Ad placeholder

D&D 5e class changes: Difference between revisions

Jump to navigation Jump to search
251 bytes removed ,  10 September 2023
Wizard/Fighter/Monk/Druid copyediting, cleanup, pretty-fie
(→‎Wizard: be more specific for malleable illusions)
(Wizard/Fighter/Monk/Druid copyediting, cleanup, pretty-fie)
Line 108: Line 108:
**This is a possible bug, rather than an intended feature.
**This is a possible bug, rather than an intended feature.


== [[Druid]]==
=={{Class|Druid}}==
*There is no restriction preventing a druid from wearing metal armor.
*There is no restriction preventing a druid from wearing metal armor.
*There is no time limit on how long a character can be [[Wild Shape|wild shaped]].
*There is no time limit on how long a character can be in [[Wild Shape]].
*Moving spells such as [[Moonbeam]] around is treated as the Cast a Spell action, so characters are prevented from doing so while wild shaped.
*[[Wild Shape]] transformations have modified stats from their Monster Manual counterparts, and are limited to the following options:
*[[Wild Shape|Wild shape]] transformations have modified statblocks from their Monster Manual counterparts, and are limited to the following options:


{| class="wikitable"
{| class="wikitable"
|+Wildshape Options
|+Wild Shape Options
|-
|-
!Druid Level!! All Druids!!Additional Moon Druid Options
!Druid Level!! All Druids!!Additional Moon Druid Options
Line 124: Line 123:
|}
|}


====[[Circle of the Moon]] ====
===={{Class|Circle of the Moon}}====
*No changes besides those in the above table.
''No changes besides the aforementioned Wild Shape changes''


==== [[Circle of the Land]]====  
===={{Class|Circle of the Land}}====  
*A character is able to select a different terrain at 5th level than the terrain selected at the 3rd level. Example, select arctic spells at 3rd level and forest spells at 5th level.
*A character is able to select a different terrain at 5th level than the terrain selected at 3rd level.  
**For example, the character can select arctic spells at 3rd level and forest spells at 5th level.
*Circle (always prepared) spells were changed:
*Circle (always prepared) spells were changed:


Line 147: Line 147:
|}
|}


====[[Circle of the Spores]]====
===={{Class|Circle of the Spores}}====
*At level 2 the Druid gets [[Bone Chill]] as a bonus Cantrip, which is not in the original rules.
*At level 2 the Druid gets [[Bone Chill]] as a bonus Cantrip, which is not in the original rules.
* [[Symbiotic Entity]] lasts until long rest instead of 10 minutes.
*[[Symbiotic Entity]] lasts until long rest instead of 10 minutes.
*The level 3 circle spell Gentle Repose is replaced with [[Detect Thoughts]].
*The level 3 circle spell Gentle Repose is replaced with [[Detect Thoughts]].


==[[Fighter]] ==  
=={{Class|Fighter}} ==  
*''No changes to the base class''
''No changes to the base class''


====[[Battle Master]] Archetype====
===={{Class|Battle Master}}====
*The Parry and Lunging Attack [[Battle_Master#Level_3|Battle Master Maneuvers]] are not present.
*The Parry and Lunging Attack [[Battle_Master#Level_3|Battle Master Maneuvers]] are not in the game.
*The Rally maneuver gives a flat +8 Temporary HP.
*The Rally maneuver gives a flat +8 Temporary HP.
*[[Sweeping Attack]] is a normal action that does a whirlwind with superiority die as damage, rather than a free situational action triggered by a melee attack that uses the same attack roll with a selectable second target to deal superiority die as damage.
*[[Sweeping Attack]] is now an action that does a whirlwind with superiority die as damage.
**As opposed to a free situational action triggered by a melee hit that applied the attack roll to a selectable second target with superiority die as damage.


====[[Champion]] Archetype ====
===={{Class|Champion}}====
*''No changes.''
''No changes''


==== [[Eldritch Knight]] Archetype====
===={{Class|Eldritch Knight}}====
*''No changes.''
''No changes''


== [[Monk]] ==  
=={{Class|Monk}}==  
*Monks get access to Ki at first level, as opposed to second level, giving Monks earlier access to certain abilities. They still gain one ki point as normal each level after that, meaning Monks have one more Ki point per-level than in 5e.
*Monks get access to Ki at first level, as opposed to second level.
* Slow Fall grants resistance to falling damage.
**Monks still gain one Ki point as normal each level after that, resulting in one more Ki point per level.
*You automatically use Stillness of Mind to end the Charmed or Frightened condition.
*[[Slow Fall]] grants resistance to falling damage.
*[[Stillness of Mind]] is used automatically to end the Charmed or Frightened conditions.


