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Weapons: Difference between revisions

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55 bytes removed ,  31 January 2023
Moar cleanup.
(Bit of cleanup & corrections on the properties.)
(Moar cleanup.)
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* One-handed, Two-handed, or Versatile
* One-handed, Two-handed, or Versatile


Each weapon deals a specific type of physical damage. The damage types are:
Each weapon deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}.


* {{DamageType|Bludgeoning}}
== Properties ==
* {{DamageType|Piercing}}
* {{DamageType|Slashing}}


In addition, weapons can have various special properties, though not all are implemented in the game as of now:
Weapons can have various special properties, though not all are implemented in the game as of now:


{| class="wikitable"
{| class="wikitable"
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== Martial Weapons ==
== Martial Weapons ==
''Main page: [[Martial Weapons]]''


Martial weapons require extensive training to effectively use in combat.  Only martial [[Character Class|Classes]] such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1.  Otherwise, you can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4.  Also, the following classes have proficiency in specific martial weapons:
Martial weapons require extensive training to effectively use in combat.  Only martial [[Character Class|Classes]] such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1.  Otherwise, you can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4.  Also, the following classes have proficiency in specific martial weapons:

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