Ad placeholder

Find Ketheric Thorm's Relic: Difference between revisions

Jump to navigation Jump to search
 
Line 82: Line 82:
== Walkthrough ==
== Walkthrough ==
=== Moonrise Towers ===
=== Moonrise Towers ===
After entering Moonrise Towers, the party is urged to go to the audience chamber. Enter it, and Ketheric is on a throne while one of his minions, Disciple Z'rell, is interrogating some goblins. {{CharLink|Fezzerk}} is one of the goblins from the [[Blighted Village]] and he pleads for his life. The party can attempt to plead their case with Ketheric, but he refuses to believe they have any worth and orders the new True Souls to handle it. He leaves for his quarters and Z'rell tells the party to do whatever they want with them. The goblins can be killed, or set free. The party also has the option to try attacking Thorm, but he simply walks away and tells Z'rell to deal with it, and the whole area becomes hostile.
Upon entering the Throne Room in [[Moonrise Towers]], Ketheric can be seen on a throne while {{CharLink|Z'rell}} is interrogating some goblins. {{CharLink|Fezzerk}} is one of the goblins from the [[Blighted Village]] and he pleads for his life. The party can attempt to plead their case with Ketheric, but he refuses to believe they have any worth and orders the party to handle it. He leaves for his quarters and Z'rell tells the party to do whatever they want with the goblins. The goblins can be killed, or set free. There is also the option to attack Thorm, but he walks away and tells Z'rell to deal with it, and the whole area becomes hostile.


After dealing with the goblins, Z'rell must be reported to. She's up the stairs behind the throne in the audience chamber. Speak to her, and she telepathically connects with the party to see how the goblins died. Next, she tries to figure out if the party is loyal to the Absolute. The party can attempt to distract her with romantic thoughts of their love interest (Persuasion DC 14), fill their mind with fake love for the Absolute (Deception DC 14), distract her with their hunger for power, or use a special dialogue for Monks, Rogues, or Fighters.  
After dealing with the goblins, Z'rell must be reported to. She is up the stairs behind the throne in the audience chamber. If speaking to her, she telepathically connects with the party to see how the goblins died. Next, she tries to figure out if the party is loyal to the Absolute. The party can attempt to distract her with romantic thoughts of their love interest ({{Ability Check|Persuasion|14}}), fill their mind with fake love for the Absolute ({{Ability Check|Deception|14}}) or distract her with their hunger for power. {{Class|Monk|Monks}}, {{Class|Rogue|Rogues}}, or {{Class|Fighter|Fighters}} can use special dialogue options.  


If successful, Z'rell gives the party a new task - track down {{CharLink|Balthazar}}, a servant of Thorm's who the cult has lost contact with. He was last seen at the Thorm Mausoleum. Z'rell gives the party a key to his room and instructs them to take a Moonlantern and touch nothing else. However, the party can access a secret area in his room in order to start {{Quest|Balthazar's Experiment}}.
If successful, Z'rell gives the party a new task - tracking down {{CharLink|Balthazar}}, a servant of Ketheric, who the cult has lost contact with. He was last seen at the [[Grand Mausoleum]]. Z'rell gives the party a key to his room and instructs them to take a {{SmRarityItem|Moonlantern}} and touch nothing else. However, the party can access a secret area in his room in order to start {{Quest|Balthazar's Experiment}}.


==== Alternative Ways to Acquire the Quest ====
==== Alternative Ways to Acquire the Quest ====
There are two other ways to start the quest beyond speaking to Z'rell. The party can either pickpocket the key to Balthazar's room or loot it from Z'rell's corpse. Entering his room, Balthazar's Diary reveals his activities. If Minthara is a member of the party, she also encourages the party to search Balthazar's room to find answers on the relic.
There are two other ways to start the quest beyond speaking to Z'rell. The party can either pickpocket the key to Balthazar's room or loot it from Z'rell's corpse. Entering his room, where {{SmRarityItem|Research Notes (Balthazar)|Balthazar's Research Notes}} reveals his activities. If {{CharLink|Minthara}} is a member of the party, she also encourages the party to search Balthazar's room to find answers on the relic.


