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{{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Wildheart is a subclass of Barbarian.
| description = Wildheart is a subclass of Barbarian.
| image = Wildheart Subclass 300px.png
| image = Class Barbarian Wildheart Badge Icon.png
}}
}}
[[Category:Subclasses]]
[[Category:Subclasses]]
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== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Barbarian}}
{{SubclassNote|Barbarian}}
=== Level 3 ===


==== {{SAI|Speak with Animals|w=40}}====
{{Level header|3}}
*Once per [[Long Rest]], You can use the 1st Level Spell '''Speak with Animals''' without expending spell slots.


==== Bestial Heart====
; {{SAI|Speak with Animals|w=40}}
*Choose a Bestial Heart from the table below. From here on out, every time you gain a level in [[Barbarian]], you may replace your current Bestial Heart with a different one as an optional choice.
: You can use the 1st Level Spell '''Speak with Animals''' without expending spell slots.
: {{Recharge|Long Rest}}
 
{{HorizontalRuleImage}}
 
; Bestial Heart
: Choose a Bestial Heart from the table below. From here on out, every time you gain a level in [[Barbarian]], you may replace your current Bestial Heart with a different one as an optional choice.


{| class="wikitable"
{| class="wikitable"
! style="width:120px;" |Bestial Hearts
! style="width:120px;" scope="col" |Bestial Hearts
! style="width:500px;" |Description
! style="width:500px;" scope="col" |Description
! style="width:250px; text-align: top;" |Grants
! style="width:250px; text-align: top;" scope="col"  |Grants
|-
|-
|'''Bear Heart'''||While [[Rage|Raging]], you can use '''Unrelenting Ferocity''', and have Resistance to [[Damage Types|all damage]] except psychic damage.||
! scope="row" |[[Bear Heart]]
*{{SAI|Rage: Bear Heart|w=40}}
|While [[Rage|Raging]], you can use '''Unrelenting Ferocity''', and have [[Resistance]] to [[Damage Types|all damage]] except psychic damage.
*{{SAI|Unrelenting Ferocity|w=40}}
|{{SAI|Rage: Bear Heart|w=40}}<br>
{{SAI|Unrelenting Ferocity|w=40}}
|-
|-
|'''Eagle Heart'''||While [[Rage|Raging]], you can use '''Diving Strike'''. Foes also have [[Disadvantage]] on [[Opportunity Attacks]] against you, and you can use [[Dash]] as a bonus action.||
! scope="row" |[[Eagle Heart]]
*{{SAI|Rage: Eagle Heart|w=40}}
|While [[Rage|Raging]], you can use '''Diving Strike'''. Foes also have {{Disadvantage}} on [[Opportunity Attacks]] against you, and you can use {{SAI|Dash}} as a bonus action.
*{{SAI|Diving Strike|w=40}}
|{{SAI|Rage: Eagle Heart|w=40}}<br>
{{SAI|Diving Strike|w=40}}
|-
|-
|'''Elk Heart'''||While [[Rage|Raging]], you can use '''Primal Stampede''', and your [[Movement Speed]] increases by <code>4.5m / 15ft</code>. ||
! scope="row" |[[Elk Heart]]
*{{SAI|Rage: Elk Heart|w=40}}
|While [[Rage|Raging]], you can use '''Primal Stampede''', and your [[Movement Speed]] increases by <code>4.5m / 15ft</code>.  
*{{SAI|Primal Stampede|w=40}}
|{{SAI|Rage: Elk Heart|w=40}}<br>
{{SAI|Primal Stampede|w=40}}
|-
|-
|'''Tiger Heart'''||While [[Rage|Raging]], you can use '''Tiger's Bloodlust''', and your jump distance increases by <code>4.5m / 15ft</code>.||
! scope="row" |[[Tiger Heart]]
*{{SAI|Rage: Tiger Heart|w=40}}
|While [[Rage|Raging]], you can use '''Tiger's Bloodlust''', and your jump distance increases by <code>4.5m / 15ft</code>.
*{{SAI|Tiger's Bloodlust|w=40}}
|{{SAI|Rage: Tiger Heart|w=40}}<br>
{{SAI|Tiger's Bloodlust|w=40}}
|-
|-
|'''Wolf Heart'''||While [[Rage|Raging]], you can use '''Inciting Howl''', and your allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 7ft</code> of you.||
! scope="row" |[[Wolf Heart]]
*{{SAI|Rage: Wolf Heart|w=40}}
|While [[Rage|Raging]], you can use '''Inciting Howl''', and your allies have {{Advantage}} on melee {{Attack Roll}}s against enemies within <code>2m / 7ft</code> of you.
*{{SAI|Inciting Howl|w=40}}
|{{SAI|Rage: Wolf Heart|w=40}}<br>
{{SAI|Inciting Howl|w=40}}
|-
|-
|}
|}


