Save Mayrina: Difference between revisions

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313 bytes added ,  21 August 2023
m
Added different option to douse the cage and adding some info about another ability of Ethel
m (Added different option to douse the cage and adding some info about another ability of Ethel)
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In the teahouse, if Ethel isn't yet hostile, the player will have the opportunity to [[Get Help from Auntie Ethel]]. Most actions after this point lead to Ethel revealing her true form and retreating into her hearth. The player can pursue her through the mini-dungeon the [[Overgrown Tunnel]].  
In the teahouse, if Ethel isn't yet hostile, the player will have the opportunity to [[Get Help from Auntie Ethel]]. Most actions after this point lead to Ethel revealing her true form and retreating into her hearth. The player can pursue her through the mini-dungeon the [[Overgrown Tunnel]].  


After making their way through the [[Overgrown Tunnel]], the player will find [[Mayrina]] in a burning wooden cage suspended over a pit. If the cage is destroyed by fire or other means, Mayrina will die. The spell [[Create Water]] or a thrown bottle or canister of water can put out the fire. Ethel will summon illusory copies of herself that have all of her regular spells and abilities, but are destroyed after taking any damage.
After making their way through the [[Overgrown Tunnel]], the player will find [[Mayrina]] in a burning wooden cage suspended over a pit. If the cage is destroyed by fire or other means, Mayrina will die. The spell [[Create Water]] or a thrown bottle or canister of water can put out the fire, as well as a simple [[Ray of Frost]] cantrip. Ethel will summon illusory copies of herself that have all of her regular spells and abilities, but are destroyed after taking any damage.
 
Ethel may teleport Mayrina out of the cage, then assume her form, attempting to trick the player into killing Mayrina, as there are now two identical appearing copies of Mayrina. The Mayrina in the previous position of Ethel CAN be the real Mayrina, so use caution.


Once Auntie Ethel is reduced to below 10% of her life, and has a turn to act, she will offer the player a chance to make a series of persuasion or intimidation checks. Depending on the results of the skill checks and subsequent decisions, the player can either free Mayrina; let Ethel keep Mayrina in exchange for the [[Auntie Ethel's Hair]], a special single use item that can increase any main stat of any character by 1 permanently; or free Mayrina and keep the Hag's Hair both.
Once Auntie Ethel is reduced to below 10% of her life, and has a turn to act, she will offer the player a chance to make a series of persuasion or intimidation checks. Depending on the results of the skill checks and subsequent decisions, the player can either free Mayrina; let Ethel keep Mayrina in exchange for the [[Auntie Ethel's Hair]], a special single use item that can increase any main stat of any character by 1 permanently; or free Mayrina and keep the Hag's Hair both.


The Acrid Workshop area here has some treasure, some writings that provide more context and background information, and a Mushroom Circle that can teleport the party to the [[Underdark]]. Behind the teahouse is the body of Mayrina's husband [[Connor Vinderblad]]. The wand [[Bitter Divorce]], located nearby, can be used to raise Connor as a zombie. If Mayrina is present, Connor will follow her when she departs.
The Acrid Workshop area here has some treasure, some writings that provide more context and background information, and a Mushroom Circle that can teleport the party to the [[Underdark]]. Behind the teahouse is the body of Mayrina's husband [[Connor Vinderblad]]. The wand [[Bitter Divorce]], located nearby, can be used to raise Connor as a zombie. If Mayrina is present, Connor will follow her when she departs.
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