If the party drinks with Thisobald Thorm in the Waning Moon, they can learn a little bit more about Thorm's secrets. After drinking three times with him, Thisobald starts ranting. "I - I know you. I knew, I know, I am knowing. You want father's personal mysterious - (secret) - secret. No, not, never! Father said, ordered, commanded. Don't say it, don't say it! The cage. Her cage. Talk and... perish, die, buried. Buried in Thorm tomb. Father told me." This grants a hint as to Thorm's relic.
If the party drink with Thisobald Thorm in the Waning Moon, they can learn a little bit more about Ketheric's secrets. After drinking three times with him, Thisobald starts ranting. "I - I know you. I knew, I know, I am knowing. You want father's personal mysterious - (secret) - secret. No, not, never! Father said, ordered, commanded. Don't say it, don't say it! The cage. Her cage. Talk and... perish, die, buried. Buried in Thorm tomb. Father told me." This grants a hint as to Ketheric's relic.


=== The Relic ===
=== The Relic ===
Pursuing Balthazar leads the party to [[Grand Mausoleum]]. The Grand Mausoleum is north of the House of Healing. Enter the Mausoleum after being accosted by {{CharLink|Raphael}} and there is a small puzzle to proceed forward. There are three paintings with buttons underneath them, press them in the following order to open the way: Moonrise Towers, Grief, General. Move north using the traversal gem to enter the [[Gauntlet of Shar]].
Pursuing Balthazar leads the party to Grand Mausoleum; it is north of the [[House of Healing]]. The party must enter the Mausoleum after being accosted by {{CharLink|Raphael}} and there is a small puzzle to proceed forward. There are three paintings with buttons underneath them, press them in the following order to open the way: Moonrise Towers, Grief, General. Using the traversal gem, allows the party to enter the [[Gauntlet of Shar]].


=== Gauntlet of Shar ===
=== Gauntlet of Shar ===
{{main|Gauntlet of Shar}}
Once inside the Gauntlet of Shar, his minions can be encountered but it will trigger combat with Dark Justiciars.
==== Meeting Balthazar ====
==== Meeting Balthazar ====
After the combat encounter, Balthazar can be located in a room behind a big circular door. He will introduce himself as a servant of Ketheric Thorm and that he is there to retrieve the Nightsong. He will press the party into helping him since they are there and he might as well make use of them.  
Once inside the Gauntlet of Shar, Balthazar's minions can be encountered, which triggers a combat with some [[Dark Justiciar]]s of {{CharLink|Shar}}. After the fight, Balthazar can be found in a room behind a big circular door. He introduces himself as a servant of Ketheric Thorm and that he is here to retrieve the {{CharLink|Aylin|Nightsong}}. He presses the party into helping him.  


If the party read {{SmRarityItem|Research Notes (Balthazar)}} and knows the secret of the Nightsong, the party can reveal that they know and Balthazar will ask why he shouldn't just kill them right away:
If the party read {{SmRarityItem|Research Notes (Balthazar)}} and knows the secret of the Nightsong, the party can reveal that they know and Balthazar asks why he should not just kill them right away:


* {{Dialogue option|I had Z'rell's permission - that good enough for you?}} (if sent there by {{CharLink|Z'rell}})
* {{Dialogue option|I had Z'rell's permission - that good enough for you?}} (if sent there by {{CharLink|Z'rell}})
Line 126: Line 123:
* {{Dialogue option|I'm not the type to make a deal without the details. What exactly am I looking for?|tags=Warlock|roll=Persuasion|dc=14|advantage=y}}
* {{Dialogue option|I'm not the type to make a deal without the details. What exactly am I looking for?|tags=Warlock|roll=Persuasion|dc=14|advantage=y}}


