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House of Hope: Difference between revisions

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72 bytes added ,  9 September 2023
→‎Walkthrough: Persuasion is amazing.
(→‎Notable Loot: Angelic Slumber)
(→‎Walkthrough: Persuasion is amazing.)
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Inside the prison you will find [[Hope]] bound by chains on two sides where two Spectators and a handful of lesser demons wait. Kill 'em all, and equip the Orphic Hammer to the melee slot of any character. Use that character to smash the rocks holding Hope's chains, and she will join your party. She's a relatively strong level 10 Cleric, who has access to a Divine Intervention - don't use it until we get to the finale of the House.
Inside the prison you will find [[Hope]] bound by chains on two sides where two Spectators and a handful of lesser demons wait. Kill 'em all, and equip the Orphic Hammer to the melee slot of any character. Use that character to smash the rocks holding Hope's chains, and she will join your party. She's a relatively strong level 10 Cleric, who has access to a Divine Intervention - don't use it until we get to the finale of the House.


Head back up and through the Feast Hall, make sure you are fully healed and rested, and head back to the Foyer. When you click on the portal back to Baldur's Gate, Daddy Raphael is back, and he is very upset. There is ''no way'' to avoid combat here. He will be accompanied by Hope's sister, as well as the demon from the [[Temple of Shar]], depending on your choices back then. He can be persuaded to join the fight on your side with a DC30 persuasion check. In either event, we will now, finally, be fighting Raphael.
Head back up and through the Feast Hall, make sure you are fully healed and rested, and head back to the Foyer. When you click on the portal back to Baldur's Gate, Daddy Raphael is back, and he is very upset. There is ''no way'' to avoid combat here. He will be accompanied by Hope's sister, as well as [[Yugir]], the demon from the [[Temple of Shar]], depending on your choices back then. Yugir can be persuaded to join the fight on your side with a DC30 persuasion check, even if you convinced him to kill himself during Act Two. In either event, we will now, finally, be fighting Raphael.


Knock out the soul pillars in the four corners of the room, as Raphael draws power from them in the form of powerful spells as well as increasing his DEX by a significant amount. Try to keep Hope alive as she has access to very powerful spells, including a Divine Intervention you can use the initiate a long rest in the middle of combat, and powerful AoE healing. She can also use a Level 5 spell slot (though the spell is located under Cantrips) to 'banish' someone from her house - effectively being able to kill 2 (or more, if the slots are refreshed) adds for a single Action.
Knock out the soul pillars in the four corners of the room, as Raphael draws power from them in the form of powerful spells as well as increasing his DEX by a significant amount. Try to keep Hope alive as she has access to very powerful spells, including a Divine Intervention you can use the initiate a long rest in the middle of combat, and powerful AoE healing. She can also use a Level 5 spell slot (though the spell is located under Cantrips) to 'banish' someone from her house - effectively being able to kill 2 (or more, if the slots are refreshed) adds for a single Action.
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