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Talk:Permanent bonuses: Difference between revisions

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I think these bonuses need to be clarified a bit better. The sacrifice of "memories" can provide either a +1 OR +2 bonus, depending on some factor (seemingly using the Arcane check provides +1, while using a religion check provides +2, and apparently they can stack for a +3 total, though I have no save to verify this at the moment). The way it's currently worded implies sacrificing "memories" is only +1, which I can say for certain is not true based on my testing in my original run (where I got +2 after the Religion check, but either never had (or failed and didn't notice) an an Arcane check).
I think these bonuses need to be clarified a bit better. The sacrifice of "memories" can provide either a +1 OR +2 bonus, depending on some factor (seemingly using the Arcane check provides +1, while using a religion check provides +2, and apparently they can stack for a +3 total, though I have no save to verify this at the moment). The way it's currently worded implies sacrificing "memories" is only +1, which I can say for certain is not true based on my testing in my original run (where I got +2 after the Religion check, but either never had (or failed and didn't notice) an an Arcane check).
'''Awakened'''
This one probably needs more information on what happens if you have Lae'zel use the device when she's a companion. In my playthrough, she received three negative conditions & her saving throw results are not visible to the player.
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