Ad placeholder

D&D 5e class changes: Difference between revisions

Jump to navigation Jump to search
341 bytes removed ,  10 September 2023
Cleaning, Copyediting, Make it look nicer attempt - up to and including cleric
m (→‎Rogue: grammer)
(Cleaning, Copyediting, Make it look nicer attempt - up to and including cleric)
Line 5: Line 5:
The rule changes described on this page and [[D&D 5e Rule Changes|related pages]] are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many BG3 features and abilities that are unchanged from D&D 5e to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e, that is considered a rule change from D&D 5e.
The rule changes described on this page and [[D&D 5e Rule Changes|related pages]] are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many BG3 features and abilities that are unchanged from D&D 5e to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e, that is considered a rule change from D&D 5e.


==[[Barbarian]] ==
=={{Class|Barbarian}} ==
*[[Rage]] bonus damage applies to damage rolls using thrown weapons/objects, as well as to attacks made using dexterity for the attack and damage rolls (finesse weapons).
*[[Rage]] bonus damage also applies to Dexterity damage rolls and those using thrown weapons/objects.
* [[Reckless Attack]] works with all melee attack rolls, regardless of what ability modifier they use. You can choose to Reckless Attack just before you miss an attack (allowing you to reroll) rather than only before your first attack each turn.
*[[Reckless Attack]] is either a normal melee attack or as an after-attack reroll with all melee attacks, rather than before your first attack each turn.
*[[Feral Instincts]] gives a fixed +3 bonus to Initiative, instead of advantage.
**{{Advantage}} is applied to all attack rolls once used, not just melee.
**It is not limited by the attack's ability modifier.
*[[Feral Instinct]] gives a fixed +3 bonus to Initiative, instead of advantage.


====Path of the [[Wildheart]] (Totem Warrior) ====  
===={{Class|Wildheart}} (Path of the Totem Warrior) ====  
*Beast sense spell is not in the game, and therefore this spell is not granted.
*The Beast Sense spell is not in the game.
*[[Speak with Animals|Speak with animals]] is able to be cast once per long rest, rather than as a ritual. However note the difference in the spell's duration is now until long rest.
*The level 1 feature Speak with Animals is able to be cast once per long rest, rather than as a ritual. Though, it now lasts until long rest.
*There will be up to 10 different animal spirits a character can choose from instead of five. The Honeybadger is the only new animal spirit which has been revealed.
*The level 3 feature Beastial Heart gives the character full benefits even if they rage while in heavy armor.
*The game uses the Rules as Written interpretation of [[Wildheart#Level_3|Beastial Heart]] (a.k.a. Totem Spirit) features. A character will still have the Bestial Heart features even if they rage while in heavy armor.
**Each Beastial Heart option provides a new unique action as well.
*Each of the [[Wildheart#Level_3|Beastial Heart]] options (a.k.a. Totem Spirit) have their traditional passive effect as well as a new option to use as a action.
*The level 6 feature Aspect of the Beast, or Animal Aspect, has 5 additional choices.


====Path of the [[Berserker]]====
===={{Class|Berserker}} (Path of the Berserker)====
*Leaving a frenzy rage does not cause a character to gain a level of exhaustion. Instead, using a frenzied strike will apply a cumulative -1 to hit debuff until the rage ends.
*[[Frenzied Strike]] applies a cumulative -1 attack roll debuff until the rage ends instead of causing the character to gain a level of exhaustion.
*While in a frenzy rage, a character may use [[Enraged Throw]] as a bonus action to throw a creature or object at a target. If this lands then it will deal the typical damage + rage damage as well as knock the target [[Prone (Condition)|prone]].
*While in [[Frenzy]], a character may use [[Enraged Throw]] as a bonus action to throw a creature or object at a target.


====[[Wild Magic Barbarian]]====
===={{Class|Wild Magic Barbarian}} (Path of the Wild Soul)====
*Magic Awareness lets anyone within a 3m range adds their Proficiency Bonus to Saving Throws against spells rather then letting the Barbarian identify the location and school of an upcoming spell within 60 feet that isn't behind complete cover.
*Magic Awareness lets anyone within 3m add their [[Proficiency Bonus]] to [[Saving Throws]] against spells.
**As opposed to letting the Barbarian identify the location and school of an upcoming spell within 60 feet that isn't behind complete cover.


==[[Bard]]==
=={{Class|Bard}}==
*Bards automatically gain proficiency in all musical instruments, which include hand drums, flute, lute, lyre, and violins.
*Bards automatically gain proficiency in all musical instruments, which include hand drums, flute, lute, lyre, and violins.
* [[Song of Rest|Song of rest]] is a once per long rest ability that allows the party to take an additional [[Resting#Short_Rest|short rest]], and it does not get any upgrades.
*[[Song of Rest|Song of rest]] is a once per long rest ability that allows the party to take an additional [[Resting#Short_Rest|short rest]], and it does not get any upgrades.
*Countercharm lasts 3 turns, rather than 1.
*Countercharm lasts 3 turns, rather than 1.
*<strike>[[Jack of All Trades]] does not apply to [[initiative]] rolls.</strike> Updated versions of 5e removed [[initiative]] from [[Jack of All Trades]].
*<strike>[[Jack of All Trades]] does not apply to [[initiative]] rolls.</strike>
*Magical secrets only gives access to a set list of spells instead of giving access to all spells. As of patch 2 that is nearly all spells however.
**Updated versions of 5e removed [[initiative]] from [[Jack of All Trades]].
*Magical secrets only gives access to a set list of spells instead of giving access to all spells.  


