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=== Act Three === | === Act Three === | ||
'''[[Rivington]]'''<br> | '''[[Rivington]]'''<br> | ||
''Talking to [[Yenna]] | |||
'''Talking to [[Yenna]]''' | |||
* Offer her help: | * Offer her help: | ||
** Give some coin OR some food {{Approval|Karlach|+1}} ''(either option, giving food available for all characters except | ** Give some coin OR some food {{Approval|Karlach|+1}} ''(either option, giving food available for all characters except {{Class|Druid}})'' | ||
** OR Suggest to find a guard for her {{Approval|Karlach|+1}} ''(available for all characters except | ** OR Suggest to find a guard for her {{Approval|Karlach|+1}} ''(available for all characters except {{Class|Cleric}})'' | ||
** Playing as a | ** Playing as a {{Class|Druid}}, conjure some berries and herbs for her {{Approval|Karlach|+1}} | ||
** Playing as a | ** Playing as a {{Class|Cleric}} or a {{Class|Monk}}, suggest to find the nearest temple {{Approval|Karlach|+1}} | ||
** Playing as a | ** Playing as a {{Class|Ranger}}, suggest to track her mother down {{Approval|Karlach|+1}} | ||
'''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based | <small>'''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based {{Class|Ranger}} line brings another {{Approval|Karlach|+1}} point''</small> | ||
'' | '''[[Sword Coast Couriers]]''' | ||
* Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it | |||
* Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using | * Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it {{Approval|Karlach|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)'' | ||
* Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using {{Skill|Persuasion}} or {{Skill|Intimidation}}. {{Approval|Karlach|+1}} | |||
''In the kennels:'' | ''In the kennels:'' | ||
* Say "Woof" to [[Angry Mar'hyah]] twice. {{Approval|Karlach|+1}} | * Say "Woof" to [[Angry Mar'hyah]] twice. {{Approval|Karlach|+1}} | ||
* Playing as a | * Playing as a {{Class|Druid}}, tell Mar'hyah that [[Scratch]] is not a "property". {{Approval|Karlach|+1}} | ||
* Make | * Make Angry Mar'hyah to let you keep Scratch, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based {{Class|Druid}}, {{Class|Fighter}} or {{Class|Paladin}} options. {{Approval|Karlach|+1}} | ||
** Then force Mar'hyah to leave the kennels via | ** Then force Mar'hyah to leave the kennels via {{Skill|Deception}} or {{Skill|Intimidation}}. {{Approval|Karlach|+1}} | ||
'' | '''[[Open Hand Temple]]''' | ||
* | * Playing as a {{Class|Barbarian}}, when [[Yannis|Sister Yannis]] curses [[Valeria]] in the back, say you'd join a church if more priests spoke muck like her {{Approval|Karlach|+1}} | ||
* | * Then offer Yannis help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Karlach|+1}} | ||
** OR | * Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Karlach|+1}} | ||
* | ** OR, Playing as a {{Class|Monk}}, say that offering alms to those in need is a sign of a noble soul {{Approval|Karlach|+1}} | ||
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse {{Approval|Karlach|+1}} and then withstand his madness.{{Approval|Karlach|+3}} | |||
'' | '''[[Circus of the Last Days]]'''<br> | ||
* | ''At the entrance:'' | ||
** OR | * Convince [[Klaus]] to let you in, bribing him, using {{Skill|Persuasion}}, {{Skill|Deception}} or any class-based option '''except pretending to be a friend of Gortash's''' {{Approval|Karlach|+1}} | ||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say you ''used to'' be a murderer {{Approval|Karlach|+1}} | |||
** OR, Playing as an {{Class|The Archfey|Archfey Warlock}}, first say that you never pass up a faerie mischief {{Approval|Karlach|+1}} | |||
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Karlach|+1}} | |||
''Dealing with [[Akabi]] the djinni:'' | ''Dealing with [[Akabi]] the djinni:'' | ||
* Tell him that he is VERY LOUD. {{Approval|Karlach|+1}} | * Tell him that he is VERY LOUD. {{Approval|Karlach|+1}} | ||
* Play the game and accuse the djinni of rigging the wheel {{Approval|Karlach|+1}} | * Play the game and accuse the djinni of rigging the wheel {{Approval|Karlach|+1}} | ||
** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Karlach|+1}} | ** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Karlach|+1}} | ||
** OR, Playing as a | ** OR, Playing as a {{Class|Bard}}, ask him about his adventures {{Approval|Karlach|+1}} | ||
** OR Provoke him to transform you {{Approval|Karlach|+1}} | ** OR Provoke him to transform you {{Approval|Karlach|+1}} | ||
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Karlach|+1}} ''(either option)'' | * After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Karlach|+1}} ''(either option)'' | ||
''When passing [[Zethino|Zethino's]] trial, choose answers:'' | ''When passing [[Zethino|Zethino's]] trial, choose answers:'' | ||
* First question: ★'Zariel' {{Approval|Karlach|+1}} OR ★'Gortash' {{Approval|Karlach|+2}} | * First question: ★'Zariel' {{Approval|Karlach|+1}} OR ★'Gortash' {{Approval|Karlach|+2}} | ||
* Second question: ★'Bashing and sex' {{Approval|Karlach|+2}} | * Second question: ★'Bashing and sex' {{Approval|Karlach|+2}} | ||
* Third question: ★'Probably dead' {{Approval|Karlach|+1}} OR ★'Settled with partner and kids' {{Approval|Karlach|+2}} | * Third question: ★'Probably dead' {{Approval|Karlach|+1}} OR ★'Settled with partner and kids' {{Approval|Karlach|+2}} | ||
'''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.'' <br> | <small>'''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.'' </small><br> | ||
''Talking to [[Boney]] the mephit:'' | |||
* Call his wife [[Stoney]] magnificent {{Approval|Karlach|+1}} | |||
** OR Note that she's a lot bigger than himself {{Approval|Karlach|+1}} | ** OR Note that she's a lot bigger than himself {{Approval|Karlach|+1}} | ||
** OR, Playing as a | ** OR, Playing as a {{Class|Druid}}, say they both are magnificent {{Approval|Karlach|+1}} | ||
''Dealing with [[Popper]] the kobold trader:'' | ''Dealing with [[Popper]] the kobold trader:'' | ||
* Grab [[Clown's Severed Hand|Dribbles's | * Grab [[Clown's Severed Hand|Dribbles's hand]] from his counter, and then: | ||
** | ** {{Skill|Persuasion|Persuade}} him to give you the hand for free {{Approval|Karlach|+1}} | ||
** | ** {{Skill|Intimidation|Intimidate}} him to let you go with the hand {{Approval|Karlach|+1}} | ||
** Use | ** Use {{Skill|Deception}} to make him lower the price {{Approval|Karlach|+1}} | ||
'''''Note:''' Class-based | <small>'''''Note:''' Class-based {{Skill|Deception}} lines for {{Class|Wizard}}, {{Class|Warlock}} or {{Class|Sorcerer}} '''do not''' give approval'' {{verify}}</small> | ||
* Playing as a | * Playing as a {{Class|Paladin}} or a {{Class|Cleric}}, tell him that graverobbing is a profane act {{Approval|Karlach|+1}} | ||
* If talking to Popper after defeating false | * If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. {{Approval|Karlach|+1}} <br> | ||
''Dealing with caged beasts:'' | ''Dealing with caged beasts:'' | ||
* Talking to [[Shadow-Whiskers]], break the lock on her cage. {{Approval|Karlach|+1}} ''(either with or without {{SAI|Speak with Animals}})'' | * Talking to [[Shadow-Whiskers]], break the lock on her cage. {{Approval|Karlach|+1}} ''(either with or without {{SAI|Speak with Animals}})'' | ||
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Karlach|+1}} ''(either option)'' | * Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Karlach|+1}} ''(either option)'' | ||
** After defeating false | ** After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Karlach|+1}} ''(either option)'' | ||
** OR, Say you'd have killed him before he hurts anyone else {{Approval|Karlach|+1}} | ** OR, Say you'd have killed him before he hurts anyone else {{Approval|Karlach|+1}} | ||
''Watching [[Dribbles the Clown|Dribbles's]] show:'' | ''Watching [[Dribbles the Clown|Dribbles's]] show:'' | ||
* Say "What a corny joke." {{Approval|Karlach|+1}} | * Say "What a corny joke." {{Approval|Karlach|+1}} | ||
** OR, Playing as a | ** OR, Playing as a {{Class|Bard}}, interrupt him with your own pun {{Approval|Karlach|+1}} | ||
* Volunteer any companion to the stage as Dribbles's assistant, '''except Karlach herself | * Volunteer any companion to the stage as Dribbles's assistant, '''except Karlach herself, Wyll and Jaheira''' {{Approval|Karlach|+1}} | ||
