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Guide:Sharpshooter: Difference between revisions
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→Assumptions for Math
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* +1% critical chance = +1% to damage | * +1% critical chance = +1% to damage | ||
* +1% to accuracy = +1% to damage | * +1% to accuracy = +1% to damage | ||
* +1 [[Dexterity|Dex]] = +1 damage and +5% accuracy = +10% to damage | |||
=== [[File:Slow Icon.png|frameless|upright=0.1|32px]] Combat length: 3 turns === | === [[File:Slow Icon.png|frameless|upright=0.1|32px]] Combat length: 3 turns === | ||
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=== Attacks per {{action}}: 2 === | === Attacks per {{action}}: 2 === | ||
All variations of the | All variations of the '''Sharpshooter''' build include a martial class that gets [[File:Extra Attack Icon.png|frameless|upright=0.1|24px]] [[Extra Attack]] and can do 2 attacks per {{action}}. Doing more than that is possible only for level 11 {{Class|Fighter}} and seems unreasonable to use as an '''average'''. Hence this guide goes with 2 attacks per {{action}} as the assumption. | ||
=== [[File:Piercing Damage Icon.png|frameless|upright=0.1|32px]] Basic attack damage: 20 === | === [[File:Piercing Damage Icon.png|frameless|upright=0.1|32px]] Basic attack damage: 20 === |