====[[Way of the Four Elements]]====
===={{Class|Way of the Four Elements}}====
* At level 6, 9, and 11 the Monk gets 1 additional spell instead of 2 at level 6 and 11.
*At level 6, 9, and 11 the Monk gets 1 additional spell instead of 2 at level 6 and 11.
* The level 6 feature Force of Nature is replaced with nothing, including the Bend the Earth, Control the Flames, Gust the Wind, and Shape the River techniques/spells.
*The level 6 feature Force of Nature is not in the game.
* The level 11 feature Empowered Techniques is replaced with the level 9 feature Improved Elemental Casting. Instead of getting 1 free KI point a turn the Monk gets an additional damage die and other features depending on the spell.
**This includes the Bend the Earth, Control the Flames, Gust the Wind, and Shape the River techniques.
*The level 11 feature Empowered Techniques is replaced with the level 9 feature Improved Elemental Casting.
**Instead of getting 1 free KI point a turn, the Monk gets an additional damage die and other features depending on the spell.


====[[Way of the Open Hand]]====
===={{Class|Way of the Open Hand}}====
*'''Wholeness of Body''' is acquired at level 6 instead of level 3.
*'''Wholeness of Body''' is acquired at level 6 instead of level 3.
*Open Hand Monks gain 3 new moves: Manifestation of Body, Manifestation of Mind, and Manifestation of Soul.
*Open Hand Monks gain 3 new moves: Manifestation of Body, Manifestation of Mind, and Manifestation of Soul.
*Quivering Palm, a level 3 ability, does not exist. Instead the '''Ki Resonation''' series of abilities are acquired at level 9. These are the same in principle as Quivering Palm which allowed the Monk to expend 3 Ki Points upon a unarmed strike to outright kill a creature on a failed Constitution saving throw, or deal 10d10 Necrotic damage on success (Quivering Palm was limited to once per long rest).
*The level 3 action Quivering Palm is not in the game.  
**Instead, the '''Ki Resonation''' series of abilities are acquired at level 9. These are the same in principle as Quivering Palm.
**Costing 3 Ki Points and limited to once per Long Rest, this killed a creature on a failed CON saving throw or dealt 10d10 Necrotic damage.  


====[[Way of Shadow]]====
===={{Class|Way of Shadow}}====
*'''Cloak of Shadows''' is acquired at level 5 instead of level 11.
*'''Cloak of Shadows''' is acquired at level 5 instead of level 11.
*Shadow Monks gain a new move '''Shadow Strike''' at level 11.
*Shadow Monks gain a new move '''Shadow Strike''' at level 11.
Line 436: Line 442:
*The wizard has the spellbook feature, but does not have a physical spellbook which can be stolen or damaged.
*The wizard has the spellbook feature, but does not have a physical spellbook which can be stolen or damaged.


==== [[Abjuration School]]====
===={{Class|Abjuration}}====
*Arcane ward is considered temporary hitpoints, instead of a pool of its own [[Hit Points]] that blocks damage with any overflow going to the protected target. It also does not stack with other sources of temporary hitpoints. Additionally, it does not get your Intelligence Ability Score Modifier.
*Arcane ward is considered temporary hitpoints, instead of a pool of its own [[Hit Points]] that blocks damage with any overflow going to the protected target.
**It also does not stack with other sources of temporary [[Hit Points]].
**It also does not get your Intelligence Ability Score Modifier.


====[[Conjuration School]]====
===={{Class|Conjuration}}====
''No Changes''
''No Changes''


====[[Divination School]]====
===={{Class|Divination}}====
*Expert Divination is an extra portent die rather than regaining an extended spell slot when casting a divination spell of 2nd level or higher.
*Expert Divination is an extra portent die rather than regaining an extended spell slot when casting a divination spell of 2nd level or higher.


====[[Enchantment School]]====
===={{Class|Enchantment}}====
''No Changes''
''No Changes''


====[[Evocation School]]====
===={{Class|Evocation}}====
*Sculpt spell feature affects all allies in the area, and is not limited by the spell's level.
*Sculpt spell feature affects all allies in the area, and is not limited by the spell's level.


====[[Illusion School]]====
===={{Class|Illusion}}====
*The level 6 feature Malleable Illusions, which let you choose illusion forms after a cast, is replaced with See Invisibility.
*The level 6 feature Malleable Illusions, which let you change illusion forms after a cast, is replaced with See Invisibility.


====[[Necromancy School]]====
===={{Class|Necromancy}}====
''No Changes''
''No Changes''


====[[Transmutation School]]====
===={{Class|Transmutation}}====
*Minor Alchemy changed to Experimental Alchemy. Minor Alchemy let the Wizard alter the physical properties of one nonmagical object.
*Minor Alchemy is changed to Experimental Alchemy. Minor Alchemy let the Wizard alter the physical properties of one nonmagical object.
*Shapechanger lets the Wizard change into a Blue Jay rather than being able to cast Polymorph once per short rest.
*Shapechanger lets the Wizard change into a Blue Jay rather than being able to cast Polymorph once per short rest.


Navigation menu