House of Hope: Difference between revisions

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{{SpoilerBox|After first arriving in the House of Hope, you will be teleported into the Foyer. Make your way towards the exit where you will have your first interaction with [[Hope]], the house's namesake. Agree or disagree to help her (this walkthrough will assume that you are agreeing), and obtain the Debtor's clothing from her. These will allow your party to walk around the House without the monsters initiating combat. Note that you will have nothing to worry about while traipsing around the House for now, and can explore at will. You cannot long rest in the House of Hope, but you can freely leave through the portal up until you initiate the ending sequence.
{{SpoilerBox|After first arriving in the House of Hope, you will be teleported into the Foyer. Make your way towards the exit where you will have your first interaction with [[Hope]], the house's namesake. Agree or disagree to help her (this walkthrough will assume that you are agreeing), and obtain the Debtor's clothing from her. These will allow your party to walk around the House without the monsters initiating combat. Note that you will have nothing to worry about while traipsing around the House for now, and can explore at will. You cannot long rest in the House of Hope, but you can freely leave through the portal up until you initiate the ending sequence.


Take a left from the Feast Hall towards the western side of the map and head into the archive. Here you can steal the [[Gauntlets of Hill Giant Strength]] and the [[Amulet of Greater Health]] from the pedestals on either side of the room after disarming the traps underneath them. Provided you are not caught or can talk your way out of it, the Archivist will not initiate combat; otherwise, the entire house will turn on you. Speak to the Archivist about Orphic's Hammer in the center of the room, and follow the dialogue options until he tells you to head into the boudoir. Interact with the shield on the Hammer in order to pass the Arcana check (not necessary if you kill Haarlep) where it tells you to obtain magic words to lower the shield.
Take a left from the Feast Hall towards the western side of the map and head into the archive. Here you can steal the [[Gauntlets of Hill Giant Strength]] and the [[Amulet of Greater Health]] from the pedestals on either side of the room after disarming the traps underneath them. Provided you are not caught or can talk your way out of it, the Archivist will not initiate combat; otherwise, the entire house will turn on you. Speak to the Archivist about the [[Orphic Hammer]] in the center of the room, and follow the dialogue options until he tells you to head into the boudoir. Interact with the shield on the Hammer in order to pass the Arcana check (not necessary if you kill Haarlep) where it tells you to obtain magic words to lower the shield.


Inside the boudoir there are two healing fountains that will provide your characters with unlimited long rests. Resting on [[Raphael]]'s bed is Haarlep, his incubus. Speak to him and follow the dialogue options to try and obtain the magic words necessary to remove the shield from the Hammer. Alternative, kill him in a relatively simple fight. He will summon 6 lesser demons that should not provide a problem for you, but he has an ability that will cause him to go Ethereal (functionally invulnerable) after an instance of damage, so hit him with your meatiest attacks and he will eventually fall. Loot the [[Helldusk Gloves]] and the key to Raphael's safe. The safe is located to the left (if your character is facing it) of Raphael's bed on the wall. Use the key or lockpick in order to obtain a note from Raphael about the words to the Hammer.
Inside the boudoir there are two healing fountains that will provide your characters with unlimited long rests. Resting on [[Raphael]]'s bed is Haarlep, his incubus. Speak to him and follow the dialogue options to try and obtain the magic words necessary to remove the shield from the Hammer. Alternative, kill him in a relatively simple fight. He will summon 6 lesser demons that should not provide a problem for you, but he has an ability that will cause him to go Ethereal (functionally invulnerable) after an instance of damage, so hit him with your meatiest attacks and he will eventually fall. Loot the [[Helldusk Gloves]] and the key to Raphael's safe. The safe is located to the left (if your character is facing it) of Raphael's bed on the wall. Use the key or lockpick in order to obtain a note from Raphael about the words to the Hammer.
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Across from the boudoir is a 'lock' that you can pick with a DC10 Wisdom check, followed by a DC20 Arcana check. Inside are the [[Helldusk Halmet]], [[Staff of Spellpower]], and Mol's contract. Loot these, explore anything else you want to see, and head back to the archive to retrieve the hammer. After you loot the hammer, the Debtors will drop the facade and all turn in to aggressive demons. Fight your way (stopping to long rest at the pools in the boudoir when necessary) to the eastern portion of the House. Right outside of the Portal Room on the southern terminal end of the hallway is a hatch leading to the Prison. Unlock, and head inside.
Across from the boudoir is a 'lock' that you can pick with a DC10 Wisdom check, followed by a DC20 Arcana check. Inside are the [[Helldusk Halmet]], [[Staff of Spellpower]], and Mol's contract. Loot these, explore anything else you want to see, and head back to the archive to retrieve the hammer. After you loot the hammer, the Debtors will drop the facade and all turn in to aggressive demons. Fight your way (stopping to long rest at the pools in the boudoir when necessary) to the eastern portion of the House. Right outside of the Portal Room on the southern terminal end of the hallway is a hatch leading to the Prison. Unlock, and head inside.


