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Preserve Life: Difference between revisions
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:Crashaholic/ActionTemplate | |||
| description = Evoke a healing energy that restores {{code|(3 x Cleric's Level)}} [[Hit Points]] to allied creatures. | |||
= | |||
Evoke a healing energy that restores {{code|(3 x Cleric's Level)}} [[Hit Points]] to allied creatures. | |||
Has no effect on undead and constructs. | Has no effect on undead and constructs. | ||
| image = Preserve Life Icon.png | |||
| summary = '''Preserve Life''' is an Action available to [[Life Domain]] [[Cleric]]s. This ability allows these Clerics to heal their allies. | |||
| cost = chadiv:1, action | |||
| concentration = | |||
| damage = amount:(3 x Cleric's Level), type:Healing | |||
| damage2 = | |||
| recharge = | |||
| duration = Until Long Rest | |||
| range m = 9 | |||
| range ft = 30 | |||
| aoe = sphere | |||
| aoe m = 9 | |||
| aoe ft = 30 | |||
| save = | |||
| additional = | |||
| higherlevels = | |||
| class learns at level 11 = Way of the Four Elements | |||
| notes = | |||
}} | |||
[[Category:Class Actions]][[Category:Actions]] |