Death Saving Throw: Difference between revisions

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(→‎Rolling Death Saving Throws: add info on bonuses)
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When an eligible creature is reduced to 0 [[Hit Points]], they fall unconscious and become [[Downed_(Condition)|downed]]. While downed, the creature must use their full turn to roll one Death Saving Throw per round.
When an eligible creature is reduced to 0 [[Hit Points]], they fall unconscious and become [[Downed_(Condition)|downed]]. While downed, the creature must use their full turn to roll one Death Saving Throw per round.


The die rolled is a {{D20}} and the [[Difficulty Class]] of the roll is 10. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save.
The die rolled is a {{D20}} and the [[Difficulty Class]] of the roll is 10. Any bonuses to Saving Throws from effects (e.g. [[Bless]] or [[Aura of Protection]]), or bonuses from items that add to Death Saving Throws (e.g. [[Family Ring]]), but not bonuses from items that add bonuses  to Saving Throws (e.g. [[Safeguard Shield]]) are added to the roll. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save. A roll of 1 results in 2 failed saves. A roll of 20 results in the downed creature regaining 1 hit point, and in that case they will no longer be dying.


If the downed creature rolls a total of three failures, they die. If the creature rolls three successes ''before'' rolling three failures, they become Stable - though still unconscious - and no longer need to make Death Saving Throws.
If the downed creature rolls a total of three failures, they die. If the creature rolls three successes ''before'' rolling three failures, they become Stable - though still unconscious - and no longer need to make Death Saving Throws.
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