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| title = Karlach's Approval
| title = Karlach's Approval
| image = Portrait Karlach.png
| image = Portrait Karlach.png
}}<div style="float:right; padding:20px;">{{NavInteractions}}</div>{{CompanionTab|Karlach}}
}}
[[File:Karlach Approval.png|44px|left|alt=Karlach Approves|link=|Karlach Approves]]'''Karlach''' approves of helping people out. Due to her experiences in Avernus, she distrusts devils.
{{SpoilerWarning}}
{{Party interactions}}
{{Companion tab}}
'''Karlach''' approves of helping people out. Due to her experiences in Avernus, she distrusts devils.
The actions and choices listed on this page will raise or lower [[Karlach]]'s [[Approval]].  
The actions and choices listed on this page will raise or lower [[Karlach]]'s [[Approval]].  


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Depending on her approval rating, Karlach may greet the player with:
Depending on her approval rating, Karlach may greet the player with:


Low (-1 or less){{Verify}}
Negative (<0):
* "Yeah?"
* "Yeah?"
* "What?"
* "What?"
* "Out with it."
* "Out with it."
Neutral
* "Hey."
Neutral (0 - 19):
* "Soldier?"
* "Soldier?"
* "Why're we slowing down?"
* "Why're we slowing down?"
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* "Heya."
* "Heya."
* "Hey, soldier."
* "Hey, soldier."
Medium approval (10+){{Verify}}
Medium and up (20+):
* "Hey, soldier."
* "Hey, soldier."
* "Soldier?"
* "Soldier?"
* "What's on your mind?"
* "What's on your mind?"
* "Copper for your thoughts?"
* "Copper for your thoughts?"
Romanced
If spoken to by someone other than the player character:


* "Sorry - haven't fraternised with you much and not sure if I want to start."
* "Go get boss if you want to talk."
* "Tell it to the chief."
=== Romance ===
Flirting - Low approval:
* "Hey, soldier."
* "Uh huh?"
* "What is it?"
Flirting - 20+ approval:
* "Hey, you."
* "Hey, you."
* "Oh, hi!"
* "Oh, hi!"
* "What're you thinking about?"
* "What're you thinking about?"


Partnered:
* "Darling."
* "Darling."
* "Hey!"
* "Hey!"
* "Soldier?"
* "Soldier?"
* "What's on your mind?"
Partnered, low approval:
* "Yeah, honey?"
* "Hmm?"
* "What's on your mind?"
Broken Up - 40+ approval:
* "Hey, soldier."
* "Yeah?"
* "What's on your mind?"
Broken Up - Low approval:
* "What?"
* "Yeah?"
* "Something on your mind?"


==Approval ==
==Approval ==
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{{SpoilerBox|act=1|nograd=1|unhide=1|
{{SpoilerBox|act=1|nograd=1|unhide=1|
'''[[Ravaged Beach]]'''
'''[[Ravaged Beach]]'''
* [[Speak with Dead]] Ask the [[Abducted Nobleman]] on the Crashed Nautiloid ship if he; wants you to write his story {{Approval|Karlach|+1}}, ''([[Cleric]] or [[Paladin]])'' would like rites preformed on his body {{Approval|Karlach|+1}}, ''([[Ranger]] or [[Druid]])'' wants to be buried {{Approval|Karlach|+1}}
* When talking to the corpse of the [[Abducted Nobleman]] in the Crashed Nautiloid ship via [[Speak with Dead]]:
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] or tell it ([[Speak with Animals (Condition)|Speak with Animals]]) that you will not hurt it {{Approval|Karlach|+1}}
** Playing as a [[Bard]], ask if he wants you to write his story {{Approval|Karlach|+1}}
** Playing as a [[Cleric]] or [[Paladin]], ask if he would like rites to be performed on his body {{Approval|Karlach|+1}}
** Playing as a [[Ranger]] or [[Druid]] ask if he wants to be buried {{Approval|Karlach|+1}}
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]]'s pod OR tell it that you won't hurt it via [[Speak with Animals]] {{Approval|Karlach|+1}} ''(any option)''


'''Roadside Cliffs'''
'''[[Roadside Cliffs]]'''
* Deceive, persuade or intimidate the tieflings who captured [[Lae'zel]] to leave ([[Bard]], [[Monk]], [[Paladin]], [[Drow]], [[Githyanki]] have extra options.) {{Approval|Karlach|+1}}
* Convince the tieflings holding [[Lae'zel]] to leave (using [[Deception]], [[Persuasion]] or [[Intimidation]] lines or unique [[Bard]], [[Monk]], [[Paladin]], [[Drow]], [[Githyanki]] options). {{Approval|Karlach|+1}}
* Ask [[Lae'zel]] to say 'please' after rescuing her {{Approval|Karlach|+1}}
* Ask [[Lae'zel]] to say '' 'please' '' after rescuing her {{Approval|Karlach|+1}}
* Recruit [[Lae'zel]] {{Approval|Karlach|+1}}
* Recruit [[Lae'zel]] {{Approval|Karlach|+1}}
* Recruit [[Gale]] {{Approval|Karlach|+1}}
* Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose the '' 'Attack' '' dialogue option {{Approval|Karlach|+1}}


'''[[Chapel Entrance]]'''
'''[[Emerald Grove]]/[[The Hollow]]'''
* Choose the 'Attack' dialogue option when speaking to Gimblebock {{Approval|Karlach|+1}}
* Convince [[Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using [[Persuasion]] or [[Intimidation]]) {{Approval|Karlach|+1}}
 
** Take a swing at [[Aradin]] during his argument with [[Zevlor]] {{Approval|Karlach|+1}}
'''[[Druid Grove]]'''
* Playing as a [[Cleric]] of [[Deities#Tempus|Tempus]] and after talking to [[Aradin]], tell [[Remira]] that [[Liam]] earned a warriors' rest {{Approval|Karlach|+1}}
* Use [[Persuasion]]/[[Intimidation]] to get [[Aradin]] and [[Zevlor]] to stop fighting {{Approval|Karlach|+1}}
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}}
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}}
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. {{Approval|Karlach|+1}}
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. {{Approval|Karlach|+1}}
* Use [[Athletics]]/[[Insight]] or [[Detect Thoughts]] to help [[Guex]] train {{Approval|Karlach|+5}}
* Playing as a [[Paladin]], [[Druid]], [[Cleric]] or [[Bard]], offer [[Pandirna]] to heal her (for free) {{Approval|Karlach|+1}}
* Use [[Persuasion]]/[[Intimidation]] or [[Detect Thoughts]] to convince [[Arka]] to not shoot [[Sazza]] {{Approval|Karlach|+1}}
* Assist [[Guex]] in training (using [[Athletics]], [[Insight]] or [[Detect Thoughts]]) {{Approval|Karlach|+5}}
* Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}}
* Convince [[Arka]] to spare [[Sazza]] (using [[Persuasion]], [[Intimidation]] or [[Detect Thoughts]]) {{Approval|Karlach|+1}}
* Agree to help [[Zevlor]] (in his cave) to try to convince to [[Kagha]] to stop the ritual. (only if you previously decline to help / skip talking to [[Zevlor]] / knockout by [[Aradin]]) {{Approval|Karlach|+5}}
** Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}}
* While talking/buying from [[Mattis]], catch [[Silfy]] trying to pickpocket you, and see her tears as genuine or tell [[Silfy]] to relax. {{Approval|Karlach|+1}}
* Agree to help [[Zevlor]] (in his cave) to try to convince [[Kagha]] to stop the ritual. {{Approval|Karlach|+5}}
▶ '''''Note:''' This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by [[Aradin]]''
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive [[Perception]] check)'', and tell her to relax (either straightaway or after successful [[Insight]] check). {{Approval|Karlach|+1}}
* In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Karlach|+1}}
''In the Grove:''
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}}
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}}
* Using the Bard interaction with the bird [[Topaz (Blue Jay)|Topaz]], while using [[Speak with Animals]]. {{Approval|Karlach|+1}}
* After being confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Karlach|+1}}
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}}
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}}
* While speaking with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]:
** Convince him that the key in its nest is dull {{Approval|Karlach|+1}}
** OR kick the bird {{Approval|Karlach|+1}}
** OR, playing as a [[Bard]], choose unique line about his song {{Approval|Karlach|+1}}
''In the Druid cave:''
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}}
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}}
* Talking to [[Kagha]] after first encounter and calling her a monster {{Approval|Karlach|+5}}
* Talk to [[Kagha]] after her judging Arabella and call her a monster {{Approval|Karlach|+5}}
* Let [[Silver]] smell you. (need [[Speak with Animals]]) {{Approval|Karlach|+1}}
* Persuade [[Kagha]] to fight against the [[Shadow Druids]] (if uncovered her conspiring with them) {{Approval|Karlach|+5}}
* Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}}
* Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}}
* Persuade [[Kagha]] to fight against the Shadow Druids
* Attack [[Nettie]] (no need to kill her) {{Approval|Karlach|+1}}
* Tell [[Silver]] the wolf you just wanted to give them your scent (using [[Speak with Animals]]) {{Approval|Karlach|+1}}
** OR, playing as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without this spell) {{Approval|Karlach|+1}}


