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D&D 5e class changes: Difference between revisions
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Cleaning, Copyediting, Make it look nicer attempt - up to and including cleric
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The rule changes described on this page and [[D&D 5e Rule Changes|related pages]] are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many BG3 features and abilities that are unchanged from D&D 5e to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e, that is considered a rule change from D&D 5e. | The rule changes described on this page and [[D&D 5e Rule Changes|related pages]] are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many BG3 features and abilities that are unchanged from D&D 5e to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e, that is considered a rule change from D&D 5e. | ||
== | =={{Class|Barbarian}} == | ||
*[[Rage]] bonus damage applies to damage rolls using thrown weapons/objects | *[[Rage]] bonus damage also applies to Dexterity damage rolls and those using thrown weapons/objects. | ||
* [[Reckless Attack]] | *[[Reckless Attack]] is either a normal melee attack or as an after-attack reroll with all melee attacks, rather than before your first attack each turn. | ||
*[[Feral | **{{Advantage}} is applied to all attack rolls once used, not just melee. | ||
**It is not limited by the attack's ability modifier. | |||
*[[Feral Instinct]] gives a fixed +3 bonus to Initiative, instead of advantage. | |||
====Path of the | ===={{Class|Wildheart}} (Path of the Totem Warrior) ==== | ||
*Beast | *The Beast Sense spell is not in the game. | ||
* | *The level 1 feature Speak with Animals is able to be cast once per long rest, rather than as a ritual. Though, it now lasts until long rest. | ||
* | *The level 3 feature Beastial Heart gives the character full benefits even if they rage while in heavy armor. | ||
**Each Beastial Heart option provides a new unique action as well. | |||
*Each | *The level 6 feature Aspect of the Beast, or Animal Aspect, has 5 additional choices. | ||
====Path of the | ===={{Class|Berserker}} (Path of the Berserker)==== | ||
* | *[[Frenzied Strike]] applies a cumulative -1 attack roll debuff until the rage ends instead of causing the character to gain a level of exhaustion. | ||
*While in | *While in [[Frenzy]], a character may use [[Enraged Throw]] as a bonus action to throw a creature or object at a target. | ||
==== | ===={{Class|Wild Magic Barbarian}} (Path of the Wild Soul)==== | ||
*Magic Awareness lets anyone within | *Magic Awareness lets anyone within 3m add their [[Proficiency Bonus]] to [[Saving Throws]] against spells. | ||
**As opposed to letting the Barbarian identify the location and school of an upcoming spell within 60 feet that isn't behind complete cover. | |||
== | =={{Class|Bard}}== | ||
*Bards automatically gain proficiency in all musical instruments, which include hand drums, flute, lute, lyre, and violins. | *Bards automatically gain proficiency in all musical instruments, which include hand drums, flute, lute, lyre, and violins. | ||
* [[Song of Rest|Song of rest]] is a once per long rest ability that allows the party to take an additional [[Resting#Short_Rest|short rest]], and it does not get any upgrades. | *[[Song of Rest|Song of rest]] is a once per long rest ability that allows the party to take an additional [[Resting#Short_Rest|short rest]], and it does not get any upgrades. | ||
*Countercharm lasts 3 turns, rather than 1. | *Countercharm lasts 3 turns, rather than 1. | ||
*<strike>[[Jack of All Trades]] does not apply to [[initiative]] rolls.</strike> Updated versions of 5e removed [[initiative]] from [[Jack of All Trades]]. | *<strike>[[Jack of All Trades]] does not apply to [[initiative]] rolls.</strike> | ||
