Dialogue: Difference between revisions

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'''Dialogue''' in Baldur's Gate 3 occurs both when travelling overhead, and when interacting with certain characters. Interacting with most characters will open up a dialogue cutscene, where the player is provided with questions to ask and responses to give. Baldur's Gate 3 is a game with a lot of reactivity to player choice. A players choice in [[Class]] and [[Race]] frequently open up new conversation options. The game may also give you new dialogue options based on discoveries made in game.  
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| description = Dialogue in Baldur's Gate 3 occurs overhead when travelling and when interacting with certain characters. Interacting with most characters will open up a dialogue cutscene, where the player is provided with questions to ask and responses to give. The game has lot of reactivity to player choice. A players choice of Class and Race frequently open up new conversation options. The game may also give you new dialogue options based on discoveries made in game.
| image = Talk with Talk.webp
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[[File:Talk with Talk.webp|right]]
'''Dialogue''' in Baldur's Gate 3 occurs overhead when travelling and when interacting with certain characters. Interacting with most characters will open up a dialogue cutscene, where the player is provided with questions to ask and responses to give. The game has lot of reactivity to player choice. A players choice of [[Class]] and [[Race]] frequently open up new conversation options. The game may also give you new dialogue options based on discoveries made in game.  


Occasionally an conversation option includes a [[Skill Check]]. Typically this will be using the [[Skill]]s of [[Persuasion]] to persuade a character, [[Intimidation]] to intimidate them, or [[Insight]] to ascertain their motives. Sometimes a player will rely on other skills, like [[History]] to recall relevant background information to an ongoing conversation. Some spells can also be cast during dialogue, such as [[Guidance]]. Some spells, like [[Friends]] or [[Detect Thoughts]] might be frowned upon if discovered.
Occasionally an conversation option includes a [[Skill Check]]. Typically this will be using the [[Skill]]s of [[Persuasion]] to persuade a character, [[Intimidation]] to intimidate them, or [[Insight]] to ascertain their motives. Sometimes a player will rely on other skills, like [[History]] to recall relevant background information to an ongoing conversation. Some spells can also be cast during dialogue, such as [[Guidance]]. Some spells, like [[Friends]] or [[Detect Thoughts]] might be frowned upon if discovered.
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Transcripts record the often branching conversations that occur during cutscenes.
Transcripts record the often branching conversations that occur during cutscenes.
[[Category:Dialogue]]
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