'''[[Forest]]'''
'''[[Forest]]'''
* While using [[Speak with Animals]] tell [[Scratch]] to follow your scent to the camp. {{Approval|Karlach|+1}}
* Tell [[Scratch]] to follow your scent to the camp, using [[Speak with Animals]]. {{Approval|Karlach|+1}}
* While talking to [[Aradin]] on the bridge, say a prayer over the corpses as a cleric of Helm, Ilmater, Oghma, Tempus or Tyr {{Approval|Karlach|+1}}
* Playing as a [[Cleric]] of [[Deities#Helm|Helm]], [[Ilmater]], [[Deities#Oghma|Oghma]], [[Deities#Tempus|Tempus]] or [[Tyr]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there {{Approval|Karlach|+1}}
▶ '''''Note:''' This scene appears only if Aradin has previously left the grove''


'''[[Owlbear Nest]]'''
'''[[Owlbear Nest]]'''
* Successfully make the [[Owlbear]] to let you go peacefully {{Approval|Karlach|+1}}
* Convince the mother [[Owlbear]] to let you go without fighting {{Approval|Karlach|+1}}
* After killing the [[Owlbear]], spare the [[Owlbear Cub]] {{Approval|Karlach|+1}}
* Spare the [[Owlbear Cub]] after killing the mother [[Owlbear]] {{Approval|Karlach|+1}}
 
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to calm down, and then tell them you know the woman {{Approval|Karlach|+1}} ''(immediately starts the fight with brothers)''
** While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Karlach|+1}}
* After entering the [[Sunlit Wetlands]], break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them {{Approval|Karlach|+1}} ''(works twice)''
* When talking to [[Auntie Ethel]] and [[Mayrina]] at the [[Riverside Teahouse]]:
** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Karlach|+1}}
** OR tell Mayrina straightaway that [[Demir]] and [[Johl]] were killed (by you or Ethel) {{Approval|Karlach|+1}}
* After defeating [[Auntie Ethel]], [[Intimidation|Intimidate]] her into handing over both Mayrina and [[Auntie Ethel's Hair|fey hair]] {{Approval|Karlach|+5}}
* Resurrect [[Connor Vinderblad]], and then give [[Mayrina]] the [[Bitter Divorce]] wand {{Approval|Karlach|+1}}
* ''(If [[Astarion]] '''is not''' in your party)'' When talking to [[Gandrel]], tell him that [[Astarion]] is under your protection {{Approval|Karlach|+1}}.
**Further in dialogue, refuse to help the hunter find your camp {{Approval|Karlach|+1}}


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Gain entrance to the village by persuading or performing for the guard at the South gate {{Approval|Karlach|+1}}
* Gain entrance to the village by [[Persuasion|Persuading]] or [[Performance|Performing]] for the booyahg guard on the roof near the southern gate {{Approval|Karlach|+1}}
* Hire [[Lump the Enlightened]] {{Approval|Karlach|+1}}
* Persuade [[Fezzerk]] at the windmill to leave peacefully {{Approval|Karlach|+1}}
* Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}}
** Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Karlach|+1}}
* Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owe you nothing {{Approval|Karlach|+1}}
* Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Karlach|+1}}
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Karlach|+1}}
* Convince [[Lump the Enlightened]] to fight alongside you, outbidding goblins {{Approval|Karlach|+1}}
** Having summoned [[Lump the Enlightened]] to aid and ending your deal afterwards, let him have one lick {{Approval|Karlach|+5}}


'''[[Sunlit Wetlands]]'''
'''[[Goblin Camp]]'''
* Before entering the [[Sunlit Wetlands]], during [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], choose "calm down" option then follow by either defending or questioning [[Auntie Ethel]]
* Talking to [[Demir]] and [[Johl]] after first encounter and offering to help them
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times).
* Tell [[Gandrel]] that [[Astarion]] is under your protection {{Approval|Karlach|+1}}
** Then tell [[Gandrel]] that you won't help him find your camp {{Approval|Karlach|+1}}
* When talking to [[Auntie Ethel]] and [[Mayrina]], tell Mayrina that Ethel killed [[Demir]] and [[Johl]]
* When talking to [[Auntie Ethel]] and [[Mayrina]], say "something isn't right" and insist on "what's ''really'' going on here" and "this woman is clearly in trouble" {{Approval|Karlach|+1}}
* [[Intimidation|Intimidate]] Ethel into handing over Mayrina ''and'' +1 ability score {{Approval|Karlach|+5}}
* Give Ethel's [[Bitter Divorce]] wand to [[Mayrina]]
* Resurrect [[Mayrina]]'s husband then hand her the wand


