Ad placeholder
Escape the Nautiloid: Difference between revisions
Jump to navigation
Jump to search
→Helm of the Nautiloid: Included a section reminding players to prepare Command on Shadowheart to increase chances of beating Commander Zhalk or if they want to take the blade without killing him.
(→Helm of the Nautiloid: Included a section reminding players to prepare Command on Shadowheart to increase chances of beating Commander Zhalk or if they want to take the blade without killing him.) |
|||
Line 106: | Line 106: | ||
* If you are a [[Barbarian]], you can free her without using the rune by passing a [[Strength]] Check on the pod. | * If you are a [[Barbarian]], you can free her without using the rune by passing a [[Strength]] Check on the pod. | ||
With Lae'zel as a companion, Shadowheart will be a little snarky, but either way she asks to join you as a companion. | With Lae'zel as a companion, Shadowheart will be a little snarky, but either way she asks to join you as a companion. | ||
NOTE: If you wish to obtain the [[Everburn Blade]] without killing Commander Zhalk, then be sure to prepare [[Command]] on Shadowheart. Although there is only a 55% chance of him failing the save, he will drop his weapon for 1 turn and you can steal it from him while it is on the ground. This can also greatly increase your chances of defeating [[Commander Zhalk]]. | |||
{{clear}} | {{clear}} | ||
Line 113: | Line 115: | ||
=== Helm of the Nautiloid === | === Helm of the Nautiloid === | ||
As you enter the helm, you will see a mind flayer fighting [[Commander Zhalk]], a powerful [[Cambion]] wielding | As you enter the helm, you will see a mind flayer fighting [[Commander Zhalk]], a powerful [[Cambion]] wielding the flaming greatsword, the [[Everburn Blade]]. A cutscene will play in which the mind flayer orders you to connect the nerves of the transponder, referring to the control apparatus of the ship that allows it to travel between dimensions. The mind flayer thinks that you're a thrall, thus considers you an ally. | ||
[[File:Prologue-09.jpg|thumb|right|The helm]] | [[File:Prologue-09.jpg|thumb|right|The helm]] | ||
Line 123: | Line 125: | ||
Dotted around the room are 3 [[Caustic Bulb|caustic]] and 4 [[Void Bulb|void]] bulbs, lying on tables (some in an upper area of the room), but it's probably not worth chasing after them. There are some [[Mucoid Shell]]s and a [[Sodalite Shell]] as well. | Dotted around the room are 3 [[Caustic Bulb|caustic]] and 4 [[Void Bulb|void]] bulbs, lying on tables (some in an upper area of the room), but it's probably not worth chasing after them. There are some [[Mucoid Shell]]s and a [[Sodalite Shell]] as well. | ||
While all the cutscenes and dialogue in this scene of the game tell you to ignore Commander Zhalk and reach the console, it's actually possible to help the mind flayer kill him. This gives you a large XP boost, and he will drop the | While all the cutscenes and dialogue in this scene of the game tell you to ignore Commander Zhalk and reach the console, it's actually possible to help the mind flayer kill him. This gives you a large XP boost, and he will drop the [[Everburn Blade]]. | ||
Don't take too long though, as a pair of Cambion soldiers will enter the room to join the fight at some point. They are almost as powerful as Commander Zhalk himself, so if they defeat the mind flayer and start attacking you, the battle will become nigh impossible. Although killing them might give you another big XP boost, this is almost certainly not worth the effort. | Don't take too long though, as a pair of Cambion soldiers will enter the room to join the fight at some point. They are almost as powerful as Commander Zhalk himself, so if they defeat the mind flayer and start attacking you, the battle will become nigh impossible. Although killing them might give you another big XP boost, this is almost certainly not worth the effort. |