** Then insist on your choice and cheer them {{Approval|Karlach|+1}} ''(including Karlach or unique lines for Minthara and Jaheira)'' | ** Then insist on your choice and cheer them {{Approval|Karlach|+1}} ''(including Karlach or unique lines for Minthara and Jaheira)'' | ||
'''''Note:''' If you volunteer [[Wyll]] to the stage, you'll get {{Approval|Karlach|+2}} instead of [+1] each time. If you volunteer [[Jaheira]], you'll get {{Approval|Karlach|+2}} instead of [+1] first time.'' | <small>'''''Note:''' If you volunteer [[Wyll]] to the stage, you'll get {{Approval|Karlach|+2}} instead of [+1] each time. If you volunteer [[Jaheira]], you'll get {{Approval|Karlach|+2}} instead of [+1] first time.''</small> | ||
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for | * If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for {{Background|Haunted One|The Dark Urge}} {{Approval|Karlach|+1}} | ||
''Talking to [[Lucretious]]:'' | ''Talking to [[Lucretious]]:'' | ||
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh {{Approval|Karlach|+1}} | * When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh {{Approval|Karlach|+1}} | ||
* After defeating false | * After defeating false Dribbles, tell her that killing clowns is a rare treat {{Approval|Karlach|+1}} | ||
* When Lucretious asks you to find real Dribbles, answer that you are expensive {{Approval|Karlach|+1}} | * When Lucretious asks you to find real Dribbles, answer that you are expensive {{Approval|Karlach|+1}} | ||
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Karlach|+1}} | * When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Karlach|+1}} | ||
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'''[[ | '''The [[Angleiron's Cellar]]''' | ||
* | * Talking to [[Wulbren]], refuse to take [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way. {{Approval|Karlach|+1}} | ||
* | ** OR Refuse, saying that the real enemy is [[Gortash]], not the [[Gondian]]s, and you'll find another way {{Approval|Karlach|+1}} | ||
* Talk to [[ | ** OR Suggest to contact the Gondians first, so that they might see reason. {{Approval|Karlach|+1}} | ||
** OR, Playing as | ** OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Karlach|+1}} | ||
* | |||
'''Elsewhere in Rivington'''<br> | |||
* Agree to chase refugees out from [[Arfur's Mansion]] for half-price, and punch [[Zenovia Dawg]] when she tries to extort full sum from you {{Approval|Karlach|+1}} ''(requires failing {{Skill|Persuasion}} roll against her first)'' | |||
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Karlach|+1}} | |||
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Karlach|+1}} | |||
* Playing as a {{Class|Barbarian}}, in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Karlach|+1}} | |||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Karlach|+1}} | |||
* Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]].{{Approval|Karlach|+1}} | |||
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Karlach|+1}} | |||
<small>'''''Note:''' This option is available only if tiefling kids survived in Acts One and Two''</small> | |||
* Talk to [[Rowan|Fist Rowan]] outside the barn, and when he asks you to give him "one good reason", answer "Barn". {{Approval|Karlach|+1}} | |||
* Try and help the [[Dying Stone Lord Thug]]. {{Approval|Karlach|+1}} | |||
** OR, Playing as a {{Class|Druid}}, apply a natural salve to his wound {{Approval|Karlach|+1}} | |||
<small>'''''Note:''' These options are available only if Orin '''is not''' impersonating Rowan or the Thug''</small> | |||
''In the smugglers' cave:'' | |||
* After defeating [[Caïros]] and his thugs, if [[Farlin]] survived, ask her about the [[Stone Lord]] and say you're ruthless, too, OR that you don't play nice {{Approval|Karlach|+1}} ''(either option)'' | |||
** OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. {{Approval|Karlach|+1}} | |||
''Dealing with [[Orin]]'s guises:'' | |||
* If Orin is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Karlach|+1}} | |||