If passed, Balthazar will reveal that Ketheric Thorm's relic is the Nightsong, and the source of his invulnerability and that he must protect it to protect him. The party can then opt to ask for help:
If passed, Balthazar reveals that Ketheric Thorm's relic is the Nightsong, and the source of his invulnerability and that Balthazar must protect it to protect Ketheric. The party can then opt to ask for help:


* {{Dialogue option|You have resources to spare - give me something to aid my search.|roll=Persuasion|dc=14}}
* {{Dialogue option|You have resources to spare - give me something to aid my search.|roll=Persuasion|dc=14}}
* {{Dialogue option|For jobs like this it's good form to provide your operatives some extra resources.|roll=Persuasion|dc=14}}
* {{Dialogue option|For jobs like this it's good form to provide your operatives some extra resources.|roll=Persuasion|dc=14}}


Passing this check will reward the party with the {{SmRarityItem|Summon Golem Bell}} to summon {{CharLink|Flesh}}.
Passing this check rewards the party with the {{SmRarityItem|Summon Golem Bell}} to summon {{CharLink|Flesh}}.


A combat encounter will always trigger on conclusion of this conversation, where Dark Justiciar Avengers attack both the undead servants and the party. Once this combat resolves, the party may have the opportunity to speak to Balthazar further and learn more about the relic he is searching for. There is also the option to simply attack and kill Balthazar at any time after this encounter. It is also possible to fully avoid contact with Balthazar and his servants until entering the Shadowfell.
On the conclusion of this conversation a combat triggers, where [[Justiciar Avenger|Dark Justiciar Avenger]]s attack both Balthazar's undead servants and the party. Once this combat is resolved, the party can speak with Balthazar further and learn more about the relic he is searching for.  
 
There is also the option to attack and kill Balthazar at any time after this encounter. It is also possible to fully avoid contact with Balthazar and his servants until entering the [[Shadowfell]].


====  Shar's trials ====
====  Shar's trials ====
The party must then overcome each of {{CharLink|Shar|Shar's}} trials and collect the Umbral Gems to gain access to the Shadowfell. They may also find and either ally with or kill Balthazar.
The party must then overcome each of {{CharLink|Shar|Shar's}} trials and collect the Umbral Gems to gain access to the Shadowfell.  


=== Shadowfell ===
=== Shadowfell ===
'''WARNING: Entering Shadowfell locks the party out of many side quests, and pushes the party to the end of Act Two!'''
'''Entering Shadowfell locks the party out of many side quests, and pushes the party to the end of Act Two!'''