Inside the prison you will find Hope bound by chains on two sides where two Spectators and a handful of lesser demons wait. Kill 'em all, and equip Orphic's Hammer to the melee slot of any character. Use that character to smash the rocks holding Hope's chains, and she will join your party. She's a relatively strong level 10 Cleric, who has access to a Divine Intervention - don't use it until we get to the finale of the House.
Inside the prison you will find Hope bound by chains on two sides where two Spectators and a handful of lesser demons wait. Kill 'em all, and equip the Orphic Hammer to the melee slot of any character. Use that character to smash the rocks holding Hope's chains, and she will join your party. She's a relatively strong level 10 Cleric, who has access to a Divine Intervention - don't use it until we get to the finale of the House.


Head back up and through the Feast Hall, make sure you are fully healed and rested, and head back to the Foyer. When you click on the portal back to Baldur's Gate, Daddy Raphael is back, and he is very upset. There is ''no way'' to avoid combat here. He will be accompanied by Hope's sister, as well as the demon from the [[Temple of Shar]], depending on your choices back then. He can be persuaded to join the fight on your side with a DC30 persuasion check. In either event, we will now, finally, be fighting Raphael.
Head back up and through the Feast Hall, make sure you are fully healed and rested, and head back to the Foyer. When you click on the portal back to Baldur's Gate, Daddy Raphael is back, and he is very upset. There is ''no way'' to avoid combat here. He will be accompanied by Hope's sister, as well as the demon from the [[Temple of Shar]], depending on your choices back then. He can be persuaded to join the fight on your side with a DC30 persuasion check. In either event, we will now, finally, be fighting Raphael.
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*[[Gauntlets of Hill Giant Strength]] (stolen from the dais in the Archive, must disarm trap first)
*[[Gauntlets of Hill Giant Strength]] (stolen from the dais in the Archive, must disarm trap first)
*[[Amulet of Greater Health]] (stolen from the dais in the Archive, must disarm trap first)
*[[Amulet of Greater Health]] (stolen from the dais in the Archive, must disarm trap first)
*[[Orphic's Hammer]] (stolen from the Archive, must have the necessary words in order to turn off the shield)
*[[Orphic Hammer]] (stolen from the Archive, must have the necessary words in order to turn off the shield)
*[[Staff of Spellpower]] (inside a vault across from the boudoir, requires DC10 Wisdom followed by DC20 Arcana checks to unlock)
*[[Staff of Spellpower]] (inside a vault across from the boudoir, requires DC10 Wisdom followed by DC20 Arcana checks to unlock)
*[[Helldusk Helmet]] (inside a vault across from the boudoir, requires DC10 Wisdom followed by DC20 Arcana checks to unlock)
*[[Helldusk Helmet]] (inside a vault across from the boudoir, requires DC10 Wisdom followed by DC20 Arcana checks to unlock)

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