'''''Note:''' When playing as [[Wyll]] origin, this line will run differently'' | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her you do all you can to keep your loved ones safe from your blade {{Approval|Karlach|+1}} | |||
* If Orin is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Karlach|+1}} | |||
'''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except {{Background|Haunted One|The Dark Urge}}, it might have unique formulation'' | |||
** OR Tell her that you're going to report to the commanding officer {{Approval|Karlach|+1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her that mindless slaughter is not the answer {{Approval|Karlach|+1}} | |||
* If Orin is impersonating [[Dying Stone Lord Thug]], succeed a passive {{Ability check|Perception|20}}, and then: | |||
* Say you'll stay with him until the end {{Approval|Karlach|+1}} | |||
** OR Say you'll make it quick {{Approval|Karlach|+1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, resist the urge to torment him {{Approval|Karlach|+1}} | |||
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* At the entrance gate, consent to be arrested by the [[Steel Watcher]]. {{Approval|Karlach|+1}} | * At the entrance gate, consent to be arrested by the [[Steel Watcher]]. {{Approval|Karlach|+1}} | ||
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Karlach|+1}} | * Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Karlach|+1}} | ||
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Karlach|+1}} | * At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"Correct. But nobody likes Naaber"'' line. {{Approval|Karlach|+1}} | ||
** When he tries to imitate a bard, ask him to never sing again {{Approval|Karlach|+1}} | ** When he tries to imitate a bard, ask him to never sing again {{Approval|Karlach|+1}} | ||
'''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines'' | <small>'''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines''</small> | ||
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Karlach|+1}} ''(either option)'' | * At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Karlach|+1}} ''(either option)''<br> | ||
* Agree to try [[Hoots Hooligan|Hoots Hooligan's]] special hooch | |||
* | ''At [[Sharess' Caress]]:'' | ||
* Agree to try [[Hoots Hooligan|Hoots Hooligan's]] special hooch. {{Approval|Karlach|+1}} | |||
* Speaking to [[Valeria]], propose a toast to ADVENTURE! {{Approval|Karlach|+1}} | |||
<small>'''''Note:''' The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest''</small> | |||
'''[[Wyrm's Rock Fortress]]''' | '''[[Wyrm's Rock Fortress]]''' | ||
* Get access into Wyrm's Rock Fortress by either: | * Get access into Wyrm's Rock Fortress {{Approval|Karlach|+1}} by either of following options: | ||
** Showing the [[Archducal Coronation - Admission Pass|Admission Pass]] obtained from [[Arfur Gregorio]] | |||
** Showing [[Lower City Pass]] obtained from [[Valeria]] | |||
** Using [[Urgent Report for Duke Ravengard|Nashkellan's report]] ''(can be stolen from the Sword Coast Couriers)'' | |||
** Bribing [[Elin|Blaze Elin]] | |||
** Passing any of class-based checks | |||
''At the Flaming Fist barracks:'' | ''At the Flaming Fist barracks:'' | ||
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Karlach|+1}} | * Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Karlach|+1}} | ||
* When you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Karlach|+1}} | * When you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Karlach|+1}} | ||
''Speaking to [[Bakshi|Manip Bakshi]] | ''Speaking to [[Bakshi|Manip Bakshi]]:'' | ||
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Karlach|+1}} | * Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Karlach|+1}} | ||
* OR Tell him you've spotted another guard on stealing {{Approval|Karlach|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)'' | * OR Tell him you've spotted another guard on stealing {{Approval|Karlach|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)'' | ||
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* OR Leave barracks (or let him escort you out) {{Approval|Karlach|+1}} | * OR Leave barracks (or let him escort you out) {{Approval|Karlach|+1}} | ||