If Balthazar was not killed, he arrives in the Shadowfell immediately after the party, thanking them for their service in completing the trials. He floats ahead and tells the party to come with him to witness greatness. Once the party leaps to the heart of the Shadowfell, they learn the Nightsong is not an object, but an aasimar woman named {{CharLink|Aylin|Dame Aylin}} who has been held captive by Thorm using the power of Balthazar to share her immortal life with him:
If Balthazar is not killed, he arrives in the Shadowfell immediately after the party, thanking them for their service in completing the trials. He floats ahead and tells the party to come with him to witness greatness. Once the party leap to the heart of the Shadowfell, they learn the Nightsong is not an object, but an aasimar woman named {{CharLink|Aylin|Dame Aylin}}, who has been held captive by Balthazar to share her immortal life with Ketheric:
* {{Dialogue option|Wait - the Nightsong is a ''person?''}}
* {{Dialogue option|Wait - the Nightsong is a ''person?''}}
* {{Dialogue option|What are you going to do to her?}}
* {{Dialogue option|What are you going to do to her?}}
Line 154: Line 153:
After this, the party can deal with Balthazar:
After this, the party can deal with Balthazar:
* {{Dialogue option|If she's the reason Ketheric Thorm is invulnerable, you're not taking her. Leave, or you're a dead man.}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Halsin|+1}}
* {{Dialogue option|If she's the reason Ketheric Thorm is invulnerable, you're not taking her. Leave, or you're a dead man.}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Halsin|+1}}
* {{Dialogue option|Go on, then. Take the Nightsong to Ketheric. Get it over with.}} {{Approval|Karlach|-5}} {{Approval|Halsin|-1}} {{Approval|Wyll|-1}} {{Approval|Gale|-1}}
* {{Dialogue option|Go on, then. Take the Nightsong to Ketheric. Get it over with.}} {{Approval|Gale|-1}} {{Approval|Halsin|-1}} {{Approval|Karlach|-5}} {{Approval|Wyll|-1}}  
* {{Dialogue option|'''''ROAR AT THE NECROMANCER.'''''|tags=Berserker}}
* {{Dialogue option|'''''ROAR AT THE NECROMANCER.'''''|tags=Berserker}}
* {{Dialogue option|I agree - no more questions. More '''blood. YOURS.'''|tags=Barbarian}}
* {{Dialogue option|I agree - no more questions. More '''blood. YOURS.'''|tags=Barbarian}}
* {{Dialogue option|''You'' are the one who interferes - in Lady Shar's bidding. For that, you must die.|tags=Shadowheart, Evil Cleric}}
* {{Dialogue option|''You'' are the one who interferes - in Lady Shar's bidding. For that, you must die.|tags=Shadowheart, Evil Cleric}}
* {{Dialogue option|I care not for the holy creature - but you tricked me, necromancer. For that: you die.|tags=Evil Cleric}}
* {{Dialogue option|I care not for the holy creature - but you tricked me, necromancer. For that: you die.|tags=Evil Cleric}}
* {{Dialogue option|The Nightsong is angel-born. It deserves freedom.}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Halsin|+1}}
* {{Dialogue option|The Nightsong is angel-born. It deserves freedom.}} {{Approval|Gale|+1}} {{Approval|Halsin|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}}  
* {{Dialogue option|The Moonmaiden's light dances around this one... You will harm her no more, necromancer.|tags=Cleric of Selûne, Good Cleric}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Halsin|+1}}
* {{Dialogue option|The Moonmaiden's light dances around this one... You will harm her no more, necromancer.|tags=Cleric of Selûne, Good Cleric}} {{Approval|Gale|+1}} {{Approval|Halsin|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}}
* {{Dialogue option|You will torture this angel-born no longer, necromancer.|tags=Good Cleric}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Halsin|+1}}
* {{Dialogue option|You will torture this angel-born no longer, necromancer.|tags=Good Cleric}} {{Approval|Gale|+1}} {{Approval|Halsin|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}}
* {{Dialogue option|''Attack him.''}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Halsin|+1}}
* {{Dialogue option|''Attack him.''}} {{Approval|Gale|+1}} {{Approval|Halsin|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}}
Once Balthazar is dealt with, the party can then decide to free Aylin.
 
Once Balthazar is dealt with, the party can then decide Aylin's fate.


If Shadowheart is in the party, she can kill the Nightsong and become the Dark Justiciar she always dreamed she'd be, or she can be convinced to spare her.
==== Sparing Aylin ====
If Shadowheart is in the party, she can kill the Nightsong and become the Dark Justiciar she always dreamed she would be, or she can be convinced to spare her.


If Shadowheart is not brought along, then she immediately confronts the party for denying her the destiny she'd always dreamed of. She leaves the party. Additionally, the Nightsong can only be killed by Shadowheart - otherwise, attempting to do so does nothing but annoy Dame Aylin.
If Shadowheart is not brought along, then she immediately confronts the party after returning from the Shadowfell. After cursing the party for denying her the destiny she would always dreamed of, Shadowheart then leaves the party permanently. Additionally, Aylin can only be killed by Shadowheart - otherwise, attempting to do so does nothing but annoy Aylin.


