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Create Undead: Difference between revisions

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88 bytes added ,  14 August 2023
m
Fixed some capitalization and attached an image
(Created page with "{{SpellPage | name = Create undead | image = | level = 6 | school = Necromancy | ritual = | classes = | class learns at level 1 = | class learns at level 11 = Cleric, Warlock, Wizard | races = | race learns at level 1 = | race learns at level 2 = | summary = | description = Create a corpse as a heinous mummy that fights by your side. | action type = action | attack roll = | damage = | damage modifier = | damage type = | damage save = | damage save effect = | damage p...")
 
m (Fixed some capitalization and attached an image)
Line 1: Line 1:
{{SpellPage
{{SpellPage
| name = Create undead
| name = Create Undead
| image =  
| image = Create Undead Icon.png
| level = 6
| level = 6
| school = Necromancy
| school = Necromancy
| ritual =  
| ritual =  
| classes =  
| classes = Cleric, Wizard, Warlock
| class learns at level 1 =
| class learns at level 1 =  
| class learns at level 11 = Cleric, Warlock, Wizard
| class learns at level 11 = Cleric, Warlock, Wizard
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 =  
| race learns at level 2 =
| race learns at level 2 =  
| summary =  
| summary =  
| description = Create a corpse as a heinous mummy that fights by your side.
| description = Create a corpse as a heinous mummy that fights by your side.
| action type = action
| action type = action
| attack roll =
| attack roll =  
| damage =
| damage =  
| damage modifier =
| damage modifier =  
| damage type =
| damage type =  
| damage save =
| damage save =  
| damage save effect =
| damage save effect =  
| damage per =
| damage per =  
| extra damage =
| extra damage =  
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| extra damage per =
| extra damage per =  
| concentration =
| concentration =  
| range = ranged
| range = ranged
| range m = 3
| range m = 3
| range ft = 10
| range ft = 10
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition =
| condition =  
| condition duration = until long rest
| condition duration = until long rest
| condition save =
| condition save =  
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
| area range ft =
| area range ft =  
| area duration =
| area duration =  
| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save =  
| area turn end damage save effect =
| area turn end damage save effect =  
| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| area condition 3 =
| area condition 3 =  
| area condition 4 =
| area condition 4 =  
| higher levels =
| higher levels =  
| notes =
| notes =  
| video =
| video =  
}}
}}

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