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Gemless Ring: Difference between revisions

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| uid = QUEST_WYR_GemlessRing
| uid = QUEST_WYR_GemlessRing
| uuid = 90b745f4-5166-49a5-9225-1234dde533ae
| uuid = 90b745f4-5166-49a5-9225-1234dde533ae
| where to find = * Looted from the [[Garrett|Refugee Corpse]] on the cliffs of northeastern [[Rivington]] {{coords|46|66}}
| where to find = * Looted from the {{CharLink|Garrett|Refugee Corpse}} on the cliffs of northeastern [[Rivington]] {{coords|46|66}}
| notes = * Can be combined with the {{RarityItem|Ringless Gem}} sold by (or pickpocketed from) [[Ferg Drogher]] {{coords|45|-98}} in the Rivington refugee camp.
| notes = * Can be combined with the {{RarityItem|Ringless Gem}} sold by (or pickpocketed from) {{CharLink|Ferg Drogher}} {{coords|45|-98}} in the Rivington refugee camp.
* Combining the Gemless Ring and the Ringless Gem creates a {{RarityItem|Tarnished Ring|uid=QUEST_WYR_RestoredMagicRing}}. This item seems to have no purpose other than to be sold to [[Traders]] for a bit of extra gold.
* Combining the Gemless Ring and the Ringless Gem creates a {{RarityItem|Tarnished Ring|uid=QUEST_WYR_RestoredMagicRing}}. This item seems to have no purpose other than to be sold to [[Traders]] for a bit of extra gold.
* Using {{SAI|Speak with Dead}} on the corpse holding the ring and learning about the Gemless Ring allows the party to bypass the check to access [[Ferg Drogher]]'s secret stock.
* Using {{SAI|Speak with Dead}} on the corpse holding the ring and learning about the Gemless Ring allows the party to bypass the check to access [[Ferg Drogher]]'s secret stock.
| bugs = * The game code shows that the crafted ring should be named "Magic Ring" with the description "Considered sacred by some gnomes and halflings, the gem set in this ring sparkles brilliantly." due to its {{c|Item Template}}.  However, when the game spawns items created from {{c|Item Combination}} it ignores {{c|Item Template}} and instead defaults to {{c|Parent Template}}, which in this case is {{c|LOOT_GEN_Ring_A_Simple_Gold}} and thus why the crafted ring appears with the name and description that it has.
| bugs = * The game code shows that the crafted ring should be named "Magic Ring" with the description "Considered sacred by some gnomes and halflings, the gem set in this ring sparkles brilliantly." due to its {{c|Item Template}}.  However, when the game spawns items created from {{c|Item Combination}} it ignores {{c|Item Template}} and instead defaults to {{c|Parent Template}}, which in this case is {{c|LOOT_GEN_Ring_A_Simple_Gold}} and thus why the crafted ring appears with the name and description that it has.
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