The Blood of Lathander: Difference between revisions

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Added description detail, returned Notes to its rightful place
(Removed notes template, it breaks on Maces table for some reason)
(Added description detail, returned Notes to its rightful place)
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{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = The Blood of Lathander Icon.png
| image = The Blood of Lathander Icon.png
| description = {{legendary|The Blood of Lathander}} is a legendary mace found through the [[Find the Blood of Lathander]] quest.
| description = {{legendary|The Blood of Lathander}} is a legendary +3 [[Maces|Mace]] found through the [[Find the Blood of Lathander]] quest. It continuously sheds light, blinds nearby Fiends and Undead with its light, can heal its wielder, and allows the wielder to cast [[Sunbeam]].
| quote =  
| quote =  
| category = simple <!-- martial or simple -->
| category = simple <!-- martial or simple -->
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| price = 640
| price = 640
| special = * '''Lathander's Blessing:''' Once per [[Long Rest]], when your hit points are reduced to 0, you regain 2~12 hit points. Allies within 9m also regain 1~6 hit points.
| special = * '''Lathander's Blessing:''' Once per [[Long Rest]], when your hit points are reduced to 0, you regain 2~12 hit points. Allies within 9m also regain 1~6 hit points.
* <!--Icon--> '''Lathander's Light:''' Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are [[Conditions#Blinded|Blinded]].
* <!--Icon--> '''Lathander's Light:''' Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are [[Conditions#Blinded|Blinded]]. {{Notes}}
* {{Icon|Spell Evocation Sunbeam.png}} Cast [[Sunbeam]] once per Long Rest.
* {{Icon|Spell Evocation Sunbeam.png}} Cast [[Sunbeam]] once per Long Rest.
| weapon actions = Concussive Smash
| weapon actions = Concussive Smash
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== Notes ==
== Notes ==
* While the item's tooltip says that creatures of the appropriate type must make a  [[Constitution]] [[Saving Throw|saving throw]] to resist becoming [[Blinded (Condition)|blinded]], there is in fact no saving throw rolled as of launch. Fiends and undead in the area are blinded for as long as they remain in that area, unless they are immune to the blinded condition.
* While the item's tooltip says that creatures of the appropriate type must make a  [[Constitution]] [[Saving Throw|saving throw]] to resist becoming [[Blinded (Condition)|blinded]], there is in fact no saving throw rolled as of launch. Fiends and undead in the area are blinded for as long as they remain in that area, unless they are immune to the blinded condition.
* The version of [[Sunbeam]] granted by this item does not allow the character to recast the spells on subsequent turns.
* The version of [[Sunbeam]] granted by this item does not allow the character to recast the spells on subsequent turns.

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