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Abilities: Difference between revisions

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192 bytes added ,  22 January 2023
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(Created page with "'''Ability Scores''' refer to various core qualities of a creature. There are a total of six ability scores: * '''Strength''': Physical power * '''Dexterity''': Agility and finesse * '''Constitution''': Overall health and endurance * '''Intelligence''': Rational reasoning and memory * '''Wisdom''': Common sense and insight * '''Charisma''': Charm or force of character An ability score is never less than 1, and for common creatures, its natural value can go up to 20....")
 
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An ability score is never less than 1, and for common creatures, its natural value can go up to 20.  For example, a simple rat may have a Strength of 1, whereas an exceptionally well-trained fighter could have a Strength of 20.  Through various enhancements, such as magical spells, elixirs, or special equipment, the score may be increased further.  The ability scores of a creature determines its [[Ability Score Modifier]]s.
An ability score is never less than 1, and for common creatures, its natural value can go up to 20.  For example, a simple rat may have a Strength of 1, whereas an exceptionally well-trained fighter could have a Strength of 20.  Through various enhancements, such as magical spells, elixirs, or special equipment, the score may be increased further.  The ability scores of a creature determines its [[Ability Score Modifier]]s.
TODO: Integrate the contents of the pages [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]] into this page, and make those pages redirect to here.

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