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Damage mechanics: Difference between revisions
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Added Divine Strike to list of damage sources
Phantomsplit (talk | contribs) (Removed the "effects which apply damage riders" heading and information, added multiple DRS examples) |
(Added Divine Strike to list of damage sources) |
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|{{SAI|Colossus Slayer}}: Once per turn, your weapon attack deals an extra {{DamageText|1d8|Physical}} damage if the target is below its hit point maximum | |{{SAI|Colossus Slayer}}: Once per turn, your weapon attack deals an extra {{DamageText|1d8|Physical}} damage if the target is below its hit point maximum | ||
|N/a | |N/a | ||
|- | |||
|{{Class|Cleric}} | |||
|8 | |||
|{{SAI|Divine Strike}}: Once per turn, deal 1d8 damage (damage type depends on Cleric Domain) in addition to your weapon's damage. | |||
|The {{DamageText|1d8|Physical}} variant from {{Class|War Domain}} is treated as a damage source only when triggered as a reaction. All other variants of {{SAI|Divine Strike}} work as damage sources either when used as a reaction or when used directly. | |||
|- | |- | ||
|{{Class|Warlock}} | |{{Class|Warlock}} |