*Magical secrets only gives access to a set list of spells instead of giving access to all spells | **Updated versions of 5e removed [[initiative]] from [[Jack of All Trades]]. | ||
*Magical secrets only gives access to a set list of spells instead of giving access to all spells. | |||
==== | ===={{Class|College of Lore}}==== | ||
*<strike>Bonus proficiencies a character receives are [[Arcana]], [[Intimidation]], and [[Sleight of Hand]].</strike> Fixed as of Patch #1 (release). | *<strike>Bonus proficiencies a character receives are [[Arcana]], [[Intimidation]], and [[Sleight of Hand]].</strike> | ||
**Fixed as of Patch #1 (release). | |||
*[[Cutting Words]] can also be used to reduce an enemy's saving throw instead of its damage roll. | *[[Cutting Words]] can also be used to reduce an enemy's saving throw instead of its damage roll. | ||
==== | ===={{Class|College of Swords}}==== | ||
* | *College of Swords Bards do not get 10 feet movement on an attack action. | ||
*Blade Flourish underwent a number of changes: | |||
**Blade Flourish is not limited to once per turn. | |||
**Defensive Flourish now provides a fixed +4 AC. | **Defensive Flourish now provides a fixed +4 AC. | ||
**Mobile Flourish now pushes the target back 6 m / 20 ft rather than 1.5 m / 5 ft. | **Mobile Flourish now pushes the target back 6 m / 20 ft rather than 1.5 m / 5 ft. | ||
**Slashing Flourish now performs a single attack on two targets with separate [[Attack Roll]]s | **Slashing Flourish now performs a single attack on two targets with separate [[Attack Roll]]s. | ||
***As opposed to using the [[Bardic Inspiration]] bonus as the damage for add-on attack. | |||
==== | ===={{Class|College of Valour}}==== | ||
''No Changes'' | ''No Changes'' | ||
== | =={{Class|Cleric}}== | ||
*[[Cleric#Level_5|Destroy Undead]] does radiant damage to all undead affected, rather than instantly killing weaker undead. | *[[Cleric#Level_5|Destroy Undead]] does non-scaling radiant damage to all undead affected, rather than instantly killing weaker undead. | ||
*Clerics receive the [[Produce Flame]] Cantrip. | *Clerics receive the Druid [[Produce Flame]] Cantrip. | ||
**Clerics normally have a single damaging Cantrip, [[Sacred Flame]], nullified on a successful save by the target. | |||
==== | ===={{Class|Life Domain}}==== | ||
*The level 2 domain feature Channel Divinity: [[Preserve Life]] is now able to heal an ally past half hp. | |||
**However, it only heals (3 x Cleric Level) hit points as opposed to (5 x Cleric level). | |||
*The level 3 domain spell Spiritual Weapon is replaced with [[Aid]]. | *The level 3 domain spell Spiritual Weapon is replaced with [[Aid]]. | ||
*The level 9 domain spell Raise Dead is replaced with [[Greater Restoration]]. | *The level 9 domain spell Raise Dead is replaced with [[Greater Restoration]]. | ||
==== | ===={{Class|Light Domain}}==== | ||
*The level 1 domain feature [[Light_Domain#Level_1|Warding flare]] has unlimited charges rather than having a limit of the Wisdom modifier. | |||
**It also triggers when an enemy has already rolled and is going to hit. | |||
***This is unlike 5e where you have to use it before the enemy rolls their attack. | |||
*The level 9 domain spell Scrying is placed with [[Destructive Wave]]. | *The level 9 domain spell Scrying is placed with [[Destructive Wave]]. | ||
==== | ===={{Class|Knowledge Domain}}==== | ||
*The level 1 domain spell Identify is placed with [[Sleep]]. | *The level 1 domain spell Identify is placed with [[Sleep]]. | ||
*Channel Divinity: [[Knowledge of the Ages]] gives proficiency to all skills of an Ability Score | *The level 2 domain feature Channel Divinity: [[Knowledge of the Ages]] gives proficiency to all skills of an Ability Score and lasts until Long Rest. | ||
**This is opposed to a single skill or tool and lasting 10 minutes. | |||
*The level 3 domain spells Augury and Suggestion are replaced with [[Calm Emotions]] and [[Hold Person]]. | *The level 3 domain spells Augury and Suggestion are replaced with [[Calm Emotions]] and [[Hold Person]]. | ||
