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D&D 5e class changes: Difference between revisions
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Wizard/Fighter/Monk/Druid copyediting, cleanup, pretty-fie
(→Wizard: be more specific for malleable illusions) |
(Wizard/Fighter/Monk/Druid copyediting, cleanup, pretty-fie) |
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**This is a possible bug, rather than an intended feature. | **This is a possible bug, rather than an intended feature. | ||
== | =={{Class|Druid}}== | ||
*There is no restriction preventing a druid from wearing metal armor. | *There is no restriction preventing a druid from wearing metal armor. | ||
*There is no time limit on how long a character can be [[Wild Shape | *There is no time limit on how long a character can be in [[Wild Shape]]. | ||
*[[Wild Shape]] transformations have modified stats from their Monster Manual counterparts, and are limited to the following options: | |||
*[[Wild Shape | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Wild Shape Options | ||
|- | |- | ||
!Druid Level!! All Druids!!Additional Moon Druid Options | !Druid Level!! All Druids!!Additional Moon Druid Options | ||
Line 124: | Line 123: | ||
|} | |} | ||
==== | ===={{Class|Circle of the Moon}}==== | ||
''No changes besides the aforementioned Wild Shape changes'' | |||
==== | ===={{Class|Circle of the Land}}==== | ||
*A character is able to select a different terrain at 5th level than the terrain selected at | *A character is able to select a different terrain at 5th level than the terrain selected at 3rd level. | ||
**For example, the character can select arctic spells at 3rd level and forest spells at 5th level. | |||
*Circle (always prepared) spells were changed: | *Circle (always prepared) spells were changed: | ||
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|} | |} | ||
==== | ===={{Class|Circle of the Spores}}==== | ||
*At level 2 the Druid gets [[Bone Chill]] as a bonus Cantrip, which is not in the original rules. | *At level 2 the Druid gets [[Bone Chill]] as a bonus Cantrip, which is not in the original rules. | ||
* [[Symbiotic Entity]] lasts until long rest instead of 10 minutes. | *[[Symbiotic Entity]] lasts until long rest instead of 10 minutes. | ||
*The level 3 circle spell Gentle Repose is replaced with [[Detect Thoughts]]. | *The level 3 circle spell Gentle Repose is replaced with [[Detect Thoughts]]. | ||
== | =={{Class|Fighter}} == | ||
''No changes to the base class'' | |||
==== | ===={{Class|Battle Master}}==== | ||
*The Parry and Lunging Attack [[Battle_Master#Level_3|Battle Master Maneuvers]] are not | *The Parry and Lunging Attack [[Battle_Master#Level_3|Battle Master Maneuvers]] are not in the game. | ||
*The Rally maneuver gives a flat +8 Temporary HP. | *The Rally maneuver gives a flat +8 Temporary HP. | ||
*[[Sweeping Attack]] is | *[[Sweeping Attack]] is now an action that does a whirlwind with superiority die as damage. | ||
**As opposed to a free situational action triggered by a melee hit that applied the attack roll to a selectable second target with superiority die as damage. | |||
==== | ===={{Class|Champion}}==== | ||
''No changes'' | |||
==== | ===={{Class|Eldritch Knight}}==== | ||
''No changes'' | |||
== | =={{Class|Monk}}== | ||
*Monks get access to Ki at first level, as opposed to second level | *Monks get access to Ki at first level, as opposed to second level. | ||
* Slow Fall grants resistance to falling damage. | **Monks still gain one Ki point as normal each level after that, resulting in one more Ki point per level. | ||
* | *[[Slow Fall]] grants resistance to falling damage. | ||
*[[Stillness of Mind]] is used automatically to end the Charmed or Frightened conditions. | |||
==== | ===={{Class|Way of the Four Elements}}==== | ||
* At level 6, 9, and 11 the Monk gets 1 additional spell instead of 2 at level 6 and 11. | *At level 6, 9, and 11 the Monk gets 1 additional spell instead of 2 at level 6 and 11. | ||
* The level 6 feature Force of Nature is | *The level 6 feature Force of Nature is not in the game. | ||