''At the Audience Hall:'' | ''At the [[Wyrm's_Rock_Fortress#Second_floor|Audience Hall]]:'' | ||
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say: | * Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say: | ||
** That you have seen the army of the Absolute and no where's safe. {{Approval|Karlach|+1}} | ** That you have seen the army of the Absolute and no where's safe. {{Approval|Karlach|+1}} | ||
** OR That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Karlach|+1}} | ** OR That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Karlach|+1}} | ||
** OR, playing as a | ** OR, playing as a {{Class|Druid}}, say that there's nothing natural about him {{Approval|Karlach|+1}} | ||
** OR, Playing as a | ** OR, Playing as a {{Class|Fighter}}, say they are tools like any weapon {{Approval|Karlach|+1}} | ||
** OR, Playing as a | ** OR, Playing as a {{Class|Ranger}}, say they are blunt tools, useless against more subtle quarry {{Approval|Karlach|+1}} | ||
* Playing as | * Playing as {{Background|Haunted One|The Dark Urge}}, when [[Gortash]] explains your previous dealings, answer that you've come to end this evil plot {{Approval|Karlach|+1}} | ||
* Refuse to make an alliance with | * Refuse to make an alliance with Gortash and confirm your decision {{Approval|Karlach|+1}} | ||
* Tell Gortash that you have no interest in this sham of a coronation {{Approval|Karlach|+3}} | * Tell Gortash that you have no interest in this sham of a coronation {{Approval|Karlach|+3}} | ||
* After killing [[Orin]], speaking to | * After killing [[Orin]], speaking to Gortash and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Karlach|+3}} | ||
''Talking to [[Duke Ravengard]] after the coronation:'' | ''Talking to [[Duke Ravengard]] after the coronation:'' | ||
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** When Karlach asks whether you intend an alliance, answer "No, but he need not to know it" {{Approval|Karlach|+5}} | ** When Karlach asks whether you intend an alliance, answer "No, but he need not to know it" {{Approval|Karlach|+5}} | ||
** OR Say that you need to avoid making enemies, and then that Gortash wasn't a betrayer in pact with Ketheric and Orin {{Approval|Karlach|+5}} | ** OR Say that you need to avoid making enemies, and then that Gortash wasn't a betrayer in pact with Ketheric and Orin {{Approval|Karlach|+5}} | ||
* If you declined Gortash's offer or chose neutral line: | * If you declined Gortash's offer or chose a neutral line: | ||
** When Karlach asks what you'd make of him, call Gortash a fraud in a nice coat {{Approval|Karlach|+5}} | ** When Karlach asks what you'd make of him, call Gortash a fraud in a nice coat {{Approval|Karlach|+5}} | ||
** OR Say you can’t wait to flatten him. {{Approval|Karlach|+5}} | ** OR Say you can’t wait to flatten him. {{Approval|Karlach|+5}} | ||
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''In the [[Wyrm's Rock Prison]]:'' | ''In the [[Wyrm's Rock Prison]]:'' | ||
* Convince [[Counsellor Florrick]] to escape the prison {{Approval|Karlach|+1}} | * Convince [[Counsellor Florrick]] to escape the prison {{Approval|Karlach|+1}} | ||
* After escorting Florrick out, tell her she's proven to be a vital ally {{Approval|Karlach|+1}} | ** After escorting Florrick out, tell her she's proven to be a vital ally {{Approval|Karlach|+1}} | ||
* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Karlach|+1}} ''(requires {{Ability check|Persuasion|18}})'' | |||
** Solve the first riddle {{Approval|Karlach|+1}} | ** Solve the first riddle {{Approval|Karlach|+1}} | ||
** Solve the second riddle {{Approval|Karlach|+1}} | ** Solve the second riddle {{Approval|Karlach|+1}} | ||
<small>'''''Note:''' These options are available only if you were arrested, not if you entered the prison by any other means''</small> | |||
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'''Camp/Conversation''' | '''Camp/Conversation''' | ||
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Karlach|+1}} | * After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Karlach|+1}} | ||
== Disapproval == | == Disapproval == |