'''[[Goblin Camp]]'''
''At the front gate:''
* At the front gate, fling dung at Sentinel Olak (hidden behind other dialogue options; triggers a fight) {{Approval|Karlach|+5}}
* Fling dung at [[Sentinel Olak]] ''(hidden behind other dialogue options; triggers a fight with gate guards)'' {{Approval|Karlach|+5}}
* Tap once on the War Drum at the front gate {{Approval|Karlach|+1}}
* Tap once on the War Drum {{Approval|Karlach|+1}}
* Use [[Performance]] to play a rhythm on the War Drum at the front gate {{Approval|Karlach|+1}}
* Use [[Performance]] to play a rhythm on the War Drum{{Approval|Karlach|+1}}
* In the chicken-chasing game, [[Persuasion|convince]] the [[Owlbear Cub]] to run to the gate {{Approval|Karlach|+1}}
''In the outer camp:''
* Tell [[Eight]] "sorry for your loss" {{Approval|Karlach|+1}}
* In the chicken-chasing game, [[Persuasion|convince]] the [[Owlbear Cub]] to run to the camp gate {{Approval|Karlach|+1}}
* [[Intimidation|Intimidate]] Crusher {{Approval|Karlach|+1}}
* Successfully [[Intimidation|Intimidate]] [[Crusher]] {{Approval|Karlach|+1}}
** OR After defeating Crusher, choose mercy and help him up. {{Approval|Karlach|+1}}
* Tell [[Eight]] that you're sorry for his loss. {{Approval|Karlach|+1}}
'' Inside the [[Shattered Sanctum]]:''
* After moving with [[Priestess Gut]] to her "private chapel", allow Gut to feel around your head {{Approval|Karlach|+1}}
* Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location {{Approval|Karlach|+5}}
* Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location {{Approval|Karlach|+5}}
* After moving with [[Gut]] to her "chapel" (adjacent room), allow Gut to feel around your head {{Approval|Karlach|+1}}
* Move in for the kill when speaking to [[Dror Ragzlin]] {{Approval|Karlach|+1}} ''(after freeing Halsin, without having him with you)''
* In [[Worg Pens]], side with the [[Halsin|bear]] against the goblins {{Approval|Karlach|+1}}
'' In [[Worg Pens]]:''
* Free the [[Halsin|bear]] and side with him against the goblins {{Approval|Karlach|+1}}
* After freeing [[Halsin]], agree to [[Defeat the Goblins]] and tell Halsin to get to safety {{Approval|Karlach|+5}}
* After freeing [[Halsin]], agree to [[Defeat the Goblins]] and tell Halsin to get to safety {{Approval|Karlach|+5}}


'''[[The Risen Road]]'''
'''[[The Risen Road]]'''
* Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot'
* When dealing with the dying hyena:
* When dealing with the dying hyena:
:* ''(Non-[[Oathbreaker]] [[Paladin]] only)'' Successfully bless the dying hyena {{Approval|Karlach|+1}}
** Playing as a Good [[Cleric]] or a non-Oathbreaker [[Paladin]], successfully bless the dying hyena {{Approval|Karlach|+1}}
:* ''([[Ranger]] only)'' Mercy-kill the dying hyena {{Approval|Karlach|+1}}
** Playing as a [[Ranger]], mercy-kill the dying hyena {{Approval|Karlach|+1}}
:* ''([[Druid]] only)'' Choose to "destroy the abomination" {{Approval|Karlach|+1}}
** Playing as a [[Druid]], choose to "destroy the abomination" {{Approval|Karlach|+1}}
* In the [[Zhentarim Hideout]]:
 
:* When trying to enter the hideout:
'''[[Zhentarim Hideout]]'''
::* Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]]. ''<small>(Note: if you've already found it, the "I know what became of Rugan" dialogue will not give approval.)</small>'' {{Approval|Karlach|+1}}
''When trying to enter the hideout:''
::* Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}}
* Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]].{{Approval|Karlach|+1}}
::* Use [[Intimidation]] to tell Zarys you "go where you please" {{Approval|Karlach|+1}}
▶ '''''Note:''' If you've already found it, the dialogue line "I know what became of Rugan" will not give approval.''  
:* Refuse to kill [[Rugan]] when Zarys tells you to {{Approval|Karlach|+1}}
** OR Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}}
:* When dealing with [[Brem]] and the artist [[Oskar Fevras]]:
** OR Use [[Intimidation]] to tell Zarys you "go where you please" {{Approval|Karlach|+1}}
::* [[Intimidation|Intimidate]] Brem into lowering the price {{Approval|Karlach|+1}}
* Refuse to kill [[Rugan]] when Zarys tells you to {{Approval|Karlach|+1}}
::* Buy Oskar. {{Approval|Karlach|+1}}
''When dealing with [[Brem]] and the artist [[Oskar Fevras]]:''
::* Give Oskar an additional 200 gold after freeing him {{Approval|Karlach|+1}}
* [[Intimidation|Intimidate]] Brem into lowering the price {{Approval|Karlach|+1}}
* Buy Oskar. {{Approval|Karlach|+1}}
* Give Oskar an additional 200 gold after freeing him {{Approval|Karlach|+1}}


'''[[Mountain Pass]]'''
'''[[Waukeen's Rest]]'''
* Allow [[Lae'zel]] to speak with the Gith patrol
* Agree to rescue Duke Ravengard when prompted by [[Counsellor Florrick]] {{Approval|Karlach|+1}}
* Speak with Gith patrol instead of letting [[Lae'zel]] speak
* Save [[Benryn]] in the burning building {{Approval|Karlach|+1}}


'''[[Underdark]]'''
'''[[Underdark]]'''
* When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Karlach|+1}}
* When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Karlach|+1}}
* Give an antidote to [[Thulla]] in the [[Myconid Colony]] {{Approval|Karlach|+1}}
** <u>OR Convince</u> the myconid guards you are a traveler seeking adventure (using [[Persuasion]] or [[Intimidation]]).
* Give an antidote to [[Thulla]] in the Myconid Colony {{Approval|Karlach|+1}}
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}}
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}}
* Agree to help [[Baelen Bonecloak]] {{Approval|Karlach|+1}}
* Agree to help [[Baelen Bonecloak]] {{Approval|Karlach|+1}}
* Give the [[noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|+1}}
* Give the [[Noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|+1}}
* Tell [[Gekh Coal]] that you're not going to help a slave-catcher.{{Approval|Karlach|+1}}
* [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}}
* [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}}
* Tell Sovereign [[Spaw]] you killed Sovereign [[Glut]] after the latter decided to [[Avenge Glut's Circle|usurp]] the former {{Approval|Karlach|+1}}
* Tell Sovereign [[Spaw]] that you've killed Sovereign [[Glut]] because the latter conspired to [[Avenge Glut's Circle|usurp]] Spaw's circle {{Approval|Karlach|+1}}
* Place autumncrocus on Myrna’s grave
* In the [[Dread Hollow]], place autumncrocus on Myrna’s grave {{Approval|Karlach|+1}}
* When [[BOOOAL]] offers to share his power, say you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}}
▶ '''''Note:''' this option appears after uncovering Myrna's fate in the [[Arcane Tower]])''{{verify}}
* In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}}


'''[[Grymforge]]'''
'''[[Grymforge]]'''
* Tell Ward Magmar "you disgust me, slaver" {{Approval|Karlach|+1}}
* Tell [[Ward Magmar]] that he disgusts you {{Approval|Karlach|+1}}
* [[Persuasion|Convince]] Skickpit you're willing to kill his slavers
* Convince [[Skickpit]] you're going to help him, then ask if he really wants you to kill his slavers (using [[Persuasion|Persuasion]] line) {{Approval|Karlach|+1}}
* Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss
* Pay respect to the heap of deep gnomes' corpses after killing or deceiving [[Brathwen]] and [[Viss]] {{Approval|Karlach|+1}}
* [[Persuasion|Convince]] the deep rothé to give in to their rage and attack the duergar {{Approval|Karlach|+1}}
* [[Persuasion|Convince]] the Deep Rothé to give in to their rage and attack the duergar {{Approval|Karlach|+1}}
* After finding [[Philomeen]], talk to Lunkbug and mention she wants Laridda to move on
* Promise the deep gnome slaves that you'll do what you can to help them {{Approval|Karlach|+1}}
* Stand up for the deep gnome slaves when they're threatened by [[Nere]] once he's freed
* After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on {{Approval|Karlach|+1}}
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]]
* Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Karlach|+5}}
* If failed to convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]], choose "I am freeing these gnomes. Just try and stop me."
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] {{Approval|Karlach|+5}}
* After freeing Barcus, bid him farewell and good luck {{Approval|Karlach|+5}}
** If failed to convince [[Elder Brithvar|Brithwar]], choose the line "I am freeing these gnomes. Just try and stop me." ''(immediately starts the fight with the rest of duergar)'' {{Approval|Karlach|+5}}
* After freeing [[Barcus Wroot]], bid him farewell and good luck {{Approval|Karlach|+5}}
 
