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Wild Magic (sorcerer subclass): Difference between revisions

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=== Level 1 ===
=== Level 1 ===


==== {{IconLink|Wild Magic Icon.webp|Wild Magic (Subclass Feature)|Wild Magic}} ====
==== {{SAI|Wild Magic (Subclass Feature)|Wild Magic|w=40}} ====
* Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a [[Spell]] of level 1 or higher, your magic might surge and trigger a random [[#Wild Magic Surge Effects|magical effect]].
* Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a [[Spell]] of level 1 or higher, your magic might surge and trigger a random [[#Wild Magic Surge Effects|magical effect]].


==== {{IconLink|Tides of Chaos Icon.webp|Tides of Chaos}} ====
==== {{SAI|Tides of Chaos|w=40}} ====
* Activate to gain [[Advantage]] on your next [[Attack Rolls|Attack Roll]], [[Checks|Ability Check]], or [[Saving Throws|Saving Throw]]. Increased chance of '''Wild Magic''' surge afterwards.
* Activate to gain [[Advantage]] on your next [[Attack Rolls|Attack Roll]], [[Checks|Ability Check]], or [[Saving Throws|Saving Throw]]. Increased chance of '''Wild Magic''' surge afterwards.
** {{Recharge|Short Rest}} or [[Long Rest]]
** {{Recharge|Short Rest}} or [[Long Rest]]
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=== Level 6 ===
=== Level 6 ===


==== {{IconLink|Bend Luck Icon.webp|Bend Luck}} ====
==== {{SAI|Bend Luck|w=40}} ====
* Spend 2 Sorcery Points as a free action to give a target a 1d4 bonus or a 1d4 penalty to all [[Ability Check|Ability Checks]] for two turns, or spend 2 Sorcery Points as a reaction to give a target a 1d4 bonus or a 1d4 penalty on a single [[Attack Roll]] or [[Saving Throw]].
* Spend 2 Sorcery Points as a free action to give a target a 1d4 bonus or a 1d4 penalty to all [[Ability Check|Ability Checks]] for two turns, or spend 2 Sorcery Points as a reaction to give a target a 1d4 bonus or a 1d4 penalty on a single [[Attack Roll]] or [[Saving Throw]].


=== Level 11 ===
=== Level 11 ===


==== {{IconLink|Wild Magic Icon.webp|Controlled Chaos}} ====
==== {{SAI|Controlled Chaos|w=40}} ====
* When an enemy casts a spell, spend your reaction to cause a '''Wild Magic Surge''' near the enemy spellcaster.  This Wild Magic Surge is more likely to be negative.  Possible effects include:
* When an enemy casts a spell, spend your reaction to cause a '''Wild Magic Surge''' near the enemy spellcaster.  This Wild Magic Surge is more likely to be negative.  Possible effects include:
** {{SmIconLink|Action Surge Icon.webp|Action Surge}} on spellcaster
** {{SAI|Action Surge|w=40}} on spellcaster
** {{SmIconLink|Slow Icon.webp|Slow}} on spellcaster for 2 turns
** {{SAI|Slow|w=40}} on spellcaster for 2 turns
** Spellcaster is burning for {{DamageText|1d6|Fire}} per turn for 5 turns
** Spellcaster is burning for {{DamageText|1d6|Fire}} per turn for 5 turns
** Spellcaster is encased in {{SmIconLink|Otiluke's Resilient Sphere Icon.webp|Otiluke's Resilient Sphere}} for 2 turns
** Spellcaster is encased in {{SmIconLink|Otiluke's Resilient Sphere Icon.webp|Otiluke's Resilient Sphere}} for 2 turns
** Spellcaster is polymorphed into a sheep for 2 turns
** Spellcaster is polymorphed into a sheep for 2 turns
** Spellcaster and all nearby creatures are polymorphed into cats and dogs for 2 turns
** Spellcaster and all nearby creatures are polymorphed into cats and dogs for 2 turns
** {{SmIconLink|Fog Cloud Icon.webp|Fog Cloud}} centered on spellcaster
** {{SAI|Fog Cloud|w=40}} centered on spellcaster
** {{SmIconLink|Entangle Icon.webp|Entangle}} centered on spellcaster
** {{SAI|Entangle|w=40}} centered on spellcaster
** {{SmIconLink|Spike Growth Icon.webp|Spike Growth}} centered on spellcaster
** {{SAI|Spike Growth|w=40}} centered on spellcaster
** Summon aggressive Mephit near spellcaster
** Summon aggressive Mephit near spellcaster
** Summon aggressive [[Cambion]] near spellcaster
** Summon aggressive [[Cambion]] near spellcaster

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