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Resistances: Difference between revisions

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1,464 bytes added ,  3 February 2023
split vuln/res/immunity into subheadings for linking purposes; added toughness info
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== Damage Types ==
There are ''13'' different types of damage in Baldur's Gate 3. They are:
There are ''13'' different types of damage in Baldur's Gate 3. They are:
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== Damage Vulnerability, Resistance and Immunity ==
== Vulnerability, Resistance and Immunity ==
 
'''Vulnerability''', '''Resistance''', and '''Immunity''' are properties that modify how much damage a target takes from specific types of damage.
 
=== Vulnerability ===
'''Vulnerability''' means the total damage taken from a type of damage is '''doubled'''.
 
=== Resistance ===
'''Resistance''' means the total damage taken from a type of damage is '''halved'''.
 
=== Immunity ===
'''Immunity''' means the total damage taken from a type of damage is '''reduced to 0'''.
 
== Toughness ==
[[File:Toughness Example.png|thumb|right|Example of a wall with Lesser Toughness]]
 
'''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
* '''Lesser Toughness''': This material is rather strong. Only a hit that deals at least '''10''' damage can damage it.
* '''Medium Toughness''': This material is very strong. Only a hit that deals at least '''22''' damage can damage it.
* '''Heavy Toughness''': (not yet implemented in Early Access)
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the '''Toughness''' damage threshold.


* Vulnerability means the total damage from a type of damage is '''doubled'''.
There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods:
* Resistance means the total damage from a type of damage is '''halved'''.
* Exploiting any specific '''Vulnerability''' (typically {{DamageText| |Force}} damage)
* Immunity means the total damage from a type of damage is '''reduced to 0'''.
* Attacking with a [[Maul]] using [[Great Weapon Master: All-In]] to deal high {{DamageText| |Bludgeoning}} damage
* Using the [[Shatter]] spell or another source of high {{DamageText| |Thunder}} damage
* Igniting [[Smokepowder Barrel]]s or other explosives

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