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Guide:Book's Guide to Crits: Difference between revisions
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→Class Requirements
(Update for patch 3 and dark urge condition) |
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* '''Class''': Fighter 3 for the Champion subclass, which adds another +1 to crit range. | * '''Class''': Fighter 3 for the Champion subclass, which adds another +1 to crit range. | ||
* '''Optional Classes''': More levels in Fighter, Thief for additional off-hand attacks and sneak attack, Warlock for fear on crit or Paladin for smite crits. | * '''Optional Classes''': More levels in Fighter, Thief for additional off-hand attacks and sneak attack, Warlock for fear on crit or Paladin for smite crits. | ||
* '''Suggestions''': | |||
** '''Fear Lock Build:''' Champion Fighter 11 / Great Old One Warlock 1 gives you good synergy with 3 attacks with Improved Critical Hit and a chance to fear your nearby enemies due GOO's Mortal Reminder class passive. | |||
** '''Death Knight:''' Champion Fighter 5 / Great Old One Warlock 5, Pact of the Blade / Paladin 2 gives you good synergy with 3 attacks (Deepened Pact + Extra Attack) with Improved Critical Hit, a chance to fear your nearby enemies due GOO's Mortal Reminder class passive, and you can use your 3rd Level Warlock Spell Slots on Smites. | |||
** '''Brutal Criticals.''' Half-Orc Champion 3 / Barbarian 9 is another good synergy since barbarian class gives you Brutal Critical (+1 extra critical damage die) and Half-Orc gives you Savage Attacks (that gives you another +1 extra critical damage die). | |||
More levels in Fighter, Thief for additional off-hand attacks and sneak attack, Warlock for fear on crit or Paladin for smite crits. | |||
=== Race === | === Race === |