Ad placeholder

Death Saving Throw: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 21: Line 21:


== Receiving Damage when Downed ==
== Receiving Damage when Downed ==
Whilst [[Downed_(Condition)|downed]], if a creature receives ranged damage (either magical or martial) they automatically fail one death saving throw per damage application (i.e.3 separate [[Magic Missile]] stacks would automatically fail 3 saves and be considered dead. <!-- Please add re: melee autocrits --!>
Whilst [[Downed_(Condition)|downed]], if a creature receives ranged damage (either magical or martial) they automatically fail one death saving throw per damage application (i.e.3 separate [[Magic Missile]] stacks would automatically fail 3 saves and be considered dead. <!-- Please add re: melee autocrits -->


== Reviving the Dead ==
== Reviving the Dead ==
A dead creature cannot be healed by normal means and can only be resurrected by powerful magic, such as [[Revivify]], [[Raise Dead]], or [[Resurrection]].
A dead creature cannot be healed by normal means and can only be resurrected by powerful magic, such as [[Revivify]], [[Raise Dead]], or [[Resurrection]].
 
5
==Gallery==
==Gallery==
<gallery mode="packed">
<gallery mode="packed">
Downed2.png|An example of something impossible
Downed2.png|An example of something impossible
</gallery>
</gallery>
5436547647654765
[[Category:Gameplay Mechanics]]
[[Category:Gameplay Mechanics]]
7,068
edits

Navigation menu