Preserve Life: Difference between revisions

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156 bytes added ,  5 September 2023
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[[File:Preserve Life Icon.png|frameless|right]]
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:Crashaholic/ActionTemplate
[[Category:Class Actions]][[Category:Actions]]
| description = Evoke a healing energy that restores {{code|(3 x Cleric's Level)}} [[Hit Points]] to allied creatures.
'''Preserve Life''' is an Action available to [[Life Domain]] [[Cleric]]s. This ability allows these Clerics to heal their allies.
 
== Description ==
Evoke a healing energy that restores {{code|(3 x Cleric's Level)}} [[Hit Points]] to allied creatures.


Has no effect on undead and constructs.
Has no effect on undead and constructs.
 
| image = Preserve Life Icon.png
== Properties ==
| summary = '''Preserve Life''' is an Action available to [[Life Domain]] [[Cleric]]s. This ability allows these Clerics to heal their allies.
{{InfoBlob|{{action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity''' Charge}}
| cost = chadiv:1, action
 
| concentration =
* Restore {{InfoBlob|{{DamageText|(3 x Cleric's Level)|Healing}}}} to all allied creatures in range
| damage = amount:(3 x Cleric's Level), type:Healing
* {{Range|m=9|ft=30}}
| damage2 =
* {{AOE|m=9|ft=30|sphere}}
| recharge =
| duration = Until Long Rest
| range m = 9
| range ft = 30
| aoe = sphere
| aoe m = 9
| aoe ft = 30
| save =
| additional =
| higherlevels =
| class learns at level 11 = Way of the Four Elements
| notes =
}}
[[Category:Class Actions]][[Category:Actions]]

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