'''[[Mountain Pass]]'''
* Playing as a [[Githyanki]], tell [[Ellyka]] that githyanki patrol means nothing to you, getting her to stand down.{{Approval|Karlach|+1}}
* Allow [[Lae'zel]] to speak with the githyanki patrol and [[Kith'rak Voss]]  {{Approval|Karlach|+1}}
 
'''[[Crèche Y'llek]]'''
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.{{Approval|Karlach|+1}}
* Vandalise the portrait of [[Vlaakith]] {{Approval|Karlach|+1}}
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg|githyanki egg]], telling him:
** that you'll take it to a better crèche {{Approval|Karlach|+1}}
** OR that you'll raise it yourself {{Approval|Karlach|+1}}
** OR, Playing as a [[Githyanki]], say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Karlach|+1}}.
''In captain's quarters and Inquisitor's chambers:''
* Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it {{Approval|Karlach|+1}}.
* Ask Inquisitor [[W'wargaz]] how he knows so much about you. {{Approval|Karlach|+1}}
* Refuse to hand over the artefact to the Inquisitor [[W'wargaz]], and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}}.{{Approval|Karlach|+1}}
* Refuse [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]] {{Approval|Karlach|+1}}


'''Camp/Conversation'''
'''Camp/Conversation'''
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance {{Approval|Karlach|+5}}
* When [[Mizora]] first appears in the camp, tell her not to lay a finger on Karlach {{Approval|Karlach|+5}}
* Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}}
** OR Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}}
* Agree to use a [[Soul Coin]] on her to power up in combat
* After staking [[Astarion]] when he tried to bite you, say that bringing him to the camp was a mistake {{Approval|Karlach|+1}}
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]] (requires food in inventory) {{Approval|Karlach|+1}}
* After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}}
* Successfully skill check to heal the [[Owlbear Cub]] when it appears again at the [[Campsite|Camp]] {{Approval|Karlach|+1}}
▶ '''''Note:''' This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval''
* Pet [[Scratch]] when he first comes to the camp {{Approval|Karlach|+1}}
* Feed the [[Owlbear Cub]] when it first comes to the camp  {{Approval|Karlach|+1}} ''(requires food in the inventory)''
* Successfully heal the [[Owlbear Cub|Owlbear Cub's]] paw when it appears again at the camp {{Approval|Karlach|+1}}
* Pet the [[Owlbear Cub]] after adopting it {{Approval|Karlach|+1}}
* Pet the [[Owlbear Cub]] after adopting it {{Approval|Karlach|+1}}
* Pet [[Scratch]]
* Having invited [[Barcus Wroot]] to your camp, promise him you will find his friend [[Wulbren]] at [[Moonrise Towers]] {{Approval|Karlach|+1}}
* At camp, promise [[Barcus Wroot]] that you will find his friend [[Wulbren]] at [[Moonrise Towers]]
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (''after the events at the Crèche''):
* At the next long rest after the events at the Creche, encourage [[Lae'zel]] to listen to [[Kith'rak Voss]] or make her own choice when he visits the camp and speak about the [[Mysterious Artefact]]
** Encourage [[Lae'zel]] to trust him {{Approval|Karlach|+1}}
* After staking Astarion, say bringing him was a mistake {{Approval|Karlach|+1}}
** OR tell Lae'zel you'll support any choice of hers {{Approval|Karlach|+1}}
* After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}} (Can be repeated but only the first time gives approval)
** OR tell Lae'zel you believe Kith'rak and she should too {{Approval|Karlach|+1}}
 
'''Raphael's Deal'''
* When [[Raphael]] briefly takes you to the [[House of Hope]], choose lines:
** "You're mad if you think I'll make a deal with a devil." {{Approval|Karlach|+5}}
** OR "Then fix it. Or die by my hand!" {{Approval|Karlach|+5}}
* After first encounter with [[Raphael]] speak with [[Shadowheart]] and choose dialogue option about distrusting [[Raphael]] twice {{Approval|Karlach|+5}}


'''Any Area'''
'''Any Area'''
* After summoning [[Lump the Enlightened]] and telling him your deal is done, let him have one lick {{Approval|Karlach|+5}}
* Playing as [[Astarion]], confess to her that you are a vampire. {{Approval|Karlach|+10}}
 
'''[[Our Fiery Friend|Personal quest]]'''
* After defeating [[Anders]] and his crew, and Karlach having rampaged in the Tollhouse, tell her she looks hot. {{Approval|Karlach|+3}}
* If Karlach is recruited before [[Wyll]], he will show up when ending this day in the camp. Talk him out of fighting Karlach. {{Approval|Karlach|+5}}
* Agree to give Karlach a [[Soul Coin]] to power her up in combat {{Approval|Karlach|+5}}
* When you first meet [[Dammon]] while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. {{Approval|Karlach|+10}}
* After [[Dammon]] upgrades her heart first time tell her you still can't touch her, and then choose the line "Of course I do" {{Approval|Karlach|+10}}


'''Raphael's deal'''
* Meeting [[Raphael]] "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" {{Approval|Karlach|+5}}
* After first encounter with [[Raphael]] speak with [[Shadowheart]] and choose dialogue option to refuse to trust [[Raphael]] twice {{Approval|Karlach|+5}}
}}
}}


=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|
{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[Creche Y'llek]]'''
'''[[Ruined Battlefield]]'''
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.
''If entering the Shadow-Cursed Lands from the [[Rosymorn Monastery Trail]]:''
* Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}}
* Convince [[Kar'niss]] the drider not to attack you after you killed the convoy before summoning him. {{Approval|Karlach|+1}}
* Traversing [[Shadow-Cursed Lands]] with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Karlach|+1}}
 
''If entering the Shadow-Cursed Lands from the [[Grymforge]]:''
* As a Wizard, tell [[Harper Lassandra]] that you can aid in traversing the darkness.{{Approval|Karlach|+1}}
* As a Bard, tell [[Harper Lassandra]] that the best introductions are made while sitting around a fire.{{Approval|Karlach|+1}}
* As [[The Dark Urge]], decide to stay and help Harpers against shadows (instead of abandoning them) {{Approval|Karlach|+1}}
* When the shadows warp [[Harper Yonas|Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this."{{Approval|Karlach|+1}}
 
* Free [[Dolly Thrice]] from the [[Moonlantern]] (no matter how you obtain it){{Approval|Karlach|+1}}
* When judging with [[He Who Was]], ask [[Madeline]] what did the Dark Justiciar do, and then:
** Call her a coward {{Approval|Karlach|+1}}, OR tell her it wasn't her fault {{Approval|Karlach|+1}}, OR tell her you forgive her (class-based lines) {{Approval|Karlach|+1}}
** OR '''after ordering''' her to stab herself, let her make a couple of strikes and then say it was enough {{Approval|Karlach|+1}}, OR tell her that her readyness to hurt herself is enough to be forgiven {{Approval|Karlach|+1}}


'''[[Ruined Battlefield]]'''
* Convince the hyena in the convoy that they don't belong to the goblins.
* Convince the drider to not attack you after you killed the convoy before summoning him.
* Tell [[Harper Lassandra]] that you can aid in traversing the darkness (Wizard only).
* Tell [[Harper Meygan]], "Move. I'll take care of this."
* Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]].


