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Wild Magic (sorcerer subclass): Difference between revisions
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[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Sorcerer | [[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Sorcerer]] > [[Wild Magic]] | ||
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{{Quote|Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time.}} | |||
[[File:Wild Magic Subclass Icon.png|frameless|upright=1.5|left]] '''Wild Magic''' is one of the [[Sorcerer#Subclass| | [[File:Wild Magic Subclass Icon.png|frameless|upright=1.5|left]] '''Wild Magic''' is one of the [[Sorcerer#Subclass|Subclasses]] of [[Sorcerer]]. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. They also have the ability to gain [[Advantage]] on rolls, in exchange for their magic becoming more erratic and surging more often. | ||
{{clear}} | {{clear}} | ||
== Subclass Features == | == Subclass Features == | ||
=== Level 1 === | === Level 1 === | ||
* [[File:Tides Of Chaos Icon 64px.png|frameless|upright=0.1]] '''Tides of Chaos''': Activate to gain [[Advantage]] on your next [[Attack Rolls|Attack Roll]], [[Checks|Ability Check]], or [[Saving Throws|Saving Throw]]. Increased chance of | * [[File:Wild Magic Surge Icon.png|frameless|upright=0.1]] '''Wild Magic''': Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a [[Spell]] of level 1 or higher, your magic might surge and trigger a random [[Wild Magic#Wild Magic Surge Effects|magical effect]]. | ||
* [[File:Tides Of Chaos Icon 64px.png|frameless|upright=0.1]] '''Tides of Chaos''': Activate to gain [[Advantage]] on your next [[Attack Rolls|Attack Roll]], [[Checks|Ability Check]], or [[Saving Throws|Saving Throw]]. Increased chance of '''Wild Magic''' surge afterwards. | |||
** Recharge: {{C|[[File:Recharge Icons 2.png|frameless|upright=0.1]] Once per [[Long Rest]]}} | |||
== Wild Magic Surge Effects == | == Wild Magic Surge Effects == | ||
* [[File:Wild Magic Blur Icon.png|frameless|upright=0.1]] [[Wild Magic: Blur]] | * [[File:Wild Magic Blur Icon.png|frameless|upright=0.1]] [[Wild Magic: Blur]] | ||
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* [[File:Wild Magic Swap Icon.png|frameless|upright=0.1]] [[Wild Magic: Swap]] | * [[File:Wild Magic Swap Icon.png|frameless|upright=0.1]] [[Wild Magic: Swap]] | ||
* [[File:Wild Magic Teleport Icon.png|frameless|upright=0.1]] [[Wild Magic: Teleport]] | * [[File:Wild Magic Teleport Icon.png|frameless|upright=0.1]] [[Wild Magic: Teleport]] | ||
* Wild Magic: (Unknown Name) - At the start of each turn, trigger a random magical effect (from the list of Wild Magic Surge Effects). | |||
* Wild Magic: Fire - Set fire to every creature around caster for 5 turns. | |||
* Wild Magic: Water - Spawn a water puddle around caster. |