* The level 11 feature Empowered Techniques is replaced with the level 9 feature Improved Elemental Casting. Instead of getting 1 free KI point a turn the Monk gets an additional damage die and other features depending on the spell. | **This includes the Bend the Earth, Control the Flames, Gust the Wind, and Shape the River techniques. | ||
*The level 11 feature Empowered Techniques is replaced with the level 9 feature Improved Elemental Casting. | |||
**Instead of getting 1 free KI point a turn, the Monk gets an additional damage die and other features depending on the spell. | |||
==== | ===={{Class|Way of the Open Hand}}==== | ||
*'''Wholeness of Body''' is acquired at level 6 instead of level 3. | *'''Wholeness of Body''' is acquired at level 6 instead of level 3. | ||
*Open Hand Monks gain 3 new moves: Manifestation of Body, Manifestation of Mind, and Manifestation of Soul. | *Open Hand Monks gain 3 new moves: Manifestation of Body, Manifestation of Mind, and Manifestation of Soul. | ||
*Quivering Palm | *The level 3 action Quivering Palm is not in the game. | ||
**Instead, the '''Ki Resonation''' series of abilities are acquired at level 9. These are the same in principle as Quivering Palm. | |||
**Costing 3 Ki Points and limited to once per Long Rest, this killed a creature on a failed CON saving throw or dealt 10d10 Necrotic damage. | |||
==== | ===={{Class|Way of Shadow}}==== | ||
*'''Cloak of Shadows''' is acquired at level 5 instead of level 11. | *'''Cloak of Shadows''' is acquired at level 5 instead of level 11. | ||
*Shadow Monks gain a new move '''Shadow Strike''' at level 11. | *Shadow Monks gain a new move '''Shadow Strike''' at level 11. | ||
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*The wizard has the spellbook feature, but does not have a physical spellbook which can be stolen or damaged. | *The wizard has the spellbook feature, but does not have a physical spellbook which can be stolen or damaged. | ||
==== | ===={{Class|Abjuration}}==== | ||
*Arcane ward is considered temporary hitpoints, instead of a pool of its own [[Hit Points]] that blocks damage with any overflow going to the protected target. It also does not stack with other sources of temporary | *Arcane ward is considered temporary hitpoints, instead of a pool of its own [[Hit Points]] that blocks damage with any overflow going to the protected target. | ||
**It also does not stack with other sources of temporary [[Hit Points]]. | |||
**It also does not get your Intelligence Ability Score Modifier. | |||
==== | ===={{Class|Conjuration}}==== | ||
''No Changes'' | ''No Changes'' | ||
==== | ===={{Class|Divination}}==== | ||
*Expert Divination is an extra portent die rather than regaining an extended spell slot when casting a divination spell of 2nd level or higher. | *Expert Divination is an extra portent die rather than regaining an extended spell slot when casting a divination spell of 2nd level or higher. | ||
==== | ===={{Class|Enchantment}}==== | ||
''No Changes'' | ''No Changes'' | ||
==== | ===={{Class|Evocation}}==== | ||
*Sculpt spell feature affects all allies in the area, and is not limited by the spell's level. | *Sculpt spell feature affects all allies in the area, and is not limited by the spell's level. | ||
==== | ===={{Class|Illusion}}==== | ||
*The level 6 feature Malleable Illusions, which let you | *The level 6 feature Malleable Illusions, which let you change illusion forms after a cast, is replaced with See Invisibility. | ||
==== | ===={{Class|Necromancy}}==== | ||
''No Changes'' | ''No Changes'' | ||
==== | ===={{Class|Transmutation}}==== | ||
*Minor Alchemy changed to Experimental Alchemy. Minor Alchemy let the Wizard alter the physical properties of one nonmagical object. | *Minor Alchemy is changed to Experimental Alchemy. Minor Alchemy let the Wizard alter the physical properties of one nonmagical object. | ||
*Shapechanger lets the Wizard change into a Blue Jay rather than being able to cast Polymorph once per short rest. | *Shapechanger lets the Wizard change into a Blue Jay rather than being able to cast Polymorph once per short rest. | ||