*The level 5 domain spell Nondetection is replaced with [[Slow]]. | *The level 5 domain spell Nondetection is replaced with [[Slow]]. | ||
* The level 6 domain feature Channel Divinity: Read Thoughts (essentially just detect thoughts) is replaced with nothing. | *The level 6 domain feature Channel Divinity: Read Thoughts (essentially just detect thoughts) is replaced with nothing. | ||
*The level 7 domain spell Arcane Eye is replaced with [[Otiluke's Resilient Sphere]]. | *The level 7 domain spell Arcane Eye is replaced with [[Otiluke's Resilient Sphere]]. | ||
*The level 9 domain spells Legend lore and Scrying are replaced with [[Dominate Person]] and [[Telekinesis]]. | *The level 9 domain spells Legend lore and Scrying are replaced with [[Dominate Person]] and [[Telekinesis]]. | ||
==== | ===={{Class|Nature Domain}}==== | ||
*The level 5 domain spell Wind Wall is replaced with [[Sleet Storm]]. | *The level 5 domain spell Wind Wall is replaced with [[Sleet Storm]]. | ||
*The level 6 domain feature Dampen Elements is | *The level 6 domain feature Dampen Elements is not in the game. | ||
**This enabled the Cleric to expend a reaction to half the damage of acid, cold, fire, lightning, or thunder damage of either the Cleric or another creature. | |||
* The level 9 domain spell Tree Strike is replaced with [[Wall of Stone]]. | * The level 9 domain spell Tree Strike is replaced with [[Wall of Stone]]. | ||
==== | ===={{Class|Tempest Domain}}==== | ||
* Wrath of the Storm is renamed to [[Destructive Wrath]] | *The level 1 domain feature Wrath of the Storm is renamed to [[Destructive Wrath]]. | ||
**It now does Lightning Damage, Thunder Damage on a failed save. | |||
***As opposed to being able to select one of those two damage types for either case. | |||
**It uses a reaction and is not limited to the Wisdom Ability Score Modifier number of uses per day. | |||
* The level 7 domain spell Control Water is replaced with [[Freedom of Movement]]. | * The level 7 domain spell Control Water is replaced with [[Freedom of Movement]]. | ||
==== | ===={{Class|Trickery Domain}}==== | ||
*The | *The level 1 domain feature [[Blessing of the Trickster]] requires [[Concentration|concentration]]. | ||
*The level 6 domain feature Channel Divinity: Cloak of Shadows is | *The level 2 domain feature [[Invoke Duplicity]] underwent a few changes: | ||
**It does not allow a character to cast spells through it or move it on subsequent turns. | |||
**The duplicate provides advantage to attack rolls of all allies if both the ally and the target are within 10 ft of the duplicate. | |||
*The level 3 Domain Spells Blink and Dispel Magic are replaced with [[Bestow Curse]] and [[Fear]]. | |||
*The level 6 domain feature Channel Divinity: Cloak of Shadows is not in the game. | |||
**This allowed the Cleric to become invisible until the end of their next turn, broken if they attack or cast a spell. | |||
*The level 8 domain spell Modify Memory is replaced with [[Seeming]]. | *The level 8 domain spell Modify Memory is replaced with [[Seeming]]. | ||
==== | ===={{Class|War Domain}}==== | ||
*War Priest gives 3 charges, more as the Cleric levels, instead of the Wisdom Ability Score Modifier | *The level 1 domain feature [[War Priest]] gives 3 charges, more as the Cleric levels, instead of the Wisdom Ability Score Modifier. | ||
*[[Divine Strike]] always does the damage type of the weapon in the main hand, even when doing offhand strikes | *The level 8 domain feature [[Divine Strike]] always does the damage type of the weapon in the main hand, even when doing offhand strikes. | ||
**As opposed to always doing the type of the weapon associated with the attack roll. | |||
**This is a possible bug, rather than an intended feature. | |||
== [[Druid]]== | == [[Druid]]== |