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{{Infobox statistics | |||
| name = Poltergeist | |||
|name = Poltergeist | | image = Poltergeist Model.png | ||
|image = | | imagesize = 0.5 | ||
| | | race = Undead | ||
| size = Medium | |||
| type = Undead | |||
| hit_points = 52 | |||
| armour_class = 14 | |||
| weight_kg = 1 | |||
| weight_lb = 2 | |||
| level = 8 | |||
| str = 1 | |||
| dex = 14 | |||
| con = 11 | |||
| int = 10 | |||
| wis = 10 | |||
|race = Undead | | cha = 13 | ||
|size = Medium | |||
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| nonmagic resistant1 = Bludgeoning | |||
| nonmagic resistant2 = Piercing | |||
| nonmagic resistant3 = Slashing | |||
| resistant1 = Acid | |||
| resistant2 = Cold | |||
| resistant3 = Fire | |||
| resistant4 = Lightning | |||
| resistant5 = Thunder | |||
| immune1 = Necrotic | |||
| immune2 = Poison | |||
| condition1_name = Invisible | |||
| condition1_description = Advantage on Attack rolls and imposes disadvantage on enemy Attack Rolls. | |||
| feature1_name = Darkvision | |||
| feature1_description = Can see in the dark up to 12m. | |||
| feature2_name = Ethereal | |||
| feature2_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon. | |||
| feature3_name = Innate Invisibility | |||
| feature3_description = Invisible by nature, this creature can only be seen through magical means. | |||
| feature4_name = Incorporeal Movement | |||
| feature4_description = Opportunity attacks against you have Disadvantage. | |||
| feature5_name = Opportunity Attack | |||
| feature5_description = Automatically attack an enemy moving out of your reach. | |||
| feature6_name = Unearthly | |||
| feature6_description = This creature is Immune to Falling damage. | |||
| feature7_name = Careful Veil | |||
| feature7_description = This creature has Disadvantage on Dexterity Saving Throws while Invisible. | |||
| feature7_mode = Balanced | |||
}} | }} | ||
'''Poltergeists''' are an Undead creature in ''Baldur's Gate 3''. They are found in the [[Lady Jannath's Estate|Jannath Estate]]. | |||
== Attacks and abilities == | |||
{{Feature box|Telekinetic Thrust}} | |||
{{Feature box|Forceful Throw}} | |||
{{Feature box|Withering Touch}} | |||
{{Feature box|Fly (Class Action)}} | |||
== Tactics == | |||
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{Pass|Volo's Ersatz Eye (passive feature)}}, they will become {{cond|Revealed}} for one turn. | |||
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture). | |||
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active. | |||
== | == Gallery == | ||
<gallery heights="250px" mode="packed"> | |||
Poltergeist Invisible Model.png|Invisible model. | |||
</gallery> | |||
== External links == | |||
* {{FRWiki|Poltergeist|long}} | |||
[[Category:Undead]] | [[Category:Undead]] | ||
{{NavCreatures}} |