====[[College of Lore]]====
===={{Class|College of Lore}}====
*<strike>Bonus proficiencies a character receives are [[Arcana]], [[Intimidation]], and [[Sleight of Hand]].</strike> Fixed as of Patch #1 (release).
*<strike>Bonus proficiencies a character receives are [[Arcana]], [[Intimidation]], and [[Sleight of Hand]].</strike>  
**Fixed as of Patch #1 (release).
*[[Cutting Words]] can also be used to reduce an enemy's saving throw instead of its damage roll.
*[[Cutting Words]] can also be used to reduce an enemy's saving throw instead of its damage roll.


==== [[College of Swords]]====
===={{Class|College of Swords}}====
* All Blade Flourishes are now actions rather than Bonus Actions.
*College of Swords Bards do not get 10 feet movement on an attack action.
*Blade Flourish underwent a number of changes:
**Blade Flourish is not limited to once per turn.
**Defensive Flourish now provides a fixed +4 AC.
**Defensive Flourish now provides a fixed +4 AC.
**Mobile Flourish now pushes the target back 6 m / 20 ft rather than 1.5 m / 5 ft.
**Mobile Flourish now pushes the target back 6 m / 20 ft rather than 1.5 m / 5 ft.
**Slashing Flourish now performs a single attack on two targets with separate [[Attack Roll]]s, rather than using the [[Bardic Inspiration]] bonus as the damage for the bonus attack.
**Slashing Flourish now performs a single attack on two targets with separate [[Attack Roll]]s.
* Blade Flourish does not grant 10 feet movement on an action.
***As opposed to using the [[Bardic Inspiration]] bonus as the damage for add-on attack.
* Blade Flourish is not limited to once per turn.


====[[College of Valour]]====  
===={{Class|College of Valour}}====  
''No Changes''
''No Changes''


==[[Cleric]]==
=={{Class|Cleric}}==
*[[Cleric#Level_5|Destroy Undead]] does radiant damage to all undead affected, rather than instantly killing weaker undead.
*[[Cleric#Level_5|Destroy Undead]] does non-scaling radiant damage to all undead affected, rather than instantly killing weaker undead.
*Clerics receive the [[Produce Flame]] Cantrip. Normally only Druids receive this Cantrip. This is likely because the standard rules only give Clerics a single damaging Cantrip, [[Sacred Flame]], which is completely nullified on a successful save by the target.
*Clerics receive the Druid [[Produce Flame]] Cantrip.
**Clerics normally have a single damaging Cantrip, [[Sacred Flame]], nullified on a successful save by the target.


====[[Life Domain]]====
===={{Class|Life Domain}}====
*The level 2 domain feature Channel Divinity: [[Preserve Life]] is now able to heal an ally past half hp.
**However, it only heals (3 x Cleric Level) hit points as opposed to (5 x Cleric level).
*The level 3 domain spell Spiritual Weapon is replaced with [[Aid]].
*The level 3 domain spell Spiritual Weapon is replaced with [[Aid]].
*The level 9 domain spell Raise Dead is replaced with [[Greater Restoration]].
*The level 9 domain spell Raise Dead is replaced with [[Greater Restoration]].
*Channel Divinity: [[Preserve Life]] is now able to heal an ally past half hp, but only heals (3 x Cleric Level) hit points as opposed to (5 x Cleric level).


====[[Light Domain]]====
===={{Class|Light Domain}}====
*The level 1 domain feature [[Light_Domain#Level_1|Warding flare]] has unlimited charges rather than having a limit of the Wisdom modifier.
**It also triggers when an enemy has already rolled and is going to hit.
***This is unlike 5e where you have to use it before the enemy rolls their attack.
*The level 9 domain spell Scrying is placed with [[Destructive Wave]].
*The level 9 domain spell Scrying is placed with [[Destructive Wave]].
*[[Light_Domain#Level_1|Warding flare]] has unlimited charges rather than having a limit of the Wisdom modifier.
*[[Light_Domain#Level_1|Warding flare]] triggers when an enemy has already rolled and is going to hit, unlike in 5e where you have to use it before the enemy rolls their attack.