'''[[Last Light Inn]]'''
'''[[Last Light Inn]]'''
* Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her.
* Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her.{{Approval|Karlach|+1}}
* Give her a hug when she has her second upgrade from [[Dammon]] at the [[Last Light Inn]], allowing her to be touched.
* Drink the spiked wine when talking to [[Jaheira]] inside. {{Approval|Karlach|+1}}
* Drink the wine when talking to [[Jaheira]] inside.
* Pay [[Mattis]] extra for the [[Tower-Shaped Key]] {{Approval|Karlach|+1}}
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options, or following Gale's advice (if he is in party) {{Approval|Karlach|+1}}
* Tell [[Raphael]] to stay away from [[Mol]].
** Tell [[Raphael]] to stay away from [[Mol]] {{Approval|Karlach|+3}}
* Ask [[Counsellor Florrick]] if the Flaming Fist are just going to stand around.
▶ '''''Note:''' This line appears only if '''Astarion is not in the party''' or if you '''are playing as The Dark Urge''', otherwise Raphael will turn the talk to the spawn's scars''.
* Warn [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]].
* Tell [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]].{{Approval|Karlach|+10}}
* As [[The Dark Urge]], tell [[Isobel]] that you have the urge to kill her, then deny the urge and ask her to forgive you.
** Playing as [[The Dark Urge]], tell [[Isobel]] that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you. {{Approval|Karlach|+5}}
* Play the Lute to wake up [[Art Cullagh]].
* Ask [[Counsellor Florrick]] whether the [[Flaming Fist]] are just going to stand around. {{Approval|Karlach|+1}}
* Tell [[Halsin]] "You can count on me" before he opens the portal.
* Play the Lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}}
* Successfully protect the portal [[Halsin]] enters.
* Tell [[Halsin]] that he can count on you before he opens the portal.{{Approval|Karlach|+1}}
** Successfully protect the portal while [[Halsin]] is looking for [[Thaniel]].{{Approval|Karlach|+1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}}


'''[[House in Deep Shadows]]'''
* Agree to play hide-and-seek with [[Oliver]].


'''[[Reithwin Town]]'''
'''[[Reithwin Town]]'''
* Reunite [[Oliver]] with [[Thaniel]].
* Agree to help [[Arabella]] find her parents. {{Approval|Karlach|+1}}
* Agree to take [[Arabella]] in at your camp. {{Approval|Karlach|+1}}
''In the [[Reithwin Tollhouse]]:''
* Successfully convince [[Gerringothe Thorm]] to end herself. {{Approval|Karlach|+1}}
'' In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Karlach|+1}}
** Then persuade [[Malus Thorm]] to operate on himself. {{Approval|Karlach|+1}}
* OR Convince [[Malus Thorm]] to take the place of his patient and submit to sisters' curing. {{Approval|Karlach|+2}} ''(comes one point by another subsequently)''.
''At [[The Waning Moon]]:''
* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Karlach|+1}}''(each time)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Karlach|+1}} ''(gains approval only in first round)''
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Karlach|+1}} ''(each time)''.
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
* By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Karlach|+1}}


'''[[House of Healing]]'''
'''[[House in Deep Shadows]]'''
* Make [[Malus Thorm]] have the Sisters test their skills against each other or offer himself up to them for 'practice'.
* Agree to play hide-and-seek with [[Oliver]].{{Approval|Karlach|+1}}
* Convince [[Oliver]] to reunite with [[Thaniel]].{{Approval|Karlach|+5}}


'''[[Moonrise Towers]]'''
'''[[Moonrise Towers]]'''
* Offer [[Fezzerk]] a fair fight.
* Offer [[Fezzerk]] a fair fight. {{Approval|Karlach|+1}}
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|+1}}
* Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}}
* Invite [[Minthara]] to your camp after saving her.
* Invite [[Jaheira]] to fight with you in front of Moonrise Towers.{{Approval|Karlach|+1}}
* After the first floor is secured, tell [[Jaheira]] you sense a bit of envy and ask her to join the fight against [[Ketheric]].
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, or that it isn't too late, or to come quietly  {{Approval|Karlach|+1}} ''(either choice)''
▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
:* Then tell [[Dame Aylin|Aylin]] to stand down, because [[Ketheric]] has surrendered.
 
'''[[Gauntlet of Shar]]'''
* Playing as a [[Rogue]], tell the [[Reconstituted Duellist]] that you do not blunder.
* Lick the [[Spider meat]] twice. {{Approval|Karlach|+2}}
 
'''[[Shadowfell]]'''
* Tell [[Balthazar]] to leave or he's a dead man. {{Approval|Karlach|+1}}
* Tell [[Shadowheart]] that she should spare the [[Dame Aylin|Nightsong]] because the aasimar may know something about her. {{Approval|Karlach|+1}}


'''Unsorted'''
'''[[Mind Flayer Colony]]'''
* Agree to help [[Arabella]] find her parents.
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to purge the mind. {{Approval|Karlach|+1}}
* Invite [[Jaheira]] to your party.
▶ '''''Note:''' This option is available only after successful passive {{Ability check|Insight|18}}''
* Participate in each individual drinking round (of three) against [[Thisobald Thorm]].}}
* When talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]], wish them good night.{{Approval|Karlach|+1}}
* At the [[Tadpoling Centre]], use the Neural Apparatus to release the inhabitants of the pods. {{Approval|Karlach|+5}}
 
'''Camp/Conversation'''
* Recruit [[Halsin]] to your party after the fight with [[Apostle of Myrkul]].
* Recruit [[Jaheira]] to your party or invite her to your camp after the fight with [[Apostle of Myrkul]]. {{Approval|Karlach|+5}}
 
'''[[Our Fiery Friend|Personal quest]]'''
* After [[Dammon]] upgrades Karlach's engine second time at the [[Last Light Inn]], prove it worked, giving her a hug (or kissing, if you romance her). {{Approval|Karlach|+5}}
 
}}


=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|
{{SpoilerBox|act=3|nograd=1|unhide=1|
* Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
'''[[Rivington]]'''<br>
''At the [[Sword Coast Couriers]]:''
* Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using any check-based option.{{Approval|Karlach|+1}}
''In the kennels:''
* Say "Woof" to [[Angry Mar'hyah]] twice. {{Approval|Karlach|+1}}
** Make [[Angry Mar'hyah]] to let you keep Scratch, using [[Persuasion]] or [[Intimidation]]. {{Approval|Karlach|+1}}
** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]].{{Approval|Karlach|+1}}
''In the [[Angleiron's Cellar]]:''
* Tell [[Wulbren]] that the real enemy is Gortash, and not the [[Gondians]] {{Approval|Karlach|+1}}
** OR That you'll talk with the [[Gondians]] and maybe they'll see reason. {{Approval|Karlach|+1}}
** If contacting the [[Gondians]], insist on refusing the bomb afterwards. {{Approval|Karlach|+1}}
''Elsewhere:''
* Give [[Yenna]] some food. {{Approval|Karlach|+1}}
* Tell [[Saer Grotpoll]] that his own accent sounds more Rivingtonian than Baldurian {{Approval|Karlach|+1}}
* Donate 500 gold for refugees to [[Manip Nestor]].{{Approval|Karlach|+1}}
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell him you would never kill someone you care about. {{Approval|Karlach|+1}}
* Try and help the [[Dying Stone Lord Thug]]. {{Approval|Karlach|+1}}
 
