Guide:Sharpshooter: Difference between revisions

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Image link consistency: Class image file normalise (WIP)
(Image link consistency: Class image file normalise (WIP))
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== Details ==
== Details ==
Having minimalistic core this build allows many approaches from the class perspective. The most notable options are:
Having minimalistic core this build allows many approaches from the class perspective. The most notable options are:
* [[File:Battle Master Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] fighter
* [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] fighter
* [[File:Assassin Icon.png|frameless|upright=0.15|link= Assassin]][[Assassin]] rogue + [[File:Gloom Stalker Icon.png|frameless|upright=0.15|link= Gloom Stalker]][[Gloom Stalker]] ranger
* [[File:Assassin Icon.png|frameless|upright=0.15|link= Assassin]][[Assassin]] rogue + [[File:Gloom Stalker Icon.png|frameless|upright=0.15|link= Gloom Stalker]][[Gloom Stalker]] ranger
* [[File:Hunter Icon.png|frameless|upright=0.15|link=Hunter]][[Hunter]] ranger
* [[File:Hunter Icon.png|frameless|upright=0.15|link=Hunter]][[Hunter]] ranger
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''For explanation of numbers and percentages od specific builds see the [[#Assumptions for Math|Math]] section below''.
''For explanation of numbers and percentages od specific builds see the [[#Assumptions for Math|Math]] section below''.


== [[File:Battle Master Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] version ==
== [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] version ==
This version of the build performs great early and mid-game, while completely outperforming other options in the late game.<br>
This version of the build performs great early and mid-game, while completely outperforming other options in the late game.<br>
[[File:Action Surge Icon 64px.png|frameless|upright=0.1|24px|link=Action Surge]] [[Action Surge]] and [[#Level 3|Manoeuvers]] provide burst, versatility and additional damage.
[[File:Action Surge Icon 64px.png|frameless|upright=0.1|24px|link=Action Surge]] [[Action Surge]] and [[#Level 3|Manoeuvers]] provide burst, versatility and additional damage.
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Pick an [[File:Fighting Style Archery Icon.png|frameless|upright=0.1|24px]] '''Archery''' [[Fighting Style]].
Pick an [[File:Fighting Style Archery Icon.png|frameless|upright=0.1|24px]] '''Archery''' [[Fighting Style]].


At level 3 take the [[File:Battle Master Icon.png|frameless|upright=0.1|24px|link=Battle Master]][[Battle Master]] subclass.<br>
At level 3 take the [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.1|24px|link=Battle Master]][[Battle Master]] subclass.<br>
Select any [[#Level 3|Manoeuvers]] you like. Promising options include:
Select any [[#Level 3|Manoeuvers]] you like. Promising options include:
* [[File:Disarming Attack Ranged Icon.png|frameless|upright=0.1|24px|link=Disarming Attack (Ranged)]] [[Disarming Attack (Ranged)|Disarming attack]]
* [[File:Disarming Attack Ranged Icon.png|frameless|upright=0.1|24px|link=Disarming Attack (Ranged)]] [[Disarming Attack (Ranged)|Disarming attack]]
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''Check assumptions in the Math section below.''
''Check assumptions in the Math section below.''


Overall [[File:Battle Master Icon.png|frameless|upright=0.1|24px|link=Battle Master]][[Battle Master]] brings about '''50% damage increase''' on top of the core Sharpshooter build.
Overall [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.1|24px|link=Battle Master]][[Battle Master]] brings about '''50% damage increase''' on top of the core Sharpshooter build.




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Having on average 2.5 {{action}}s per turn will result in 2.5 additional '''Attacks''' per turn - about '''50% damage increase'''.
Having on average 2.5 {{action}}s per turn will result in 2.5 additional '''Attacks''' per turn - about '''50% damage increase'''.


This brings damage of [[File:Battle Master Icon.png|frameless|upright=0.1|24px|link=Battle Master]][[Battle Master]] version of '''Sharpshooter''' on next level, compared to all other version at level 11 and beyond.
This brings damage of [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.1|24px|link=Battle Master]][[Battle Master]] version of '''Sharpshooter''' on next level, compared to all other version at level 11 and beyond.


=== Late Heavy Crossbow ===
=== Late Heavy Crossbow ===
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{{SmallIcon|Assassinate_Initiative.png}} '''Assassinate: Initiative''' + {{SmallIcon|Assassinate_Ambush.png}} '''Assassinate: Ambush''' provide a ton of damage potential but require [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]] from another martial class.
{{SmallIcon|Assassinate_Initiative.png}} '''Assassinate: Initiative''' + {{SmallIcon|Assassinate_Ambush.png}} '''Assassinate: Ambush''' provide a ton of damage potential but require [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]] from another martial class.


Classical martial pick is a [[File:Gloom Stalker Icon.png|frameless|upright=0.10|24px|link= Gloom Stalker]][[Gloom Stalker]] ranger. An alternative with a [[File:Battle Master Icon.png|frameless|upright=0.10|24px|link=Battle Master]][[Battle Master]] fighter is discussed a bit further below.
Classical martial pick is a [[File:Gloom Stalker Icon.png|frameless|upright=0.10|24px|link= Gloom Stalker]][[Gloom Stalker]] ranger. An alternative with a [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.10|24px|link=Battle Master]][[Battle Master]] fighter is discussed a bit further below.


=== Build ===
=== Build ===
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[[File:Champion Icon.png|frameless|upright=0.15|link=Champion]]'''[[Champion]]''': an alternative option for the {{Class|Fighter}} approach.<br>
[[File:Class Fighter Champion Badge Icon.png|frameless|upright=0.15|link=Champion]]'''[[Champion]]''': an alternative option for the {{Class|Fighter}} approach.<br>
Main benefit of this version is an [[Improved Critical Hit]] (equivalent to about 5% overall damage increase). For a ranged build a [[File: Champion Icon.png|frameless|upright=0.1|24px|link= Champion]] [[Champion]] is more interesting than for a melee one - there are a lot of ways to guarantee crits for melee strikers in bg3. Still [[File: Battle Master Icon.png|frameless|upright=0.1|24px|link= Battle Master]] [[Battle Master]] [[#Level 3|Manoeuvers]] provide a comparable damage increase together with a ton of utility and flexibility.<br>
Main benefit of this version is an [[Improved Critical Hit]] (equivalent to about 5% overall damage increase). For a ranged build a [[File: Class Fighter Champion Badge Icon.png|frameless|upright=0.1|24px|link= Champion]] [[Champion]] is more interesting than for a melee one - there are a lot of ways to guarantee crits for melee strikers in bg3. Still [[File: Class Fighter Battle Master Badge Icon.png|frameless|upright=0.1|24px|link= Battle Master]] [[Battle Master]] [[#Level 3|Manoeuvers]] provide a comparable damage increase together with a ton of utility and flexibility.<br>
Do note that [[File: Champion Icon.png|frameless|upright=0.1|24px|link= Champion]] [[Champion]] subclass makes more sense for this build if you try to minimise amount of long & short rests.
Do note that [[File: Class Fighter Champion Badge Icon.png|frameless|upright=0.1|24px|link= Champion]] [[Champion]] subclass makes more sense for this build if you try to minimise amount of long & short rests.




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