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Damage mechanics: Difference between revisions
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|The wearer deals an additional '''{{DamageText|2|Radiant}}''' damage against creatures that are illuminated | |The wearer deals an additional '''{{DamageText|2|Radiant}}''' damage against creatures that are illuminated | ||
|N/a | |N/a | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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|[[Elemental Affinity: Damage]]When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma modifier to the damage. | |[[Elemental Affinity: Damage]]When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma modifier to the damage. | ||
|N/a | |N/a | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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|Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage <sup>''[sic]''</sup> to the target... | |Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage <sup>''[sic]''</sup> to the target... | ||
|N/a | |N/a | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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* If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional {{DamageText|1d8|Lightning}} damage. | * If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional {{DamageText|1d8|Lightning}} damage. | ||
|Lightning Charges were "Damage Riders treated as Damage Sources" until [[Patch Notes|Patch 3]] | |Lightning Charges were "Damage Riders treated as Damage Sources" until [[Patch Notes|Patch 3]] | ||
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|All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra {{DamageText|1d4|Thunder}} damage. The sword will stop Shrieking if unequipped. | |All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra {{DamageText|1d4|Thunder}} damage. The sword will stop Shrieking if unequipped. | ||
|N/a | |N/a | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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|[[Sneak Attack (Disambiguation)|Sneak Attack]]Deal an extra 1d6 damage to a foe you have [[Advantage]] against. You can also use Sneak Attack if you have an ally within <code>1.5m / 5ft</code> of the target and you don't have [[Disadvantage]]. | |[[Sneak Attack (Disambiguation)|Sneak Attack]]Deal an extra 1d6 damage to a foe you have [[Advantage]] against. You can also use Sneak Attack if you have an ally within <code>1.5m / 5ft</code> of the target and you don't have [[Disadvantage]]. | ||
|Sneak Attack is only treated as a damage source if you use the automatic reaction. Using the automatic Sneak Attack action is instead treated as a damage rider. | |Sneak Attack is only treated as a damage source if you use the automatic reaction. Using the automatic Sneak Attack action is instead treated as a damage rider. | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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|Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack. | |Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack. | ||
|N/a | |N/a | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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|When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and [[Attack Roll]] | |When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and [[Attack Roll]] | ||
|N/a | |N/a | ||
|} | |} | ||