If the Nightsong is freed, she thanks the party. If Shadowheart spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Dame Aylin grants her a new weapon as thanks - the {{SmRarityItem|Moonlight Glaive}}. Then, Aylin flies off to face Thorm. After leaving the Shadowfell, Lady Shar subjects Shadowheart to unimaginable torment before sending her back to the mortal realm, and Shadowheart loses her favour. After completing {{Quest|Defeat Ketheric Thorm}}, upon speaking to Dame Aylin in camp, Shadowheart will be rewarded with {{SmRarityItem|Selûne's Spear of Night}}.
If Aylin is freed, she thanks the party, and if it was Shadowheart who spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Aylin grants her a new weapon as thanks - the {{SmRarityItem|Moonlight Glaive}}. Then, Aylin flies off to face Ketheric. After leaving the Shadowfell, Shar subjects Shadowheart to unimaginable torment before sending her back to the mortal realm, and Shadowheart loses her favour. After completing {{Quest|Defeat Ketheric Thorm}}, upon speaking to Aylin in camp, Shadowheart is rewarded with {{SmRarityItem|Selûne's Spear of Night}}.


If Shadowheart kills the Nightsong, she becomes the Dark Justiciar and gains {{SmRarityItem|Shar's Spear of Evening}}. However, the party loses a valuable ally in the Nightsong. There is a major consequence for Last Light Inn due to Shadowheart's actions. Isobel is overwhelmed and unable to sustain her protection magic over the Inn, causing all within to fall to the shadow curse. Shadowheart refers to this as cleansing the resistance to Lady Shar's will. Additionally, unlike instances where Isobel is kidnapped in {{Quest|Resolve the Abduction}}, Jaheira is nowhere to be found and does not aid the party in the Last Light Inn fight.
==== Killing Aylin ====
If Shadowheart kills the Nightsong, she becomes the Dark Justiciar and gains {{SmRarityItem|Shar's Spear of Evening}}. However, the party lose a valuable ally in the Nightsong. There is a major consequence for Last Light Inn due to Shadowheart's actions. Isobel is overwhelmed and unable to sustain her protection magic over the Last Light Inn, causing all within to fall to the shadow curse. Shadowheart refers to this as cleansing the resistance to Lady Shar's will. Additionally, unlike instances where Isobel is kidnapped in {{Quest|Resolve the Abduction}}, Jaheira is nowhere to be found and does not aid the party in the Last Light Inn fight.


Shadowheart has a secondary approval system, influencing the choices in {{Quest|Find the Nightsong}} and Find Ketheric Thorm's Relic. For more information, see [[Nightsong Point]]s.
Shadowheart has a secondary approval system, influencing the choices in {{Quest|Find the Nightsong}} and Find Ketheric Thorm's Relic. For more information, see [[Nightsong Point]]s.


=== Confronting Ketheric ===
=== Confronting Ketheric ===
The final meeting with Ketheric can go very differently depending on if the party aided him or sabotaged him. However, it always results in fighting against Ketheric. If the party released the Nightsong, they're prompted to go to Moonrise Towers and assault it, resulting in a showdown with Thorm at the top of the tower. If the party allowed Balthazar to kidnap the Nightsong, they report back to Z'rell and are either charged with a new mission, {{Quest|Capture Isobel the Selûnite Cleric}}, or sent to the top of the tower to receive judgment from the Absolute.
The final meeting with Ketheric can go very differently depending on if the party aided him or sabotaged him. However, it always results in fighting against Ketheric. If the party spared Aylin, they are prompted to go to Moonrise Towers and assault it, resulting in a showdown with Ketheric at the top of the tower. If the party allowed Balthazar to kidnap the Nightsong, they report back to Z'rell and are either charged with a new mission, {{Quest|Capture Isobel the Selûnite Cleric}}, or sent to the top of the tower to receive judgment from the Absolute.


{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Main Quest]]
[[Category:Main Quest]]

Navigation menu