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Talk:Permanent bonuses: Difference between revisions
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I think these bonuses need to be clarified a bit better. The sacrifice of "memories" can provide either a +1 OR +2 bonus, depending on some factor (seemingly using the Arcane check provides +1, while using a religion check provides +2, and apparently they can stack for a +3 total, though I have no save to verify this at the moment). The way it's currently worded implies sacrificing "memories" is only +1, which I can say for certain is not true based on my testing in my original run (where I got +2 after the Religion check, but either never had (or failed and didn't notice) an an Arcane check). | I think these bonuses need to be clarified a bit better. The sacrifice of "memories" can provide either a +1 OR +2 bonus, depending on some factor (seemingly using the Arcane check provides +1, while using a religion check provides +2, and apparently they can stack for a +3 total, though I have no save to verify this at the moment). The way it's currently worded implies sacrificing "memories" is only +1, which I can say for certain is not true based on my testing in my original run (where I got +2 after the Religion check, but either never had (or failed and didn't notice) an an Arcane check). | ||
'''Awakened''' | |||
This one probably needs more information on what happens if you have Lae'zel use the device when she's a companion. In my playthrough, she received three negative conditions & her saving throw results are not visible to the player. |