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Shield of Thralls: Difference between revisions

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(Created page with "{{ up to date | 2023-09-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> {{PageSeo | image = TadpoleSuperPower_ShieldOfThralls.png | description = Shield of Thralls is an Illithid Power that gives 10 temporary hit points to a target, possibly stunning nearby foes when the temporary hit points are removed by damage. }} frameless|right '''Shield of Thralls''' is an Action and Illithid Power. When used, thi...")
 
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{{ up to date | 2023-09-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ActionPage
 
|image=Shield of Thralls.webp
{{PageSeo
|summary=
| image = TadpoleSuperPower_ShieldOfThralls.png
'''Shield of Thralls''' is an Action and [[Illithid Power]]. When used, this ability grants a character {{Temp hp|10}}. If the temporary hit points are lost, all nearby enemies may be {{Cond|Stunned}} for 1 turn.
| description = Shield of Thralls is an Illithid Power that gives 10 temporary hit points to a target, possibly stunning nearby foes when the temporary hit points are removed by damage.
|description = Conjure a volatile shield around yourself or an ally, granting the target {{Temp hp|10}}.
|extra description = If these temporary hit points are lost due to incoming damage, the shield bursts, possibly {{Cond|Stunned|Stunning}} nearby foes.
|warning={{Prereq|Can only have [[Hit Points#Temporary Hit Points|temporary hit points]] from one source.}}
|cost=bonus
|range m=9
|range ft=30
|recharge=Short Rest
|condition=Volatile Shield
|condition duration=Until Long Rest
|condition2 = Stunned
|condition2 duration = 1
|condition2 save = INT
|condition2 dc = 15
|other ways to learn =
* Unlock from the [[illithid powers|illithid power]] skill tree with a [[Mind Flayer Parasite Specimen]] after obtaining the following:
** {{SAI|Transfuse Health}}
|notes =
}}
}}
[[File:TadpoleSuperPower_ShieldOfThralls.png|frameless|right]]
'''Shield of Thralls''' is an Action and [[Illithid Power]]. When used, this ability applies the [[Volatile Shield (Condition)|Volatile Shield]] condition to the character or an ally, granting them 10 [[Hit Points#Temporary Hit Points|temporary hit points]]. If the hit points are removed by incoming damage, all nearby enemies must make an {{SavingThrow|INT}} or be [[Stunned (Condition)|Stunned]] for 1 turn. This ability can only be used once per short rest.
== Description ==
Conjure a volatile shield around yourself or an ally, granting the target 10 [[Hit Points#Temporary Hit Points|temporary hit points]].
If these [[Hit Points#Temporary Hit Points|temporary hit points]] are lost due to incoming damage, the shield bursts, possibly [[Stunned (Condition)|Stunning]] nearby foes.
{{SmallIcon|Prerequisite Icon.png}} Can only have [[Hit Points#Temporary Hit Points|temporary hit points]] from one source.
== Properties ==
{{InfoBlob|{{Action}}
* {{Duration|Until Long Rest}}
* {{Range|m=9|ft=30}}
* {{Recharge|Short Rest}}
}}
== Condition ==
{{Condition|Volatile Shield}}


[[Category:Illithid Powers]]
[[Category:Illithid Powers]]
[[Category:Class Actions]]
[[Category:Actions]]

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