*'''Appearance''' ''(Choose 1; Optional)''
; Appearance
: Choose 1 ''(Optional)''


<gallery widths="170px" heights="170px">
<gallery widths="170px" heights="170px">
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</gallery>
</gallery>


===Level 6===
{{Level header|6}}


====Animal Aspect====
; Animal Aspect
*Choose an Aspect of the Beast from the table below:
: Choose an Aspect of the Beast from the table below:


{| class="wikitable"
{| class="wikitable"
! style="width:160px;" |Aspects of the Beast
! style="width:160px;" scope="col" |Aspects of the Beast
! style="width:750px;" |Description
! style="width:750px;" scope="col" |Description
|-
|-
|{{SAI|Aspect of the Beast (Bear)|Bear|w=40}}||Your carrying capacity is doubled, and you have [[Advantage]] on strength checks.
! scope="row"|{{Pass|Aspect of the Beast: Bear|Bear|w=40}}
|Your carrying capacity is doubled, and you have {{Advantage}} on {{Ability Check|Strength}}s.
|-
|-
|{{SAI|Aspect of the Beast (Chimpanzee)|Chimpanzee|w=40}}||You gain [[Damage_Types#Resistance|Resistance]] to fall damage, and throwing [[Camp Supplies]] [[Blinded (Condition)|Blinds]] targets.
! scope="row"|{{Pass|Aspect of the Beast: Chimpanzee|Chimpanzee|w=40}}
|You gain [[Damage_Types#Resistance|Resistance]] to fall damage, and throwing [[Camp Supplies]] {{Cond|Blinded|Blinds}} targets.
|-
|-
|{{SAI|Aspect of the Beast (Crocodile)|Crocodile|w=40}}||Your movement speed increases by 3 m / 10 ft while standing in water-based surfaces. On slippery surfaces, you also have [[Advantage]] on [[Saving Throws]] against being [[prone|knocked prone]].
! scope="row"|{{Pass|Aspect of the Beast: Crocodile|Crocodile|w=40}}
|Your movement speed increases by <code>3 m / 10 ft</code> while standing in water-based surfaces. On slippery surfaces, you also have {{Advantage}} on {{Saving Throw}}s against being [[prone|knocked prone]].
|-
|-
|{{SAI|Aspect of the Beast (Eagle)|Eagle|w=40}}||You [[Darkvision (Passive Feature)|see in the dark]] up to 12m / 40 ft, and gain advantage on [[Perception]] checks.
! scope="row"|{{Pass|Aspect of the Beast: Eagle|Eagle|w=40}}
|You [[Darkvision (Passive Feature)|see in the dark]] up to <code>12m / 40 ft</code>, and gain {{Advantage}} on {{Ability Check|Perception}}s.
|-
|-
|{{SAI|Aspect of the Beast (Elk)|Elk|w=40}}||Grant yourself and nearby allies (18 m / 60 ft) +1.5 m / +5 ft permanent movement speed.
! scope="row"|{{Pass|Aspect of the Beast: Elk|Elk|w=40}}
|Grant yourself and nearby allies (18 m / 60 ft) <code>+1.5 m / +5 ft</code> permanent [[movement speed]].
|-
|-
|{{SAI|Aspect of the Beast (Honey Badger)|Honey Badger|w=40}}||If you're [[Conditions#Poisoned|Poisoned]], [[Conditions#Frightened|Frightened]] or [[Conditions#Charmed|Charmed]] at the start of your turn, you have a 50% chance to begin [[rage|Raging]] without expending a Rage Charge.