'''[[Circus of the Last Days]]'''<br>
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Say 'What a corny joke' {{Approval|Karlach|+1}}
* Volunteer Karlach or any other companion to the stage. {{Approval|Karlach|+1}} ''(either)'' {{verify}}
* If going on stage yourself, say you're special because you treat the people around you with kindness. {{Approval|Karlach|+1}}
''When passing [[Zethino|Zethino's]] trial, choose answers:''
* First question: 'Zariel' {{Approval|Karlach|+1}} OR 'Gortash' {{Approval|Karlach|+2}}
* Second question: 'Bashing and sex' {{Approval|Karlach|+2}}
* Third question: 'Probably dead' {{Approval|Karlach|+1}} OR 'Settled with partner and kids' {{Approval|Karlach|+2}}
 
'''[[Open Hand Temple]]'''
* Tell [[Sister Yannis]] you'll look into the murder for her {{Approval|Karlach|+1}}
* <u>Tell</u> [[Brother Clements]] his god would be proud of Father Lorgan.
* Agree to bear the curse {{Approval|Karlach|+1}} and withstand [[Help the Spirit of the Amulet|Monk Manifestation's]] madness.{{Approval|Karlach|+3}}
 
'''[[Wyrm's Crossing]]'''
* <u>Consent</u> to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
* Gain entrance into [[Wyrm's Rock Fortress]] via the gate showing the [[Archducal Coronation - Admission Pass|Admission Pass]]. {{Approval|Karlach|+1}}
* <u>Refuse</u> to deliver the gnome leader's head to [[Manip Falcäo]]
* When [[Naaber]] pretends to be a dog, tell him "But nobody likes Naaber" {{Approval|Karlach|+1}}
 
'''[[Sharess' Caress]]'''
* <u>Tell</u> [[Hoots Hooligan]] you'll try her new brew
 
'''[[Wyrm's Rock Fortress]]'''
* <u>Reject</u> Gortash’s offer to become allies.
* <u>Say “I</u> have no interest in this sham of a coronation” when the ceremony is about to start.
* <u>Talking</u> to Karlach after the coronation, call Gortash a fraud in a nice coat
** <u>OR say</u> you can’t wait to flatten him.
 
'''[[Lower City]]'''
* <u>Show</u> yourself immediately to [[Dolor]] in the [[Facemaker's Boutique]]
* Play with the children in [[Bloomridge Park]] ({{Coords|-166|-75}}) 
** Succeed {{Ability check|Perception|7}} to spot Cinnamon's "Spy Candy". {{Approval|Karlach|+1}}
** Allow Punkins to scan you. {{Approval|Karlach|+1}}
* In [[Cazador's Dungeon]], when speaking to Sebastian, pass [[Persuasion]] or [[Intimidation]] check, then promise him to set them free OR ask whether they would be able to control hunger {{Approval|Karlach|+1}}
 
}}
}}
== Disapproval ==
== Disapproval ==
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
Line 228: Line 424:
=== Act One ===
=== Act One ===
{{SpoilerBox|act=1|nograd=1|unhide=1|
{{SpoilerBox|act=1|nograd=1|unhide=1|
'''Unsorted'''
'''[[Roadside Cliffs]]'''
 
'''Roadside Cliffs'''
* Attack the tieflings holding [[Lae'zel]] in a cage {{Approval|Karlach|-1}}
* Attack the tieflings holding [[Lae'zel]] in a cage {{Approval|Karlach|-1}}
* Playing as [[The Dark Urge]], tear off [[Gale]]'s hand {{Approval|Karlach|-1}}
* Convince [[Gimblebock]] and his crew to flee (using any Ability or Class-unique option) {{Approval|Karlach|-1}}


'''[[Chapel Entrance]]'''
'''[[Emerald Grove]]/[[The Hollow]]'''
* Talk Gimblebock and his crew into leaving {{Approval|Karlach|-1}}
* Refuse to help [[Zevlor]]
 
* Take a swing at [[Zevlor]] during his argument with [[Aradin]] {{Approval|Karlach|-1}}
'''[[Druid Grove]]'''
* Tell the tiefling kids trained by [[Asharak]] that they are going to die {{Approval|Karlach|-1}}
* Refuse to help [[Zevlor]].
* Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves {{Approval|Karlach|-1}}
* Tell the Tiefling kids trained by [[Asharak]] that they are going to die {{Approval|Karlach|-1}}
* Tell [[Arron]] that tieflings will be fine because of their devilish powers. {{Approval|Karlach|-1}}
* Kick [[Timber]] the squirrel {{Approval|Karlach|-1}}.
** If you miss, try to kick her again {{Approval|Karlach|-1}}
** As [[Dark Urge]], when you are confronted by a companion about kicking [[Timber]], say she came right at you OR that your instincts are sharp and to stay out of the way {{Approval|Karlach|-1}}
* Make [[Zorru]] kneel before [[Lae'zel]] {{Approval|Karlach|-1}}
* Make [[Zorru]] kneel before [[Lae'zel]] {{Approval|Karlach|-1}}
* After the conversation with [[Zorru]] tell [[Lae'zel]] that she is good at interrogations {{Approval|Karlach|-1}}
* After the conversation with [[Zorru]] tell [[Lae'zel]] that she is good at interrogations {{Approval|Karlach|-1}}
* Offer to heal [[Pandirna]] for a price but pocket the money and leave {{Approval|Karlach|-1}}
* As a [[Barbarian]], tell [[Pandirna]] to hush or you will snap her neck {{Approval|Karlach|-1}}
* Let [[Arka]] shoot [[Sazza]] {{Approval|Karlach|-1}}
* Let [[Arka]] shoot [[Sazza]] {{Approval|Karlach|-1}}
* Free [[Sazza]] from her cage and tell her to follow you {{Approval|Karlach|-1}}
* Free [[Sazza]] from her cage and tell her to follow you {{Approval|Karlach|-1}}
* Attack [[Findal]] after healing him {{Approval|Karlach|-1}}
* Prod [[Nettie]]'s bird twice {{Approval|Karlach|-1}}
*Swear to [[Nettie]] you will take the Wyvern poison
* Swear to [[Nettie]] that you will take the wyvern poison if you start turning {{Approval|Karlach|-1}}
*Letting [[Barth]] hit [[Meli]] for stealing his locket
* Let [[Barth]] hit [[Meli]] for stealing his locket
* As a [[Rogue]], pick [[Mirkon]]'s pockets while he is distracted by the harpies {{Approval|Karlach|-1}}
* After saving [[Mirkon]] from the harpies, tell him to stop snivelling or the harpies will return {{Approval|Karlach|-1}}
* After saving [[Mirkon]] from the harpies, tell him to stop snivelling or the harpies will return {{Approval|Karlach|-1}}
* While [[Mirkon]] is trying to give you a story for saving him, say you've heard enough of his chatter {{Approval|Karlach|-1}}
* After agreeing to steal the [[Idol of Silvanus]] for [[Mol]] and obtaining it, tell her you will be keeping it {{Approval|Karlach|-1}}
* Tell [[Locke]] and [[Komira]] ([[Arabella]]'s parents) that it's their fault and they should have tried parenting her {{Approval|Karlach|-1}}
* If [[Arabella]] has died, lie and tell [[Locke]] and [[Komira]] that [[Kagha]] will release her soon {{Approval|Karlach|-1}}


