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Escape the Nautiloid: Difference between revisions
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→Brain room: Added a note about Us becoming hostile under certain conditions.
(→Brain room: Added a note about Us becoming hostile under certain conditions.) |
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When you interact with the person in the chair, your character may be able to notice that the exposed brain is not in fact the person's own brain, but rather an [[Intellect Devourer]] named [[Us]] by succeeding an [[Arcana]] Check. You have various options to try to free the creature from the skull, although you can also just leave it in place or destroy it outright. Should you choose to free it and succeed, it can give you a bit of information about your situation, and will become a temporary [[Companion]] who can assist you in battle. | When you interact with the person in the chair, your character may be able to notice that the exposed brain is not in fact the person's own brain, but rather an [[Intellect Devourer]] named [[Us]] by succeeding an [[Arcana]] Check. You have various options to try to free the creature from the skull, although you can also just leave it in place or destroy it outright. Should you choose to free it and succeed, it can give you a bit of information about your situation, and will become a temporary [[Companion]] who can assist you in battle. | ||
While freeing the intellect devourer from the skull, you also have the option of trying to mutilate it to make it more obedient to you, although this seems to be unnecessary as it's obedient to you either way, and failing the [[Dexterity]] Check while trying to mutilate it will cause the creature to go hostile. | While freeing the intellect devourer from the skull, you also have the option of trying to mutilate it to make it more obedient to you, although this seems to be unnecessary as it's obedient to you either way (Note: [[Us]] will become hostile if you attack any non-hostile creatures while on the [[Nautiloid]] unless you [[Lobotomised]] it.), and failing the [[Dexterity]] Check while trying to mutilate it will cause the creature to go hostile. | ||
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