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Damage mechanics: Difference between revisions

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6,589 bytes added ,  21 October 2023
Edit by user Okfs877
m (Willowisp moved page Damage Mechanics to Damage mechanics: for consistency)
(Edit by user Okfs877)
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[[Tavern Brawler]] on thrown weapon attacks is a '''DRS''', meaning the damage roll in the above scenario would on average yield 28.5 total damage (ignoring resistances) calculated as follows:
[[Tavern Brawler]] on thrown weapon attacks is a '''DRS''', meaning the damage roll in the above scenario would on average yield 28.5 total damage (ignoring resistances) calculated as follows:


* {{InfoBlob|{{DieIcon|d10|Piercing}} 1d10 (5.5 avg) (weapon damage die) + 1 (weapon enchantment) + 4 (Strength modifier) {{DamageType|Piercing}}}} from the {{SmItemIcon|Returning Pike}} thrown weapon attack, [DS]
*{{InfoBlob|{{DieIcon|d10|Piercing}} 1d10 (5.5 avg) (weapon damage die) + 1 (weapon enchantment) + 4 (Strength modifier) {{DamageType|Piercing}}}} from the {{SmItemIcon|Returning Pike}} thrown weapon attack, [DS]
** {{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR]
**{{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR]
** {{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR]
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR]
** {{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]


* {{InfoBlob|+4 {{DamageType|Piercing}} damage}} from [[Tavern Brawler]], [DRS]
*{{InfoBlob|+4 {{DamageType|Piercing}} damage}} from [[Tavern Brawler]], [DRS]
** {{InfoBlob|+1d4 (2.5 avg) {{DamageType|Piercing}} damage}} from the {{SmItemIcon|Ring of Flinging}} being applied to Tavern Brawler damage source, [DR]
**{{InfoBlob|+1d4 (2.5 avg) {{DamageType|Piercing}} damage}} from the {{SmItemIcon|Ring of Flinging}} being applied to Tavern Brawler damage source, [DR]
** {{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}} being applied to Tavern Brawler damage source, [DR]
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}} being applied to Tavern Brawler damage source, [DR]
** {{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from  {{SAI|Hex}} being applied to Tavern Brawler damage source [DR]
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from  {{SAI|Hex}} being applied to Tavern Brawler damage source [DR]
As a ''hypothetical'' scenario to show the impact that this minor detail can have, instead imagine [[Tavern Brawler]] were to be treated as a DR in the above scenairo. In this ''hypothetical'' scenario the above damage roll would yield 21.5 total damage on average (ignoring resistances) calculated as follows:
As a ''hypothetical'' scenario to show the impact that this minor detail can have, instead imagine [[Tavern Brawler]] were to be treated as a DR in the above scenairo. In this ''hypothetical'' scenario the above damage roll would yield 21.5 total damage on average (ignoring resistances) calculated as follows:


* {{InfoBlob|{{DieIcon|d10|Piercing}} 1d10 (5.5 avg) (weapon damage die) + 1 (weapon enchantment) + 4 (Strength modifier) {{DamageType|Piercing}}}} from the {{SmItemIcon|Returning Pike}} thrown weapon attack, [DS]
*{{InfoBlob|{{DieIcon|d10|Piercing}} 1d10 (5.5 avg) (weapon damage die) + 1 (weapon enchantment) + 4 (Strength modifier) {{DamageType|Piercing}}}} from the {{SmItemIcon|Returning Pike}} thrown weapon attack, [DS]
** {{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR]
**{{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR]
** {{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR]
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR]
** {{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]
** {{InfoBlob|+4 {{DamageType|Piercing}} damage}} from [[Tavern Brawler]],  [If Tavern Brawler were to ''hypothetically'' be treated as a DR with thrown weapon attacks]
**{{InfoBlob|+4 {{DamageType|Piercing}} damage}} from [[Tavern Brawler]],  [If Tavern Brawler were to ''hypothetically'' be treated as a DR with thrown weapon attacks]


==DRS Effects==
==DRS Effects==
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! width="20%" |Item
! width="20%" |Item
!Act Found
!Act Found
! Relevant Effect
!Relevant Effect
!Notes
!Notes
|-
|-
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|{{SAI|Prepared (Condition)}}
|{{SAI|Prepared (Condition)}}
|All
|All
|Spend 6 m / 20 ft of your [[Movement Speed|movement]] to deal additional physical damage (minimum 1) on each successful weapon attack for the rest of the turn.  
