Ad placeholder

Modding:Unpacking and converting files: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
Line 11: Line 11:
** Install [https://github.com/ShinyHobo/BG3-Modders-Multitool/releases LATEST] release
** Install [https://github.com/ShinyHobo/BG3-Modders-Multitool/releases LATEST] release


Unzip the Modders Multitool. This is a small program that simplifies unpacking and viewing of files. It throws all unpacked files into its own directory, so put it where there is enough free disk space.
The Tool has an official wiki that now breaks down Unpacking and other parts of the tool. [https://github.com/ShinyHobo/BG3-Modders-Multitool/wiki BG3 Modders Multitool Wiki] please use that for the most up to date information.
 
ExportTool of the latest version can be placed in any convenient place. This is the "engine" that decompresses files and converts them into a readable format. Modders Multitool uses it.
 
== Tools Settings ==
 
Before unpacking the files, you need to do a few tweaks.
Run '''bg3-modders-multitool.exe''' from the folder where you unpacked Modders Multitool and click on the asterisk.
 
[[File:Modders Multitool_01.webp|650px|frameless|center]]
 
Here you will need to specify the path to divine.exe, which is located in '''ExportTool-vX.X.X/Tools'''
And the <code>.exe</code> of the game itself in the path Baldurs Gate 3/bin. For '''Vulcan it is bg3.exe''', for '''DirectX it is bg3_dx11.exe'''
[[File:Modders Multitool 02.webp|650px|frameless|center]]
 
<br>
<br>
Now to ExportTool.  
Now to ExportTool.  
381
edits

Navigation menu