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Weapons: Difference between revisions

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53 bytes added ,  22 January 2023
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(Created page with "'''Weapons''' serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs. There are a number of ways to categorize items: * Melee or Ranged * Martial or Simple * One-handed, Two-handed, or Versatile Each weapon deals a specific type of physical damage. The damage types are: * Blunt * Slashing * Piercing In addition, weapons can have various special properties, though not all are implemented in the game as of now: {| c...")
 
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| Thrown
| Thrown
| A weapon with this property can be thrown for a ranged attack, even if it's normally melee. This combines with the Finesse property. For example, if you throw a Handaxe, you use Strength, but if you throw a Dagger, you can choose Dexterity instead.
| A melee weapon with this property can be thrown for a ranged attack, and will benefit from the [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if you throw a [[Dagger]], which has both [[Thrown]] and [[Finesse]], you can use your Dexterity Modifier for the Attack and Damage Roll as you throw it.
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| Two-handed
| Two-handed
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| Versatile
| Versatile
| Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage.
| Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage.
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| Improvised
| Indicates that this is an object not designed to be a weapon, but can be used as such anyway.
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| Silvered
| Silvered

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