|Spend 6 m / 20 ft of your [[Movement Speed|movement]] to deal additional physical damage (minimum 1) on each successful weapon attack for the rest of the turn.
|[[Weapon Actions|Weapon Action]] available to all [[Greataxes]]. Recharges on Short Rest
|[[Weapon Actions|Weapon Action]] available to all [[Greataxes]]. Recharges on Short Rest
|-
|-
|[[Assassin's Touch]]
|{{RarityItem|Assassin's Touch}}
|One
|One
|'''Deathly Slumber:''' Deals an additional '''1d4 [[Damage Types|Necrotic]]''' damage to creatures that are  [[Knocked Out (Condition)|Knocked Out]] or  [[Sleeping (Condition)|Sleeping]] .
|'''Deathly Slumber:''' Deals an additional '''1d4 {{DamageType|Necrotic}}''' damage to creatures that are  {{Cond|Knocked Out}} or {{Cond|Sleeping}} .
|N/a
|N/a
|-
|{{RarityItem|Hoppy|alias=Hoppy: Revitalising Strike}}
|One
|'''Revitalising Strike:''' Smash into a foe, wounding them and healing your own injuries. On a hit, heal {{DamageText|1d6|Healing}}. You deal additional  {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]].
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|{{RarityItem|Very Heavy Greataxe|alias=Very Heavy Greataxe: Gargantuan Cleave}}
|One or Two
|'''Gargantuan Cleave:''' Swing your weapon with all your might. You can attack multiple targets, but become {{cond|Off Balance}}.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|{{RarityItem|The Undead Bane|alias=The Undead Bane: Profane Scourge}}
|Three
|'''Profane Scourge:''' Strike with subjugating fury, adding your [[Proficiency Bonus]] to the damage roll. If you hit a [[Fiend]] or [[Undead]] creature, deal an additional {{DamageText|2d6|Slashing}} damage and possibly {{cond|Bane}} it. Undead and [[Construct|Constructs]] can't {{cond|Bleeding|Bleed}}.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. This weapons special bonus damage vs undead and fiends is applied to both the weapons base damage and the damage applied by the Profane Scourge weapon action.
|-
|{{RarityItem|The Sacred Star|alias=The Sacred Star: Dawnburst Strike}}
|Three
|'''Dawnburst Strike:''' Deal additional {{DamageType|Radiant}} damage equal to your [[Proficiency Bonus]]. On a hit, light erupts around you in a 3m / 10ft area. Enemies in the light must succeed a DC 13 [[Constitution]] [[Saving Throw]] or be {{Cond|Blinded}}.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|{{RarityItem|Soulbreaker Greatsword|alias=Soulbreaker Greatsword: Soulbreaker}}
|One
|'''Soulbreaker:''' Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage, and possibly {{SmIconLink|Stunned Condition Icon.webp|Stunned (Condition)|Stun}} them.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|{{RarityItem|Silver Sword of the Astral Plane|alias=Silver Sword of the Astral Plane: Soulbreaker}}
|One or Three
|'''Soulbreaker:''' Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage, and possibly {{SmIconLink|Stunned Condition Icon.webp|Stunned (Condition)|Stun}} them.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|{{RarityItem|Ritual Dagger|alias=Ritual Dagger: Blood Sacrifice}}
|One
|'''Blood Sacrifice:''' Pain is a path to power. Take {{DamageText|1d4|Slashing}} damage to receive a +1d4 bonus to [[Attack Roll]]s and [[Saving Throw]]s.
|Damage riders are applied to the self inflicted damage.
|-
|{{RarityItem|Loviatar's Scourge|alias=Loviatar's Scourge: Willing Whip}}
|One
|'''Willing Whip:''' Grants Resistance to {{DamageType|Necrotic}} damage. Deals an additional {{DamageText|1d6|Necrotic}} damage to nearby targets, including the wielder.
