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Resistances: Difference between revisions
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split vuln/res/immunity into subheadings for linking purposes; added toughness info
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== Damage Types == | |||
There are ''13'' different types of damage in Baldur's Gate 3. They are: | There are ''13'' different types of damage in Baldur's Gate 3. They are: | ||
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== | == Vulnerability, Resistance and Immunity == | ||
'''Vulnerability''', '''Resistance''', and '''Immunity''' are properties that modify how much damage a target takes from specific types of damage. | |||
=== Vulnerability === | |||
'''Vulnerability''' means the total damage taken from a type of damage is '''doubled'''. | |||
=== Resistance === | |||
'''Resistance''' means the total damage taken from a type of damage is '''halved'''. | |||
=== Immunity === | |||
'''Immunity''' means the total damage taken from a type of damage is '''reduced to 0'''. | |||
== Toughness == | |||
[[File:Toughness Example.png|thumb|right|Example of a wall with Lesser Toughness]] | |||
'''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | |||
* '''Lesser Toughness''': This material is rather strong. Only a hit that deals at least '''10''' damage can damage it. | |||
* '''Medium Toughness''': This material is very strong. Only a hit that deals at least '''22''' damage can damage it. | |||
* '''Heavy Toughness''': (not yet implemented in Early Access) | |||
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the '''Toughness''' damage threshold. | |||
There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods: | |||
* | * Exploiting any specific '''Vulnerability''' (typically {{DamageText| |Force}} damage) | ||
* | * Attacking with a [[Maul]] using [[Great Weapon Master: All-In]] to deal high {{DamageText| |Bludgeoning}} damage | ||
* Using the [[Shatter]] spell or another source of high {{DamageText| |Thunder}} damage | |||
* Igniting [[Smokepowder Barrel]]s or other explosives |