Damage mechanics: Difference between revisions

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352 bytes added ,  21 October 2023
Added Shadow Strike to list of class abilities that add a damage source.
(Added a bunch more weapons with damage source effects)
(Added Shadow Strike to list of class abilities that add a damage source.)
Line 187: Line 187:
|{{SAI|Divine Strike}}: Once per turn, deal 1d8 damage (damage type depends on Cleric Domain) in addition to your weapon's damage.
|{{SAI|Divine Strike}}: Once per turn, deal 1d8 damage (damage type depends on Cleric Domain) in addition to your weapon's damage.
|The {{DamageText|1d8|Physical}} variant from {{Class|War Domain}} is treated as a damage source only when triggered as a reaction. All other variants of {{SAI|Divine Strike}} work as damage sources either when used as a reaction or when used directly.
|The {{DamageText|1d8|Physical}} variant from {{Class|War Domain}} is treated as a damage source only when triggered as a reaction. All other variants of {{SAI|Divine Strike}} work as damage sources either when used as a reaction or when used directly.
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|{{Class|Way of Shadow}}
|11
|{{SAI|Shadow Strike}}: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves, dealing an additional {{DamageText|3d8|Psychic}} damage.
|{{SAI|Shadow Strike|alias=Shadow Strike's}} damage will trigger an extra time when combined with {{SAI|Sneak Attack}}.
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|{{Class|Warlock}}
|{{Class|Warlock}}

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