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Guide:Sharpshooter: Difference between revisions
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== Details == | == Details == | ||
Having minimalistic core this build allows many approaches from the class perspective. The most notable options are: | Having minimalistic core this build allows many approaches from the class perspective. The most notable options are: | ||
* [[File:Battle Master Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] fighter | * [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] fighter | ||
* [[File:Assassin Icon.png|frameless|upright=0.15|link= Assassin]][[Assassin]] rogue + [[File:Gloom Stalker Icon.png|frameless|upright=0.15|link= Gloom Stalker]][[Gloom Stalker]] ranger | * [[File:Assassin Icon.png|frameless|upright=0.15|link= Assassin]][[Assassin]] rogue + [[File:Gloom Stalker Icon.png|frameless|upright=0.15|link= Gloom Stalker]][[Gloom Stalker]] ranger | ||
* [[File:Hunter Icon.png|frameless|upright=0.15|link=Hunter]][[Hunter]] ranger | * [[File:Hunter Icon.png|frameless|upright=0.15|link=Hunter]][[Hunter]] ranger | ||
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''For explanation of numbers and percentages od specific builds see the [[#Assumptions for Math|Math]] section below''. | ''For explanation of numbers and percentages od specific builds see the [[#Assumptions for Math|Math]] section below''. | ||
== [[File:Battle Master Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] version == | == [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] version == | ||
This version of the build performs great early and mid-game, while completely outperforming other options in the late game.<br> | This version of the build performs great early and mid-game, while completely outperforming other options in the late game.<br> | ||
[[File:Action Surge Icon 64px.png|frameless|upright=0.1|24px|link=Action Surge]] [[Action Surge]] and [[#Level 3|Manoeuvers]] provide burst, versatility and additional damage. | [[File:Action Surge Icon 64px.png|frameless|upright=0.1|24px|link=Action Surge]] [[Action Surge]] and [[#Level 3|Manoeuvers]] provide burst, versatility and additional damage. | ||
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Pick an [[File:Fighting Style Archery Icon.png|frameless|upright=0.1|24px]] '''Archery''' [[Fighting Style]]. | Pick an [[File:Fighting Style Archery Icon.png|frameless|upright=0.1|24px]] '''Archery''' [[Fighting Style]]. | ||
At level 3 take the [[File:Battle Master Icon.png|frameless|upright=0.1|24px|link=Battle Master]][[Battle Master]] subclass.<br> | At level 3 take the [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.1|24px|link=Battle Master]][[Battle Master]] subclass.<br> | ||
Select any [[#Level 3|Manoeuvers]] you like. Promising options include: | Select any [[#Level 3|Manoeuvers]] you like. Promising options include: | ||
* [[File:Disarming Attack Ranged Icon.png|frameless|upright=0.1|24px|link=Disarming Attack (Ranged)]] [[Disarming Attack (Ranged)|Disarming attack]] | * [[File:Disarming Attack Ranged Icon.png|frameless|upright=0.1|24px|link=Disarming Attack (Ranged)]] [[Disarming Attack (Ranged)|Disarming attack]] | ||
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''Check assumptions in the Math section below.'' | ''Check assumptions in the Math section below.'' | ||
Overall [[File:Battle Master Icon.png|frameless|upright=0.1|24px|link=Battle Master]][[Battle Master]] brings about '''50% damage increase''' on top of the core Sharpshooter build. | Overall [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.1|24px|link=Battle Master]][[Battle Master]] brings about '''50% damage increase''' on top of the core Sharpshooter build. | ||
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Having on average 2.5 {{action}}s per turn will result in 2.5 additional '''Attacks''' per turn - about '''50% damage increase'''. | Having on average 2.5 {{action}}s per turn will result in 2.5 additional '''Attacks''' per turn - about '''50% damage increase'''. | ||
This brings damage of [[File:Battle Master Icon.png|frameless|upright=0.1|24px|link=Battle Master]][[Battle Master]] version of '''Sharpshooter''' on next level, compared to all other version at level 11 and beyond. | This brings damage of [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.1|24px|link=Battle Master]][[Battle Master]] version of '''Sharpshooter''' on next level, compared to all other version at level 11 and beyond. | ||
=== Late Heavy Crossbow === | === Late Heavy Crossbow === | ||
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{{SmallIcon|Assassinate_Initiative.png}} '''Assassinate: Initiative''' + {{SmallIcon|Assassinate_Ambush.png}} '''Assassinate: Ambush''' provide a ton of damage potential but require [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]] from another martial class. | {{SmallIcon|Assassinate_Initiative.png}} '''Assassinate: Initiative''' + {{SmallIcon|Assassinate_Ambush.png}} '''Assassinate: Ambush''' provide a ton of damage potential but require [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]] from another martial class. | ||
Classical martial pick is a [[File:Gloom Stalker Icon.png|frameless|upright=0.10|24px|link= Gloom Stalker]][[Gloom Stalker]] ranger. An alternative with a [[File:Battle Master Icon.png|frameless|upright=0.10|24px|link=Battle Master]][[Battle Master]] fighter is discussed a bit further below. | Classical martial pick is a [[File:Gloom Stalker Icon.png|frameless|upright=0.10|24px|link= Gloom Stalker]][[Gloom Stalker]] ranger. An alternative with a [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.10|24px|link=Battle Master]][[Battle Master]] fighter is discussed a bit further below. | ||
=== Build === | === Build === | ||
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[[File:Champion Icon.png|frameless|upright=0.15|link=Champion]]'''[[Champion]]''': an alternative option for the {{Class|Fighter}} approach.<br> | [[File:Class Fighter Champion Badge Icon.png|frameless|upright=0.15|link=Champion]]'''[[Champion]]''': an alternative option for the {{Class|Fighter}} approach.<br> | ||
Main benefit of this version is an [[Improved Critical Hit]] (equivalent to about 5% overall damage increase). For a ranged build a [[File: Champion Icon.png|frameless|upright=0.1|24px|link= Champion]] [[Champion]] is more interesting than for a melee one - there are a lot of ways to guarantee crits for melee strikers in bg3. Still [[File: Battle Master Icon.png|frameless|upright=0.1|24px|link= Battle Master]] [[Battle Master]] [[#Level 3|Manoeuvers]] provide a comparable damage increase together with a ton of utility and flexibility.<br> | Main benefit of this version is an [[Improved Critical Hit]] (equivalent to about 5% overall damage increase). For a ranged build a [[File: Class Fighter Champion Badge Icon.png|frameless|upright=0.1|24px|link= Champion]] [[Champion]] is more interesting than for a melee one - there are a lot of ways to guarantee crits for melee strikers in bg3. Still [[File: Class Fighter Battle Master Badge Icon.png|frameless|upright=0.1|24px|link= Battle Master]] [[Battle Master]] [[#Level 3|Manoeuvers]] provide a comparable damage increase together with a ton of utility and flexibility.<br> | ||
Do note that [[File: Champion Icon.png|frameless|upright=0.1|24px|link= Champion]] [[Champion]] subclass makes more sense for this build if you try to minimise amount of long & short rests. | Do note that [[File: Class Fighter Champion Badge Icon.png|frameless|upright=0.1|24px|link= Champion]] [[Champion]] subclass makes more sense for this build if you try to minimise amount of long & short rests. | ||