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{{PageSeo
{{PageSeo
| description = Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs.  
| description = Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs.  
| image = Shortsword PlusOne Icon.png
| image = Shortsword PlusOne Icon.png
}}
}}
{{hatnote|See also: [[List of weapons|List of all weapons]].}}
'''Weapons''' are a type of [[equipment]] that is used in [[Attack rolls|attacks]] that deal damage. Weapons also give [[proficiency|proficient]] wielders access to special [[Weapon Actions|weapon actions]], and are an essential tool for any adventurer.


'''Weapons''' serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs.
== Overview ==
Each weapon is either  ''melee'' or ''ranged'', and deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}.


''See also: [[List of Weapons|List of all weapons]]''
Weapons are further categorised as either ''martial'' or ''simple''. Martial weapons deal more damage than simple weapons, but more specialised training to properly use.


''See also: [[Weapons#Weapon Properties Table|List of all weapon types]]''
Additionally, each weapons has a set of ''properties'' which determine how the weapon may be used.


There are a number of ways to categorize items:
=== Weapon slots ===
Each character has a ''main hand'' slot and an ''off-hand'' slot, both of which can equip weapons.


* Martial or Simple
Weapons are classified as either ''one-handed'', ''two-handed'' or ''versatile''. One-handed weapons only take up one weapon slot, whereas two-handed take up both. Versatile weapons can be wielded as either one-handed or two-handed weapons, the latter of which deals greater damage.
* Melee or Ranged
* One-handed, Two-handed, or Versatile


Each weapon deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}.
One-handed weapons allow the creature to equip a [[Shields|shield]] in their off-hand, but one-handed weapons can also be ''dual wielded'' if both weapons have the [[Light (weapon property)|light]] property.{{note|The Dual Wielder [[feat]] removes this limitation and also allows dual-wielding of versatile weapons, which are never light.}}


Versatile weapons can be wielded in one hand, or both hands.  Wielding them in both hands usually grants higher damage; see the details of each Versatile weapon for the one-handed and two-handed damage values.
=== Proficiency ===
Classes give proficiency with weapons or category of weapons, allowing the creature to add their proficiency bonus to their attack rolls.


One-handed weapons can be '''dual-wielded''' if both weapons have the '''[[Light (weapon property)|Light]]''' property.  The '''Dual Wielder''' [[Feat]] removes this limitation and also allows dual-wielding of Versatile weapons, which are never Light.
Proficiency in the equipped main hand weapon unlocks its weapon actions. Off-hand weapons do not grant weapon actions.
 
[[Proficiency]] in the equipped main hand weapon unlocks [[Weapon Actions]] unique to its weapon type. Off-hand weapons do not grant Weapon Actions.


== Properties ==
== Properties ==
Weapons can have various special properties:
Weapons can have various special properties:


