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Classes: Difference between revisions
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→Game Mechanics: added links to multiclass spell mechanics.
m (Removed Heavy Armor from Paladin multiclass proficiencies.) |
m (→Game Mechanics: added links to multiclass spell mechanics.) |
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==== Multiclassing ==== | ==== Multiclassing ==== | ||
A character's choice of class is not permanent. When gaining a new level, a character can choose to continue advancing in level in a class they already have levels in, or they can choose to gain a level in an entirely new class. This is called ''multiclassing''. Doing so will grant most of the benefits of advancing in level in that additional class, with some limitations. | A character's choice of class is not permanent. When gaining a new level, a character can choose to continue advancing in level in a class they already have levels in, or they can choose to gain a level in an entirely new class. This is called ''multiclassing''. Doing so will grant most of the benefits of advancing in level in that additional class, with some limitations. | ||
A multiclassed character's spell slots are dependent on the [[Spells#Spell%20Slot%20Amount|Effective Spellcaster Level]] of the character. | |||
A multiclassed character will use the spellcasting modifier from the [[Spells#Multiclassing|most recent new class]] taken for item spellcasting. | |||
A multiclassed character does not receive all of the [[Proficiency|proficiencies]] of their new class. Multiclassing never grants saving throw proficiencies. A multiclassed character's [[Die_Rolls#Proficiency_Bonus|proficiency bonus]] increases as normal, however. | A multiclassed character does not receive all of the [[Proficiency|proficiencies]] of their new class. Multiclassing never grants saving throw proficiencies. A multiclassed character's [[Die_Rolls#Proficiency_Bonus|proficiency bonus]] increases as normal, however. |