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D&D 5e feat changes: Difference between revisions
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→New Feats and Feats with Changes
(cantrips are always readied and do not use spell slots) |
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* [[Shield Master]] does not give the option to bonus action shove, as all characters already have this option. Additionally, the +2 bonus to {{Ability|Dexterity}} [[Saving Throw|Saving Throws]] applies to all such checks (e.g. to mitigate the area of effect damage from [[Fireball]]), rather than applying only to spells and harmful effects which target you specifically. The option to use your {{Action|reaction}} to reduce damage taken against such effects, as well as the amounts reduced for successful and failed Saving Throws, remains unchanged. | * [[Shield Master]] does not give the option to bonus action shove, as all characters already have this option. Additionally, the +2 bonus to {{Ability|Dexterity}} [[Saving Throw|Saving Throws]] applies to all such checks (e.g. to mitigate the area of effect damage from [[Fireball]]), rather than applying only to spells and harmful effects which target you specifically. The option to use your {{Action|reaction}} to reduce damage taken against such effects, as well as the amounts reduced for successful and failed Saving Throws, remains unchanged. | ||
* [[Skilled]] does not allow you to select [[Proficiency]] with tools, as this mechanic is not present in BG3. | * [[Skilled]] does not allow you to select [[Proficiency]] with tools, as this mechanic is not present in BG3. | ||
* [[Spell Sniper]] ignores the requirement to be a spell caster; since you do not select a spell class spell list, non-casting classes use their highest spell casting ability ( | * [[Spell Sniper]] ignores the requirement to be a spell caster; since you do not select a spell class spell list, non-casting classes use their highest spell casting ability ({{Ability|Intelligence}}, {{Ability|Wisdom}}, or {{Ability|Charisma}}) for the selected [[Cantrip]]. It does not include the enhancement to spell range, nor the ability to ignore cover (as BG3 does not include a cover system). | ||
* [[Tavern Brawler]] does not include proficiency with {{SmallIcon|Action Improvised Weapon Icon.png|link=Improvised_Melee_Weapon}} [[Improvised Melee Weapon|Improvised Melee Weapons]], as all characters already gain their proficiency bonus on attack rolls with such weapons in BG3. Selecting this feat doubles the {{Ability|Strength}} modifier added to unarmed attacks (i.e. your unarmed attacks deal a flat {{DamageInfo|1|Bludgeoning|modifier=2 x Strength}} ), rather than converting your unarmed attacks to | * [[Tavern Brawler]] does not include proficiency with {{SmallIcon|Action Improvised Weapon Icon.png|link=Improvised_Melee_Weapon}} [[Improvised Melee Weapon|Improvised Melee Weapons]], as all characters already gain their proficiency bonus on attack rolls with such weapons in BG3. Selecting this feat doubles the {{Ability|Strength}} modifier added to unarmed attacks (i.e. your unarmed attacks deal a flat {{DamageInfo|1|Bludgeoning|modifier=2 x Strength}} ), rather than converting your unarmed attacks to | ||
{{DamageInfo|1d4|Bludgeoning|modifier=Strength}} , as in 5e. The ability to grapple your target as a bonus action upon a successful unarmed hit is not included, due to the lack of a grappling mechanic in BG3. | {{DamageInfo|1d4|Bludgeoning|modifier=Strength}} , as in 5e. The ability to grapple your target as a bonus action upon a successful unarmed hit is not included, due to the lack of a grappling mechanic in BG3. |