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Resistances: Difference between revisions

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40 bytes added ,  3 February 2023
add greater toughness info from game files
m (fix GWM all in link)
(add greater toughness info from game files)
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'''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
'''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
* '''Lesser Toughness''': This material is rather strong. Only a hit that deals at least '''10''' damage can damage it.
* '''Lesser Toughness''': Only a hit that deals at least '''10''' damage can damage this material.
* '''Medium Toughness''': This material is very strong. Only a hit that deals at least '''22''' damage can damage it.
* '''Medium Toughness''': Only a hit that deals at least '''22''' damage can damage this material.
* '''Heavy Toughness''': (not yet implemented in Early Access)
* '''Greater Toughness''': Only a hit that deals at least '''50''' damage can damage this material. ''(Not yet implemented in Early Access.)''
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the '''Toughness''' damage threshold.
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the '''Toughness''' damage threshold.


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