|This damage does not benefit from many damage riders that are applied to the base weapon attack.  For instance when used as part of a smite attack, bonus damage applied to spells is not applied to the damage caused by the willing whip ability.
|-
|{{RarityItem|Shortsword of First Blood}}
|One
|'''Break the Unbroken:''' Deal an additional {{DamageText|1d8|Piercing}} damage to targets that still have all their hitpoints.
|The target must be at full health.
|-
|{{RarityItem|Moonlight Glaive|alias=Moonlight Glaive: Moonlight Butterflies}}
|Two
|'''Moonlight Butterflies:''' Strike a foe, conjuring an illusory swarm of moon-pale butterflies, gaining {{Advantage}} on attacks against the target. Deal additional {{DamageType|Psychic}} damage equal to your [[Proficiency Bonus]]. When the target moves away from your illusion, it takes {{DamageText|1d6|Psychic}} damage.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|{{RarityItem|Justiciar's Scimitar|alias=Justiciar's Scimitar: Shadowsoaked Blow}}
|Two
|'''Shadowsoaked Blow:''' Strike an enemy, adding your [[Proficiency Bonus]] to the damage. Moreover, if the attack hits, it also deals an additional {{DamageText|1d6|Psychic}} damage. This attack doesn't break concealment.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|{{RarityItem|Punch-Drunk Bastard}}
|Three
|'''Tippler's Rage:''' When you have the {{Cond|Alcohol}} condition, you have {{Advantage}} on [[Attack Rolls]]. You also create a blast with each attack, dealing {{DamageText|1d4|Thunder}} damage for 3m / 10ft.
|This damage does not benefit from many damage riders that are applied to the base weapon attack.  For instance when used as part of a smite attack, bonus damage applied to spells is not applied to the damage caused by the Tippler's Rage ability.
|-
|{{RarityItem|The Blast Pendant|alias=The Blast Pendant: Lightning Blast}}
|One
|'''Lightning Blast:''' Once per [[Long Rest]] you may focus the electricity in your veins as a bonus action. Your next lightning spell or cantrip deals additional {{DamageType|Lightning}} Lightning damage equal to your remaining {{Cond|Lightning Charges}}. On a hit, all of your Lightning Charges are consumed.
|This is a usable once per long rest and only applies to Lightning Spells or cantrips.
|-
|{{RarityItem|Lightning Jabber}}
|Two
|'''Throwing: Lighting Damage:''' When launched at a target, deal an additional {{DamageText|1d4|Lightning}} damage.
|This is only works when thrown.
|-
|{{RarityItem|Nyrulna|alias=Nyrulna: Zephyr Connection}}
|Three
|'''Zephyr Connection:''' This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals {{DamageText|3d4|Thunder}} damage in a 6m/20ft blast centered on the target.
|This is only works when thrown. 
This damage does not benefit from many damage riders that are applied to the base weapon attack.
|-
|-
|{{RarityItem|Phalar Aluve|alias=Phalar Aluve: Shriek}}
|{{RarityItem|Phalar Aluve|alias=Phalar Aluve: Shriek}}
|One
|One
|All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra {{DamageText|1d4|Thunder}} damage. The sword will stop Shrieking if unequipped.
|All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra {{DamageText|1d4|Thunder}} damage. The sword will stop Shrieking if unequipped.
|N/a
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|-
| {{RarityItem|Dragon's Grasp|alias=Dragon's Grasp: Burned Alive}}
|{{RarityItem|Dragon's Grasp|alias=Dragon's Grasp: Burned Alive}}
| One
|One
| Deals an additional {{DamageText|1d4|Slashing}} damage to {{Cond|Burning}} targets.
|Deals an additional {{DamageText|1d4|Slashing}} damage to {{Cond|Burning}} targets.
| N/a
|Can apply multiple times.
|-
|-
| {{RarityItem|Firestoker|alias=Firestoker: Burned Alive}}
|{{RarityItem|Firestoker|alias=Firestoker: Burned Alive}}
| One
|One
| Deals an additional {{DamageText|1d4|Piercing}} damage to {{Cond|Burning}} targets.
|Deals an additional {{DamageText|1d4|Piercing}} damage to {{Cond|Burning}} targets.
| N/a
|Can apply multiple times.
