answers that she has no money, tell her you were joking {{Approval|Karlach|+1}}


''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Assure Ide that Mol is somewhere safe {{Approval|Karlach|+1}}
** Assure Ide that Mol is somewhere safe {{Approval|Karlach|+1}}
Line 647: Line 652:
** Promise Umi that Mol is fine {{Approval|Karlach|+1}}
** Promise Umi that Mol is fine {{Approval|Karlach|+1}}


''Others:''
''Talking to others:''
* Speaking to [[Art Cullagh]], thank him for his help. {{Approval|Karlach|+1}}
* Speaking to [[Art Cullagh]], thank him for his help {{Approval|Karlach|+1}}
 
 
◎ '''[[Campsite|Camp]]/Conversation'''
* Speak to Karlach about [[Gortash]] after defeating Apostle of Myrkul {{Approval|Karlach|+5}} ''(works regardless of whether she was in the party or not)''


<!--'''Camp/Conversation'''-->


'''[[Our Fiery Friend|Personal quest]]'''
'''[[Our Fiery Friend|Companion quest]]'''
* After [[Dammon]] upgrades Karlach's engine second time at the [[Last Light Inn]], prove it worked, giving her a hug (or kissing, if you romance her). {{Approval|Karlach|+5}}
* Get [[Dammon]] upgrade Karlach's engine second time at the [[Last Light Inn]] {{Approval|Karlach|+5}}
}}
** After the upgrade, prove it worked, laying a hand on her or giving her a hug {{Approval|Karlach|+5}}
** OR Kiss Karlach, if you are romancing her {{Approval|Karlach|+10}}
<small>▶ '''''Note:''' Hugging the tiefling starts a romance with her (if it wasn't started before), while the kiss option is available only if the romance is ongoing already and moves it into partnered stage'' </small>


=== Act Three ===
=== Act Three ===
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