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Guide:Sharpshooter: Difference between revisions

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5 bytes removed ,  24 September 2023
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* [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] feat
* [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] feat


[[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] provides additional damage for a penalty to accuracy. Attacking from the distance helps to mitigate the accuracy penalty (high ground, hiding) while [[File:Hand Crossbows Icon.png|frameless|upright=0.1|24px|link= Hand Crossbows]][[Hand Crossbows]] allow to use bonus action to make attacks. Which the bonus damage from [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] this additional attack more than compensates the fact that [[File:Hand Crossbows Icon.png|frameless|upright=0.1|24px|link= Hand Crossbows]] [[Hand Crossbows]] have less basic damage compared to the [[File:Heavy Crossbows Icon.png|frameless|upright=0.1|24px|link= Heavy Crossbows]] [[Heavy Crossbows]].
[[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] provides additional damage for a penalty to accuracy. Attacking from the distance helps to mitigate the accuracy penalty (high ground, hiding) while [[File:Hand Crossbows Icon.png|frameless|upright=0.1|24px|link= Hand Crossbows]][[Hand Crossbows]] allow to use bonus action to make attacks. With the bonus damage from [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] this additional attack more than compensates the fact that [[File:Hand Crossbows Icon.png|frameless|upright=0.1|24px|link= Hand Crossbows]] [[Hand Crossbows]] have less basic damage compared to [[File:Heavy Crossbows Icon.png|frameless|upright=0.1|24px|link= Heavy Crossbows]] [[Heavy Crossbows]].


This build does not require any specific [[Race]] or [[Class]]. Low mobility is also tolerated. Attacking from a distance allows to put less emphasis on the defence in this build.<br>
This build does not require any specific [[Race]] or [[Class]]. Low mobility is also tolerated. Attacking from a distance allows to put less emphasis on the defence in this build.<br>
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