'''[[Forest]]'''
'''[[Forest]]'''
* While using [[Speak with Animals]] to talk with [[Scratch]], start shouting at the corpse to prove Gomwick is dead. {{Approval|Karlach|-1}}
* In the [[Underground Passage]], heal [[Findal]], then attack him {{Approval|Karlach|-1}}
* Talking with [[Scratch]] via [[Speak with Animals]], shout at the [[Gomwick|Gomwick's]] corpse to prove he indeed is dead. {{Approval|Karlach|-1}}
* While talking to [[Aradin]] on the bridge, say you don't waste your time with devil spawn {{Approval|Karlach|-5}}
* While talking to [[Aradin]] on the bridge, say you don't waste your time with devil spawn {{Approval|Karlach|-5}}


'''[[Owlbear Nest]]'''
'''[[Owlbear Nest]]'''
* Choose to go closer to the Owlbear cub or attack the Owlbear {{Approval|Karlach|-1}}
* Choose to go closer to the [[Owlbear Cub]] or attack the mother [[Owlbear]] {{Approval|Karlach|-1}}
* After killing the Owlbear, kill it's cub as well {{Approval|Karlach|-1}}
* After killing the mother [[Owlbear]], kill the cub as well {{Approval|Karlach|-1}}
 
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* When speaking to [[Gandrel]]:
** ''(if [[Astarion]] '''is not''' in the party)'' Tell the hunter where he can find him {{Approval|Karlach|-1}}
** ''(if [[Astarion]] '''is''' in the party)'' Reveal [[Astarion]]'s identity to [[Gandrel]] {{Approval|Karlach|-1}}
***OR Don't turn [[Astarion]] in but further in the dialogue allow him kill the hunter {{Approval|Karlach|-1}} 


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
Line 260: Line 473:
* Interrupt [[Buthir]] and [[Grukkoh]]'s private moment by opening the doors to the barn north of the [[Blighted Village]] {{Approval|Karlach|-1}}
* Interrupt [[Buthir]] and [[Grukkoh]]'s private moment by opening the doors to the barn north of the [[Blighted Village]] {{Approval|Karlach|-1}}
* Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Karlach|-1}}
* Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Karlach|-1}}
'''[[Sunlit Wetlands]]'''
* Tell [[Gandrel]] where you can find [[Astarion]]
* Let [[Astarion]] kill [[Gandrel]]


'''[[Goblin Camp]]'''
'''[[Goblin Camp]]'''
''In the outer camp:''
* Yell "Boo, get off the stage!" at [[Volo]] in the goblin camp
* Yell "Boo, get off the stage!" at [[Volo]] in the goblin camp
* When talking to Tracker Grikka, suggest getting answers out of the prisoner yourself {{Approval|Karlach|-1}}
* When talking to [[Tracker Grikka]], suggest getting answers out of the prisoner yourself {{Approval|Karlach|-1}}
* When talking to Minthara, suggest visiting the prisoner yourself {{Approval|Karlach|-1}}
* Playing a tour of chicken-chasing, tell the [[Owlbear Cub]] to ran to the posts, using [[Speak with Animals]]
* After defeating [[Crusher]], choose the option to finish him. ''(triggers a fight with the entire camp)).
''In the [[Shattered Sanctum]]'':
* When talking to [[Minthara]], suggest visiting the prisoner yourself {{Approval|Karlach|-1}}
* Tell [[Minthara]] that [[Sazza]] is just an idiot {{Approval|Karlach|-1}}


'''[[The Risen Road]]'''
'''[[The Risen Road]]'''
* Convince [[Flind]] to attack the other Gnolls
* Convince [[Flind]] to attack the other gnolls instead of you {{Approval|Karlach|-1}}
 
'''[[Mountain Pass]]'''


'''[[Underdark]]'''
'''[[Underdark]]'''
* Refuse to give the [[noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|-1}}
* Refuse to give the [[Noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|-1}}
* Agree to be [[BOOOAL]]'s chosen {{Approval|Karlach|-1}}
* Agree to be [[BOOOAL]]'s chosen {{Approval|Karlach|-1}}
* Offer to help [[Gekh Coal]] hunt down the escaped gnome and the pair of boots {{Approval|Karlach|-1}}


'''[[Grymforge]]'''
'''[[Grymforge]]'''
* Ask Ward Magmar how to get a slave of your own
* When Lunkbug tells you where to find [[Philomeen]], answer that you'll take her head for a trophy. {{Approval|Karlach|-1}}
* Convince the Deep Rothé to excavate for Skarjall via the [[Persuasion]] check "Breathe. Focus."
* Ask [[Ward Magmar]] how to get a slave of your own {{Approval|Karlach|-1}}
* Convince the Deep Rothé to excavate for [[Skarjall]] via the [[Persuasion]] line "Breathe. Focus." {{Approval|Karlach|-1}}
* Side with [[Elder Brithvar]] when confronting [[Nere]] {{Approval|Karlach|-1}}
* Side with [[Elder Brithvar]] when confronting [[Nere]] {{Approval|Karlach|-1}}
* Side with [[Nere]] against [[Elder Brithvar]] {{Approval|Karlach|-5}}
* Side with [[Nere]] against [[Elder Brithvar]] {{Approval|Karlach|-5}}
* Let Elder Brithvar take the deep gnomes
* Let [[Elder Brithvar]] take the enslaved deep gnomes after the fight with [[Nere]] {{Approval|Karlach|-5}}
 
'''[[Mountain Pass]]'''
* Speak with githyanki patrol instead of letting [[Lae'zel]] do it  {{Approval|Karlach|-1}} ''(any line of two available)''


'''[[Camp]]'''
'''[[Crèche Y'llek]]'''
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Karlach|-1}}, and then indeed kill him {{Approval|Karlach|-1}}.
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Karlach|-1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
* Crush the Githyanki egg {{Approval|Karlach|-1}} (''This option is not available if playing as a [[Githyanki]]; starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
* Surrender the [[Mysterious Artefact]] to [[Kith'rak Therezzyn]]  {{Approval|Karlach|-1}}
* Agree to [[Vlaakith|Vlaakith's]] request to kill the person inside the [[Mysterious Artefact]]. {{Approval|Karlach|-1}}
 
'''Raphael's Deal'''
* When [[Raphael]] briefly takes you to the [[House of Hope]], say that you'll do anything to get rid of the tadpole {{Approval|Karlach|-1}}
 
'''Camp/Conversation'''
* If Karlach is recruited before [[Wyll]], he will show up in camp after a long rest. Escalate the conversation into a fight with Wyll. {{Approval|Karlach|-1}}
* Flirt with [[Mizora]] when she shows up {{Approval|Karlach|-1}}
* Flirt with [[Mizora]] when she shows up {{Approval|Karlach|-1}}
* Ask [[Mizora]] if she will leave if you turn on [[Karlach]] {{Approval|Karlach|-5}}
* Ask [[Mizora]] whether she leaves if you turn on [[Karlach]] {{Approval|Karlach|-5}}
* Letting [[Volo]] follow through with his attempt to remove the parasite
* Let [[Volo]] follow through with his attempt to remove the parasite
* When meeting Raphael say "I'll do anything to get rid of the tadpole" {{Approval|Karlach|-1}}
 
* [Dark Urge] {{Blur|Confess to murdering the bard {{Approval|Karlach|-1}}}}
{{SpoilerDurge|nograd=1|
* Playing as The Dark Urge: Confess to murdering the bard {{Approval|Karlach|-1}}
}}
}}
}}


