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Resistances: Difference between revisions
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add greater toughness info from game files
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'''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | '''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | ||
* '''Lesser Toughness''': | * '''Lesser Toughness''': Only a hit that deals at least '''10''' damage can damage this material. | ||
* '''Medium Toughness''': | * '''Medium Toughness''': Only a hit that deals at least '''22''' damage can damage this material. | ||
* ''' | * '''Greater Toughness''': Only a hit that deals at least '''50''' damage can damage this material. ''(Not yet implemented in Early Access.)'' | ||
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the '''Toughness''' damage threshold. | All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the '''Toughness''' damage threshold. | ||