Modding:Installing mods: Difference between revisions

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Launching the game: You will need to launch the game through the mod manager for most of the mods to work properly. At the top bar, beside "Shortcuts", there are a few icons; a file icon that will automatically open the Mods folder mentioned in step 3, an icon that opens the workshop folder, an icon that opens the logs, and the BG3 icon. Click on the BG3 icon to launch the game. The launcher should open and you should be able to simply press play and enjoy your mods. Note that some mods need you to turn off the sending of analytical data to Larian, which you can do at the launcher by simply going into settings at the bottom left.
Launching the game: You will need to launch the game through the mod manager for most of the mods to work properly. At the top bar, beside "Shortcuts", there are a few icons; a file icon that will automatically open the Mods folder mentioned in step 3, an icon that opens the workshop folder, an icon that opens the logs, and the BG3 icon. Click on the BG3 icon to launch the game. The launcher should open and you should be able to simply press play and enjoy your mods. Note that some mods need you to turn off the sending of analytical data to Larian, which you can do at the launcher by simply going into settings at the bottom left.


For mods that aren't pak files, you will need to follow any instructions the mod author has posted. Usually, mods that replace base game files need to be placed in the downloaded files, usually in Program Files(x86) then the app you used to download the game, then in Baldurs Gate 3\Data or bin. Be sure to follow the mod author's instructions.
For mods that aren't pak files, you will need to follow any instructions the mod author has posted. Usually, mods that replace base game files need to be placed in the downloaded files, usually in Program Files(x86) then the app you used to download the game, then in Baldurs Gate 3\Data or bin. Be sure to follow the mod author's instructions.
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