Ad placeholder

Difficulty Class: Difference between revisions

Jump to navigation Jump to search
No edit summary
Line 13: Line 13:
The Difficulty Class of a [[Weapon Actions|'''Weapon Action''']] that imposes a Saving Throw is calculated similarly to [[Spells|Spellcasting DC]] - except the [[Spells|Spellcasting Modifier]] is replaced with either Strength or Dexterity, whichever is higher. Additionally, base DC is 10. Each Weapon Action also grants its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. Certain Weapon Action also uses a '''Hybrid''' DC, which allows for a user's [[Spellcasting Modifier]] to be used instead.
The Difficulty Class of a [[Weapon Actions|'''Weapon Action''']] that imposes a Saving Throw is calculated similarly to [[Spells|Spellcasting DC]] - except the [[Spells|Spellcasting Modifier]] is replaced with either Strength or Dexterity, whichever is higher. Additionally, base DC is 10. Each Weapon Action also grants its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. Certain Weapon Action also uses a '''Hybrid''' DC, which allows for a user's [[Spellcasting Modifier]] to be used instead.


<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|10 + Weapon [[Ability Modifier|Ability Modifier]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}'''</div>
<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}'''</div>


=== Spell DC ===
=== Spell DC ===
Anonymous user

Navigation menu