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! Property !! Description
! Property !! Description
|-
|-
| Enchantment (+1, +2, +3)
| {{SmallIcon|Dippable Icon.png|link=Enchantment}} [[Enchantment]] (+1, +2, +3)
| This weapon is magically enchanted. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon.
| This weapon is magically enchanted. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon.
|-
|-
| Finesse
| {{WeaponProperty|Finesse}}
| You use the higher one of your Strength and Dexterity for attack and damage rolls.
| You use the higher one of your Strength and Dexterity for attack and damage rolls.
|-
|-
| Light
| {{WeaponProperty|Light|icon=Light Weapon Icon.png|link=Light (Weapon Property)}}
| Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light.
| Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light.
|-
|-
| Range
| {{SmallIcon|Range Icon.png}} Range
| Every ranged weapon has a normal range and a long range.  Creatures that are beyond normal range but within long range can be attacked, albeit with {{Disadvantage}}.  Creatures outside of long range cannot be attacked.
| Every ranged weapon has a normal range and a long range.  Creatures that are beyond normal range but within long range can be attacked, albeit with {{Disadvantage}}.  Creatures outside of long range cannot be attacked.
|-
|-
| Reach
| {{WeaponProperty|Extra Reach}}
| A melee weapon with this property can be used to attack enemies up to 2.5 m / 8 ft away, instead of the regular 1.5 m / 5 ft.
| A melee weapon with this property can be used to attack enemies up to 2.5 m / 8 ft away, instead of the regular 1.5 m / 5 ft.
|-
|-
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| Various special rules apply to the weapon, explained in its description.
| Various special rules apply to the weapon, explained in its description.
|-
|-
| Thrown
| {{WeaponProperty|Thrown|link=Thrown}}
| A melee weapon with this property can be thrown for a ranged attack, and will benefit from the [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon.  This combines with the Finesse property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls.
| A melee weapon with this property can be thrown for a ranged attack, and will benefit from the [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon.  This combines with the Finesse property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls.
|-
|-
| Two-handed
| {{WeaponProperty|Two-Handed|icon=Handedness Icon.png|link=Two-Handed}}
| Indicates that this is a two-handed weapon. It has to be wielded with both hands when making an attack with it, but can still be just carried in one.
| Indicates that this is a two-handed weapon. It has to be wielded with both hands when making an attack with it, but can still be just carried in one.
|-
|-
| Versatile
| {{WeaponProperty|Versatile|icon=Handedness Icon.png|link=Versatile}}
| Indicates that this is a versatile weapon.  It can be used with one hand or both hands.  Typically, using a versatile weapon with both hands offers a higher maximum damage.
| Indicates that this is a versatile weapon.  It can be used with one hand or both hands.  Typically, using a versatile weapon with both hands offers a higher maximum damage.
|}
|}
{{back to top}}


== Martial Weapons ==
== Martial weapons ==


Martial weapons require extensive training to effectively use in combat.  Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1.  Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.
Martial weapons require extensive training to effectively use in combat.  Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1.  Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.
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|}
|}


== Simple Weapons ==
== Simple weapons ==


Simple weapons are easy to learn and use.  Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1.  Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.
Simple weapons are easy to learn and use.  Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1.  Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.
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* {{WeaponType|Shortbows}}
* {{WeaponType|Shortbows}}
|}
|}
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== Proficiencies granted by Race and Class ==
== Proficiencies granted by Race and Class ==
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== Improvised Weapons ==
== Improvised Weapons ==


Objects that aren't actually weapons can nevertheless be used as Improvised Weapons. One can gain [[Proficiency]] in these by choosing the corresponding [[Feat]] when leveling up.  Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such.  For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon.
Objects that aren't actually weapons can nevertheless be used as Improvised Weapons. Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such.  For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon.


== Weapon Properties Table ==
== Weapon properties table ==
The following table summarizes all weapon types in the game and provides a The ranges listed for ranged weapons is their normal range; they also have an extended range which is double that, but confers [[disadvantage]] to the attacker.


The following table summarizes all weapon types in the game and provides a quick overview of their properties.  The columns '''1H-dmg''' and '''2H-dmg''' list the dice rolled for one-handed and two-handed damage, as well as the '''average damage''' this will provide.
{| class="wikitable sortable" width="100%" style="max-width: 45em;"
 
! scope="col" rowspan="2" | Weapon
If the ''Range'' column is empty, it indicates a standard melee range of '''1.5 m / 5 ft''', while ''Reach'' stands for the extended melee range of '''2.5 m / 8 ft''' and ''Thrown'' indicates that the weapon can be thrown up to a maximum of '''18 m / 60 ft'''.  The ranges listed for ranged weapons is their '''normal range'''; they also have an '''extended range''' which is double, but confers {{Disadvantage}} on the [[Attack Roll]].
!! scope="col" colspan="2" rowspan="1" | Damage
 
