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Wind Walk: Difference between revisions
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{{ up to date | 2023-08-26 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Wind Walk | | name = Wind Walk | ||
Line 4: | Line 6: | ||
| level = 6 | | level = 6 | ||
| school = Transmutation | | school = Transmutation | ||
| ritual = | |||
| classes = Druid | | classes = Druid | ||
| class learns at level 11 = Druid | | class learns at level 11 = Druid | ||
| races = | | class learns at level 2 = | ||
| summary = | | races = | ||
| description = Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. You become | | race learns at level 1 = | ||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to transform a group of allies into a cloud of mist. This form offers damage Resistance, Advantage on some Saving Throws, and the ability to Fly. | |||
| description = Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. You become [[Damage Types#Resistance|Resistance]] to non-magical damage, gain {{Advantage}} on [[Constitution]], [[Dexterity]], and [[Strength]] {{SavingThrow}}s, and become [[Creature Size|Tiny]] in size. You also gain the ability to [[Flight (Condition)|Fly]]. | |||
{{SmallIcon|Prerequisite Icon.png}} While transformed, you won't be able to attack, cast spells, or talk. | |||
| action type = action | | action type = action | ||
| range = | | attack roll = | ||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = | |||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Gaseous Form | |||
| condition duration = Until Long Rest | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: This spell cannot be cast at a higher level. | |||
| variants = | |||
| notes = | |||
| video = | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Wind walk|long}} | * {{FRWiki|Wind walk|long}} |