=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|
{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[Creche Y'llek]]'''
'''[[Ruined Battlefield]]'''
*Agree to Vlaakith's request to kill the person inside the Astral Prism.
* Side with the convoy against the Harpers.{{Approval|Karlach|-1}}
*Offer to fight [[Youth Varrl]] to the death when [[Sa'varsh Kethk]] asks for a challenger.
* Traversing [[Shadow-Cursed Lands]] with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern.{{Approval|Karlach|-1}} (''Taking this course starts the fight with ambushing Harpers immediately'').
* When judging with [[He Who Was]], order [[Madeline]] to stab herself {{Approval|Karlach|-1}}, then to continue {{Approval|Karlach|-1}}, and finally succeed a [[Persuasion]] roll to keep her going {{Approval|Karlach|-1}}.
*Give up all your gold to [[Gerringothe Thorm]]. {{Approval|Karlach|-1}}
 
'''[[Last Light Inn]]'''
* When [[Marcus]] assaults the inn, concert with him telepathically, then tell [[Isobel]] that she's going to meet [[Ketheric]]. {{Approval|Karlach|-10}}
* After [[Mol]] is taken, tell [[Mattis]] she's probably dead already.{{Approval|Karlach|-1}}
* Question Karlach's encouragement of [[Mattis]]' 'scamming with the greats'. {{Approval|Karlach|-5}}
* As [[The Dark Urge]], give in to your urge to kill the Strange Ox. {{Approval|Karlach|-1}}
* As [[The Dark Urge]], tell [[Isobel]] that your blood orders you to kill her, and then give in to your urge {{Approval|Karlach|-10}} (''Choosing this course immediately starts a fight with Isobel, and any Harper or Fist who notice this will side with Isobel'')


'''[[Ruined Battlefield]]'''
'''[[Moonrise Towers]]'''
* Side with the convoy against the Harpers.
* Refuse to take [[Soul Coin]]s from [[Lann Tarv]] in exchange for hearing about the souls inside them{{Approval|Karlach|-5}}
* If you're traveling with the convoy when it's ambushed, side with the Harpers, and loot the Moonlantern, tell the Harper leader "How about I just kill you and keep the lantern for myself?"
▶ '''''Note:''' This line appears only if '''Karlach is in the party'''''.  
* Kill [[Fezzerk]] without combat (through dialogue options) {{Approval|Karlach|-1}}
* When speaking with [[Minthara]] after the battle, propose to take the place of Orin once she's dead. {{Approval|Karlach|-1}}


*Give up all your gold to [[Gerringothe Thorm]].
*Refuse the offer of [[Soul Coin]]s from [[Lann Tarv]] in [[Moonrise Towers]].
'''[[Gauntlet of Shar]]'''
'''[[Gauntlet of Shar]]'''
*Tell [[Shadowheart]] you will support her becoming a Dark Justiciar when in the Gauntlet of Shar.
* <u>Tell</u> [[Shadowheart]] you will support her becoming a [[Dark Justiciar]].
*Agree to help [[Balthazar]] in the [[Gauntlet of Shar]].
* <u>Agree</u> to help [[Balthazar]].
*Offer to search the Gauntlet of Shar to help Yurgir.}}
* <u>Offer</u> to search the Gauntlet of Shar to help Yurgir.


'''[[Last Light Inn]]'''
'''[[Mind Flayer Colony]]'''
* Question her encouragement of [[Mattis]]' scamming.
* At the [[Tadpoling Centre]], use the Neural Apparatus to purge the pods. {{Approval|Karlach|-5}}
* <u>When</u> talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to consume the mind.{{Approval|Karlach|}}
▶ '''''Note:''' This option is available only after successful passive {{Ability check|Insight|18}}''
* When talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]], tell it that they will never wake again. {{Approval|Karlach|-1}}
 
'''Camp/Conversation'''
* Sleep with [[Karlach]], tell her that it was a mistake, then confirm it {{Approval|Karlach|-100}}
}}


=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|
{{SpoilerBox|act=3|nograd=1|unhide=1|
'''Wyrm's Crossing'''
'''[[Rivington]]'''
* Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
* After successfully [[Deception|deceiving]] [[Saer Grotpoll]] that you're a Baldurian (if you actually are not), stand for his rumblings about refugees {{Approval|Karlach|-1}}
* <u>Take</u> the bomb from [[Wulbren]] OR tell him that this is too messy.
** <u>If contacting</u> the [[Gondians]], accept the bomb anyway.
* Tell the [[Dying Stone Lord Thug]] that you'll enjoy watching him die slowly {{Approval|Karlach|-1}}
* Tell [[Farlin]] that you're happy to help them against [[Cairos]] and his thugs. {{Approval|Karlach|-1}}
* When passing [[Zethino|Zethino's]] trial, choose answers:
** First question: 'Raphael' {{Approval|Karlach|-1}} OR 'Me' {{Approval|Karlach|-2}}
** Second question: 'Going shopping' {{Approval|Karlach|-1}} OR 'Reading' {{Approval|Karlach|-2}}
** Third question: 'Worshipping Selune' {{Approval|Karlach|-1}}
 
'''[[Wyrm's Crossing]]'''
* <u>Refuse</u> to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
 
'''[[Sharess' Caress]]'''
* <u>After</u> pointing out how the two drow look alike, call them 'delicious'.
 
'''[[Wyrm's Rock Fortress]]'''
* Tell Lord Amber's Bodyguard about the Steel watch that you couldn't feel safer {{Approval|Karlach|-1}}
** OR, Playing as a [[Drow]] or a [[Half-Orc]], say that you feel safer than with some {{Approval|Karlach|-1}}
* Agree to slay [[Orin]] and become allies with [[Gortash]] {{Approval|Karlach|-1}}
 
'''[[Lower City]]'''
* At the [[Cazador's Dungeon]], let Astarion complete the Rite of Profane Ascension {{Approval|Karlach|-1}}
* Tell [[News Hawker Luan]] that her salesmanship is terrible. {{Approval|Karlach|-1}}
** After Luan says she is only six say you don't care. {{Approval|Karlach|-1}}
* <u>Sell</u> the [[Githyanki Egg]] to the [[Society of Brilliance]].
* At [[Flymm Cargo]], let [[Allandra Grey]] take [[Redhammer]] away after you've returned from the [[Iron Throne]] {{Approval|Karlach|-1}}
* At [[Facemaker's Boutique]] during [[Investigate the Murders]], sneak up on Dolor as he's poised to kill Figaro, thereby letting Figaro die.
 
'''[[Devil's Fee]]'''
* Upon returning from [[House of Hope]], intimidate [[Helsik]] saying that you've just killed a devil in his own home. {{Approval|Karlach|-1}}
 
'''[[House of Hope]]'''
* Undress for [[Haarlep]]. {{Approval|Karlach|-1}}
* Vow your body to [[Haarlep]]. {{Approval|Karlach|-1}}
▶ '''''Note:''' It is possible to detach one of your party companions and foist them on Haarlep to play his 'game'. In that case, 'Clothes removal' point is lost always, while 'Vowing body' point distracts only sometimes, if Karlach stands too close to the scene.''
 
'''Camp/Conversation'''
* If Jaheira leaves the team, tell Karlach she can go with her, if it means so much to her. {{Approval|Karlach|-1}}


'''Sharess' Caress'''
'''[[Our Fiery Friend|Personal quest]]'''
* Pick "Delicious" after pointing out the two drow look alike.
* Kill [[Gortash]] without having Karlach in the Party {{Approval|Karlach|-20}}
}}
}}
[[Category:Approval]]
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