Classes: Difference between revisions

Jump to navigation Jump to search
286 bytes added ,  14 October 2023
m
→‎Game Mechanics: added links to multiclass spell mechanics.
m (Removed Heavy Armor from Paladin multiclass proficiencies.)
m (→‎Game Mechanics: added links to multiclass spell mechanics.)
Line 45: Line 45:
==== Multiclassing ====
==== Multiclassing ====
A character's choice of class is not permanent. When gaining a new level, a character can choose to continue advancing in level in a class they already have levels in, or they can choose to gain a level in an entirely new class. This is called ''multiclassing''. Doing so will grant most of the benefits of advancing in level in that additional class, with some limitations.
A character's choice of class is not permanent. When gaining a new level, a character can choose to continue advancing in level in a class they already have levels in, or they can choose to gain a level in an entirely new class. This is called ''multiclassing''. Doing so will grant most of the benefits of advancing in level in that additional class, with some limitations.
A multiclassed character's spell slots are dependent on the [[Spells#Spell%20Slot%20Amount|Effective Spellcaster Level]] of the character.
A multiclassed character will use the spellcasting modifier from the [[Spells#Multiclassing|most recent new class]] taken for item spellcasting.


A multiclassed character does not receive all of the [[Proficiency|proficiencies]] of their new class. Multiclassing never grants saving throw proficiencies. A multiclassed character's [[Die_Rolls#Proficiency_Bonus|proficiency bonus]] increases as normal, however.
A multiclassed character does not receive all of the [[Proficiency|proficiencies]] of their new class. Multiclassing never grants saving throw proficiencies. A multiclassed character's [[Die_Rolls#Proficiency_Bonus|proficiency bonus]] increases as normal, however.
3
edits

Navigation menu