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'''Non-player Characters ('''also known as NPCs) are game characters not controlled by the player.
{{hatnote|This article is about the concept. For lists of all characters, see [[List of characters]] and [[:Category:Characters]].}}


For the purposes of keeping this information digestible, only characters with sufficient dialogue or story significance will be listed here.  
'''Non-player characters''' (also known as '''NPCs''') are characters not controlled by the player. They have pre-determined behaviours and defined [[ability score]]s, [[class action]]s, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in [[Baldur's Gate 3]] are involved in [[quests]].


=== [[Prologue]] ===
Some NPCs, particularly humanoid ones, have sets of abilities that mimic [[Avatar|player character]] progression. A [[ranger]] archetype NPC might have ranger-like abilities such as {{SAI|Hunter's Mark}} or {{SAI|Ensnaring Strike}}. Other NPCs can have class actions that are unique to them and cannot be learned by player characters.


* [[Us]]
== Types of NPC ==
* [[Lae'zel]] (Companion, Origin Character)
NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.
* [[Shadowheart]] (Companion, Origin Character)
* [[Commander Zhalk]]


===[[Ravaged Beach]]===
=== Boss ===
*[[Astarion]] (Companion, Origin Character)
: An informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective. See [[Bosses]].
*[[Gale]] (Companion, Origin Character)
*[[Dying Mindflayer]]


=== [[House of Hope]] ===
*[[Raphael]]


=== [[Refectory]] ===
=== Camp Follower ===  
* [[Andorn]]
: A camp follower is an NPC that remains at camp and cannot be invited to the player's party. They usually have [[quests]] tied to them, provide lore and may provide services. See [[Camp followers]].
* [[Barton]]
* [[Cefrey]]
* [[Haseid]]
* [[Mari]]
* [[Torgga]]


===[[Druid Grove]]===
{{div col}}
*[[Wyll]] (Companion, Origin Character)
*[[Kagha]]
*[[Rath]]
*[[Nettie]]
*[[Apikusis]]
*[[Auntie Ethel]] (Trader)
*[[Arron]] (Trader)
*[[Dammon]] (Trader)
*[[Zevlor]]
*[[Alfira]]
*[[Aradin]]
*[[Arka]]
*[[Asharak]]
*[[Barth]]
*[[Bex]]
*[[Cal]]
*[[Danis]]
*[[Doni]]
*[[Elegis]]
*[[Eramas]]
*[[Gan]]
*[[Guex]]
*[[Ide]]
*[[Ikaron]]
*[[Kaldani]]
*[[Lia]]
*[[Mattis]]
*[[Meli]]
*[[Memnos]]
*[[Mirkon]]
*[[Nadira]]
*[[Okta]]
*[[Remira]]
*[[Rikka]]
*[[Rolan]]
*[[Silfy]]
*[[Umi]]
*[[Arabella]]
*[[Sazza]]
*[[Zorru]]
*[[Mol]]
*[[Volo|Volothamp Geddarm]]
{{div col end}}


===[[Sunlit Wetlands]]===
=== Companion ===
*[[Johl]]
: A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with. See [[Companions]].
*[[Demir]]
==== Temporary companions ====
*[[Gur]]
: A temporary companions can be recruited party members during [[All Quests|quests]] or through world interactions. Unlike camp followers, temporary companions are able to join as party members and some can become temporary playable characters. See [[Temporary companion]]s.
===[[The Risen Road]]===
 
*[[Karlach]] (Companion, Origin Character)
 
*[[Anders]]
=== Trader ===
*[[Rugan]]
: A trader is an NPC with an expanded list of items to trade or [[pickpocket]], as well as a large amount of gold. See [[Traders]] or [[Trading and item pricing|Trading]].
*[[Olly]]
 
*[[Zarys]]
 
===[[Goblin Camp]]/[[Shattered Sanctum]]===
=== Common Citizens ===
*[[Halsin]] (Companion)
: These NPCs populate the game world, creating a sense of a living environment, having limited dialogue options and do not typically provide quests or items.
*[[Minthara]] (Companion)
 
*[[Priestess Gut]]
 
*[[Dror Ragzlin]]
=== Hostile NPCs (Enemies) ===
*[[Novice Crusher]]
: Hostile NPCs - or Enemies - are adversaries that the player encounters during exploration and quests, varying in level of difficulty.
*[[Gribbo]]
 
*[[Abdirak]]
== List of articles about NPCs ==
*[[Torturer Spike]]
* [[Bosses]]
*[[Roah Moonglow]] (Trader)
* [[Camp followers]]
*[[Liam]]
* [[Companions]], which are NPCs when not in the active party.
===[[Underdark]]===
* [[Origin characters]], which are NPCs when not in the active party.
*[[Spaw]]
* [[Traders]]
*[[Glut]]
 
*[[Blurg]] (Trader)
[[Category:Gameplay mechanics]]
*[[Omeluum]]
{{NavGameplay/Mechanics}}
*[[Dhourn]]
*[[Filro the Forgotten]]
===[[Grymforge]]===
*[[Nere]]
* [[Sergaent Thrinn]]
* [[Elder Brithvar]]
* [[Philomeen]]
* [[Corsair Greymon]] (Trader)
{{CharactersNavbox}}

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