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Heat Metal: Difference between revisions
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{{SpellPage | |||
| name = Heat Metal | |||
| image = Heat Metal Icon.png | |||
| level = 2 | |||
| school = Transmutation | |||
| ritual = | |||
| classes = Bard, Druid | |||
| class learns at level 3 = Bard, Druid | |||
| class learns at level 2 = | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties. | |||
| description = Cause a metal [[Weapons|Weapon]] or [[Armour]] to glow red-hot and force the creature touching it to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check|Ability Checks]]. If the creature is only wearing metal armour, it always receives Disadvantage. | |||
If the creature is still touching the metal, you can use a [[Bonus Action]] on subsequent turns to deal another {{DamageText|2d8|Fire}} damage and force the creature to let go or receive Disadvantage. | |||
| action type = action | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| | | damage save effect = | ||
| | | damage per = | ||
| | | extra damage = | ||
| | | extra damage modifier = | ||
| | | extra damage type = | ||
| | | extra damage save = | ||
| | | extra damage save effect = | ||
| extra damage per = | |||
| concentration = yes | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
== | | aoe m = | ||
| aoe ft = | |||
| condition = Heat Metal | |||
| condition duration = 10 | |||
| condition save = Constitution | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| | | area duration = | ||
| | | area turn start damage = | ||
| | | area turn start damage type = | ||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = | |||
| video = | |||
}} |