!! scope="col" rowspan="2" | Range
{| class="wikitable"
!! scope="col" rowspan="2" | Properties
! Weapon                         !! 1H-dmg    !! 2H-dmg    !! Finesse !! Weight !! Range        !! Damage Type
|-
! scope="col" | 1h !! 2h
|-
! scope="col" colspan="5" | Simple melee weapons
|-
|-
| {{WeaponType|Clubs}}           || 1d4 / 2.5 ||            ||        ||        ||              || Bludgeoning
! scope="row" | {{WeaponType|Clubs}}
| colspan="2" | 1d4 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light
|-
|-
| {{WeaponType|Daggers}}         || 1d4 / 2.5 ||            || Yes    || Light || Thrown       || Piercing
! scope="row" | {{WeaponType|Daggers}}
| colspan="2" | 1d4 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse, Light, Thrown
|-
|-
| {{WeaponType|Handaxes}}       || 1d6 / 3.5 ||            ||        || Light || Thrown       || Slashing
! scope="row" | {{WeaponType|Handaxes}}
| colspan="2" | 1d6 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light, Thrown
|-
|-
| {{WeaponType|Javelins}}       || 1d6 / 3.5 ||            ||        ||        || Thrown       || Piercing
! scope="row" | {{WeaponType|Javelins}}
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Thrown
|-
|-
| {{WeaponType|Light Hammers}}   || 1d4 / 2.5 ||            ||        || Light || Thrown       || Bludgeoning
! scope="row" | {{WeaponType|Light Hammers}}
| colspan="2" | 1d4 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light, Thrown
|-
|-
| {{WeaponType|Maces}}           || 1d6 / 3.5 ||            ||        ||        ||              || Bludgeoning
! scope="row" | {{WeaponType|Maces}}
| colspan="2" | 1d6 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Sickles}}         || 1d4 / 2.5 ||            ||        || Light ||              || Slashing
! scope="row" | {{WeaponType|Sickles}}
| colspan="2" | 1d4 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light
|-
|-
| {{WeaponType|Quarterstaves}}   || 1d6 / 3.5 || 1d8 / 4.5 ||        ||        ||              || Bludgeoning
! scope="row" | {{WeaponType|Quarterstaves}}
| 1d6 {{damage colour|Bludgeoning}}
| 1d8 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|Spears}}         || 1d6 / 3.5 || 1d8 / 4.5 ||        ||        || Thrown       || Piercing
! scope="row" | {{WeaponType|Spears}}
| 1d6 {{damage colour|Piercing}}
| 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile, Thrown
|-
|-
| {{WeaponType|Greatclubs}}     ||           || 1d8 / 4.5 || ||        || || Bludgeoning
! scope="row" | {{WeaponType|Greatclubs}}
| colspan="2" | 1d8 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
|
! scope="col" colspan="5" | Martial melee weapons
|-
|-
| {{WeaponType|Flails}}         || 1d8 / 4.5 ||            ||        ||        || || Bludgeoning
! scope="row" | {{WeaponType|Flails}}
| colspan="2" | 1d8 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Morningstars}}   || 1d8 / 4.5 ||            ||        ||        || || Piercing
! scope="row" | {{WeaponType|Morningstars}}
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Rapiers}}         || 1d8 / 4.5 ||            || Yes    ||        || || Piercing
! scope="row" | {{WeaponType|Rapiers}}
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse
|-
|-
| {{WeaponType|Scimitars}}       || 1d6 / 3.5 ||            || Yes    || Light ||  || Slashing
! scope="row" | {{WeaponType|Scimitars}}
| colspan="2" | 1d6 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse, Light
|-
|-
| {{WeaponType|Shortswords}}     || 1d6 / 3.5 ||            || Yes    || Light ||  || Piercing
! scope="row" | {{WeaponType|Shortswords}}
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse, Light
|-
|-
| {{WeaponType|War Picks}}       || 1d8 / 4.5 ||            ||        ||        || || Piercing
! scope="row" | {{WeaponType|War Picks}}
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Battleaxes}}     || 1d8 / 4.5 || 1d10 / 5.5 ||        ||        ||  || Slashing
! scope="row" | {{WeaponType|Battleaxes}}
| 1d8 {{damage colour|Slashing}}
| 1d10 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|Longswords}}     || 1d8 / 4.5 || 1d10 / 5.5 ||        ||        ||  || Slashing
! scope="row" | {{WeaponType|Longswords}}