====[[Knowledge Domain]]====
===={{Class|Knowledge Domain}}====
*The level 1 domain spell Identify is placed with [[Sleep]].
*The level 1 domain spell Identify is placed with [[Sleep]].
*Channel Divinity: [[Knowledge of the Ages]] gives proficiency to all skills of an Ability Score rather than a single skill or tool, and it lasts all day (long rest) instead of 10 minutes.
*The level 2 domain feature Channel Divinity: [[Knowledge of the Ages]] gives proficiency to all skills of an Ability Score and lasts until Long Rest.
**This is opposed to a single skill or tool and lasting 10 minutes.
*The level 3 domain spells Augury and Suggestion are replaced with [[Calm Emotions]] and [[Hold Person]].
*The level 3 domain spells Augury and Suggestion are replaced with [[Calm Emotions]] and [[Hold Person]].
*The level 5 domain spell Nondetection is replaced with [[Slow]].
*The level 5 domain spell Nondetection is replaced with [[Slow]].
* The level 6 domain feature Channel Divinity: Read Thoughts (essentially just detect thoughts) is replaced with nothing.
*The level 6 domain feature Channel Divinity: Read Thoughts (essentially just detect thoughts) is replaced with nothing.
*The level 7 domain spell Arcane Eye is replaced with [[Otiluke's Resilient Sphere]].
*The level 7 domain spell Arcane Eye is replaced with [[Otiluke's Resilient Sphere]].
*The level 9 domain spells Legend lore and Scrying are replaced with [[Dominate Person]] and [[Telekinesis]].
*The level 9 domain spells Legend lore and Scrying are replaced with [[Dominate Person]] and [[Telekinesis]].


====[[Nature Domain]]====  
===={{Class|Nature Domain}}====  
*The level 5 domain spell Wind Wall is replaced with [[Sleet Storm]].
*The level 5 domain spell Wind Wall is replaced with [[Sleet Storm]].
*The level 6 domain feature Dampen Elements is replaced with nothing. Dampen Elements enabled the Cleric to expend a reaction to half the damage of acid, cold, fire, lightning, or thunder damage of either the Cleric or another creature.
*The level 6 domain feature Dampen Elements is not in the game.  
**This enabled the Cleric to expend a reaction to half the damage of acid, cold, fire, lightning, or thunder damage of either the Cleric or another creature.
* The level 9 domain spell Tree Strike is replaced with [[Wall of Stone]].
* The level 9 domain spell Tree Strike is replaced with [[Wall of Stone]].


====[[Tempest Domain]]====
===={{Class|Tempest Domain}}====
* Wrath of the Storm is renamed to [[Destructive Wrath]], and does Lightning Damage, Thunder Damage on a failed save, as opposed to being able to select one of those two damage types for either case. It is also not limited to the Wisdom Ability Score Modifier number of uses per day, instead using a reaction.
*The level 1 domain feature Wrath of the Storm is renamed to [[Destructive Wrath]].
**It now does Lightning Damage, Thunder Damage on a failed save.
***As opposed to being able to select one of those two damage types for either case.  
**It uses a reaction and is not limited to the Wisdom Ability Score Modifier number of uses per day.
* The level 7 domain spell Control Water is replaced with [[Freedom of Movement]].
* The level 7 domain spell Control Water is replaced with [[Freedom of Movement]].


==== [[Trickery Domain]]====  
===={{Class|Trickery Domain}}====  
*The 3rd level Domain Spells are replaced [[Bestow Curse]] and [[Fear]], rather than Blink and Dispel Magic.
*The level 1 domain feature [[Blessing of the Trickster]] requires [[Concentration|concentration]].
*The level 6 domain feature Channel Divinity: Cloak of Shadows is replaced with nothing. Channel Divinity: Cloak of Shadows allowed the Cleric to become invisible until the end of their next turn, though broken if they attack or cast a spell.
*The level 2 domain feature [[Invoke Duplicity]] underwent a few changes:
**It does not allow a character to cast spells through it or move it on subsequent turns.
**The duplicate provides advantage to attack rolls of all allies if both the ally and the target are within 10 ft of the duplicate.
*The level 3 Domain Spells Blink and Dispel Magic are replaced with [[Bestow Curse]] and [[Fear]].
*The level 6 domain feature Channel Divinity: Cloak of Shadows is not in the game.
**This allowed the Cleric to become invisible until the end of their next turn, broken if they attack or cast a spell.
*The level 8 domain spell Modify Memory is replaced with [[Seeming]].
*The level 8 domain spell Modify Memory is replaced with [[Seeming]].
*[[Blessing of the Trickster]] requires [[Concentration|concentration]].
*[[Invoke Duplicity]] does not allow a character to cast cast spells through it, and they cannot move it on subsequent turns. However the duplicate provides advantage to attack rolls of all allies if both the ally and the target are within 10 ft of the duplicate.


====[[War Domain]]====  
===={{Class|War Domain}}====  
*War Priest gives 3 charges, more as the Cleric levels, instead of the Wisdom Ability Score Modifier (minimum 1).
*The level 1 domain feature [[War Priest]] gives 3 charges, more as the Cleric levels, instead of the Wisdom Ability Score Modifier.
*[[Divine Strike]] always does the damage type of the weapon in the main hand, even when doing offhand strikes, instead of always doing the type of the weapon associated with the attack roll.
*The level 8 domain feature [[Divine Strike]] always does the damage type of the weapon in the main hand, even when doing offhand strikes.
**As opposed to always doing the type of the weapon associated with the attack roll.
**This is a possible bug, rather than an intended feature.


== [[Druid]]==
== [[Druid]]==

Navigation menu