! scope="row"|{{Pass|Aspect of the Beast: Honey Badger|Honey Badger|w=40}}
|If you're {{Cond|Poisoned}}, {{Cond|Frightened}} or {{Cond|Charmed}} at the start of your turn, you have a 50% chance to begin [[rage|Raging]] without expending a Rage Charge.
|-
|-
|{{SAI|Aspect of the Beast (Stallion)|Stallion|w=40}} ||[[Dash|Dashing]] grants you [[Hit Points#Temporary Hit Points|temporary hit points]] equal to twice your level.
! scope="row"|{{Pass|Aspect of the Beast: Stallion|Stallion|w=40}}
|{{SAI|Dash|Dashing}} grants you {{temp hp}} equal to twice your barbarian level.
|-
|-
|{{SAI|Aspect of the Beast (Tiger)|Tiger|w=40}}||You add an additional [[Strength]] modifier to [[Attack Roll|Attack Rolls]] against [[Conditions#Bleeding|Bleeding]] or [[Conditions#Poisoned|Poisoned]] targets, and gain [[proficiency]] in [[Survival]].
! scope="row"|{{Pass|Aspect of the Beast: Tiger|Tiger|w=40}}
|You add an additional [[Strength]] modifier to {{Attack Roll}}s against {{Cond|Bleeding}} or {{Cond|Poisoned}} targets, and gain [[proficiency]] in [[Survival]].
|-
|-
|{{SAI|Aspect of the Beast (Wolf)|Wolf|w=40}}||You and nearby allies (18 m / 60 ft) add your [[Dexterity]] modifier as a bonus to your [[Stealth]] checks.
! scope="row"|{{Pass|Aspect of the Beast: Wolf|Wolf|w=40}}
|You and nearby allies (18 m / 60 ft) add your [[Dexterity]] modifier as a bonus to your {{Ability Check|Strength}}s.
|-
|-
|{{SAI|Aspect of the Beast (Wolverine)|Wolverine|w=40}}||When you attack a [[Conditions#Bleeding|Bleeding]] or [[Conditions#Poisoned|Poisoned]] target, you inflict [[Conditions#Maimed|Maim]] on them.
! scope="row"|{{Pass|Aspect of the Beast: Wolverine|Wolverine|w=40}}
|When you attack a {{Cond|Bleeding}} or {{Cond|Poisoned}} target, you inflict {{Cond|Maimed|Maim}} on them.
|-
|-
|-
|-
|}
|}


=== Level 8===
{{Level header|8}}
 
; {{Pass|Land's Stride: Difficult Terrain|w=40}}
: You have become an expert at moving through the wilderness. [[Difficult Terrain]] no longer slows you down.


==== {{SAI|Land's Stride: Difficult Terrain|w=40}} ====
{{Level header|10}}
*You have become an expert at moving through the wilderness. [[Difficult Terrain]] no longer slows you down.


===Level 10===
You may select an additional [[#Level 6|Aspect of the Beast]] to benefit from, in addition to your current Animal Aspect.


====Additional Animal Aspect====  
==External Links==  
*You may select an additional [[#Level 6|Aspect of the Beast]] to benefit from, in addition to your current Animal Aspect.
*{{FRWiki|Path of the Totem Warrior|long}}


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