| 1d8 {{damage colour|Slashing}}
| 1d10 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|Tridents}}       || 1d6 / 3.5 || 1d8 / 4.5 || || || Thrown || Piercing
! scope="row" | {{WeaponType|Tridents}}
| 1d6 {{damage colour|Piercing}}
| 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile, Thrown
|-
|-
| {{WeaponType|Warhammers}}     || 1d8 / 4.5 || 1d10 / 5.5 ||        ||        ||      || Bludgeoning
! scope="row" | {{WeaponType|Warhammers}}
| 1d8 {{damage colour|Bludgeoning}}
| 1d10 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|Glaives}}         ||           || 1d10 / 5.5 ||        || Heavy || Reach || Slashing
! scope="row" | {{WeaponType|Glaives}}
| colspan="2" | 1d10 {{damage colour|Slashing}}
| 2.5{{nbts}}m (10{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Greataxes}}       ||           || 1d12 / 6.5 ||        || Heavy ||      || Slashing
! scope="row" | {{WeaponType|Greataxes}}
| colspan="2" | 1d12 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Greatswords}}     ||          || 2d6 / 7  ||         || Heavy ||      || Slashing
! scope="row" | {{WeaponType|Greatswords}}
| colspan="2" | 2d6 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Halberds}}       ||           || 1d10 / 5.5 ||        || Heavy || Reach || Slashing
! scope="row" | {{WeaponType|Halberds}}
| colspan="2" | 1d10 {{damage colour|Slashing}}
| 2.5{{nbts}}m (10{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Mauls}}           ||          || 2d6 / 7  ||         || Heavy ||      || Bludgeoning
! scope="row" | {{WeaponType|Mauls}}
| colspan="2" | 2d6 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Pikes}}           ||           || 1d10 / 5.5 ||        || Heavy || Reach || Piercing
! scope="row" | {{WeaponType|Pikes}}
| colspan="2" | 1d10 {{damage colour|Piercing}}
| 2.5{{nbts}}m (10{{nbts}}ft)
| Two-handed
|-
|-
|
! scope="col" colspan="5" | Simple ranged weapons
|-
|-
| {{WeaponType|Light Crossbows}} ||          || 1d8 / 4.5  ||        ||      || 18 m / 60 ft || Piercing
! scope="row" | {{WeaponType|Light Crossbows}}
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Shortbows}}       ||          || 1d6 / 3.5  ||        ||      || 18 m / 60 ft || Piercing
! scope="row" | {{WeaponType|Shortbows}}
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|-
|-
|
! scope="col" colspan="5" | Martial ranged weapons
|-
|-
| {{WeaponType|Hand Crossbows}} || 1d6 / 3.5 ||            ||        ||      || 15 m / 50 ft || Piercing
! scope="row" | {{WeaponType|Hand Crossbows}}
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 15{{nbts}}m (50{{nbts}}ft)
| Light
|-
|-
| {{WeaponType|Heavy Crossbows}} ||          || 1d10 / 5.5 ||        ||      || 18 m / 60 ft || Piercing
! scope="row" | {{WeaponType|Heavy Crossbows}}
| colspan="2" | 1d10 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Longbows}}       ||          || 1d8 / 4.5  ||        ||      || 18 m / 60 ft || Piercing
! scope="row" | {{WeaponType|Longbows}}
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|}
|}


== Unused Weapons ==
Two types of weapons cannot be normally obtained in-game, but are still present in the game files along with their unique [[Proficiency#Unused_Proficiencies|proficiencies]].
{| class="wikitable sortable"
! Weapon                !! 1H-dmg    !! 2H-dmg    !! Finesse !! Weight !! Range        !! Damage Type
|-
| {{WeaponType|Darts}}  ||          || 1d4        || Yes    ||      || 18 m / 60 ft || Piercing
|-
| {{WeaponType|Slings}}  || 1d4      ||            ||        ||      || 18 m / 60 ft || Bludgeoning
|}
==Notes==
==Notes==
* In [[Early Access]] there were two properties called {{Heavy}} and {{SmallIcon|Loading Icon.png}} Loading. These are properties in the tabletop game, but their effects were never implemented and they didn't make it into the final game.
* In [[Early Access]] there were two properties called {{Heavy}} and {{SmallIcon|Loading Icon.png}} Loading. These are properties in the tabletop game, but their effects were never implemented and they didn't make it into the final game.


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== Footnotes ==
{{notelist}}
{{back to top}}
 
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