|-
|-
| {{RarityItem|Exterminator's Axe|alias=Exterminator's Axe: Scourge of Pets}}
|{{RarityItem|Exterminator's Axe|alias=Exterminator's Axe: Scourge of Pets}}
| One
|One
| Deals an additional {{DamageText|1d6|Fire}} damage to Plants, Insects or Small creatures.
|Deals an additional {{DamageText|1d6|Fire}} damage to Plants, Insects or Small creatures.
| N/a
|N/a
|-
|-
| {{RarityItem|Deep Delver|alias=Deep Delver: Dig Deep}}
|{{RarityItem|Deep Delver|alias=Deep Delver: Dig Deep}}
| One
|One
| Inflicts '''Shattered''' on hit. When attacking a '''Shattered''' target, deal an additional {{DamageText|1d4|Piercing}} damage.
|Inflicts '''Shattered''' on hit. When attacking a '''Shattered''' target, deal an additional {{DamageText|1d4|Piercing}} damage.
| N/a
|N/a
|-
|-
| {{RarityItem|Blooded Greataxe|alias=Blooded Greataxe: Relentless Revenge}}
|{{RarityItem|Blooded Greataxe|alias=Blooded Greataxe: Relentless Revenge}}
| One
|One
| When the wielder has 50% {{Hp}} or less, they deal an additional {{DamageText|1d4|Slashing}} damage.
|When the wielder has 50% {{Hp}} or less, they deal an additional {{DamageText|1d4|Slashing}} damage.
| N/a
|N/a
|-
|-
|{{RarityItem|Sword of Life Stealing}}
|{{RarityItem|Sword of Life Stealing}}
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|Three
|Three
|Whenever you score a [[Critical Hit]], deal an additional {{DamageText|1d6|Force}} damage.
|Whenever you score a [[Critical Hit]], deal an additional {{DamageText|1d6|Force}} damage.
|N/a
|-
|{{RarityItem|Rhapsody|alias=Rhapsody: Scarlet Remittance}}
|Three
|Gain a +1 bonus to  [[Attack Roll|Attack Rolls]], damage, and [[Spell]] Save DC for every foe you slay, up to a maximum of +3.
|N/a
|N/a
|-
|-
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|Three
|Three
|(Only when wielded in main hand) When you make an attack with  {{Advantage}}, the target takes an additional {{DamageText|7|Piercing}} damage.
|(Only when wielded in main hand) When you make an attack with  {{Advantage}}, the target takes an additional {{DamageText|7|Piercing}} damage.
|This applies for most damage sources in the base attack, It does not apply on some DRSs eg the ranger colossus slayer ability.
|-
|{{RarityItem|Duellist's Prerogative|alias=Duelist's Prerogative: Withering Cut}}
|Three
|(Only when wielded in main hand) On a hit with a melee weapon, use a [[Reaction (Resource)|reaction]] to deal additional {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]].
|N/a
|N/a
|-
| {{RarityItem|Duellist's Prerogative|alias=Duelist's Prerogative: Withering Cut}}
| Three
| On a hit with a melee weapon, use a [[Reaction (Resource)|reaction]] to deal additional {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]].
| N/a
|}
|}
{| class="wikitable"
{| class="wikitable"
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Obtained
Obtained
!Relevant Effect
!Relevant Effect
! Notes
!Notes
|-
|-
|{{Class|Rogue}}
|{{Class|Rogue}}
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|3
|3
|{{SAI|Colossus Slayer}}: Once per turn, your weapon attack deals an extra {{DamageText|1d8|Physical}} damage if the target is below its hit point maximum
|{{SAI|Colossus Slayer}}: Once per turn, your weapon attack deals an extra {{DamageText|1d8|Physical}} damage if the target is below its hit point maximum
|N/a
|This can be applied multiple times for each damage source in the portion of the attack that triggers it.  This could include the entire attack or just portions of it.
|-
|-
|{{Class|Cleric}}
|{{Class|Cleric}}
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!Notes
!Notes
|-
|-
|{{SAI|Hunter's Mark}}  
|{{SAI|Hunter's Mark}}
|1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
|Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack.
|Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack.
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|Only when used with thrown weapon attacks.
|Only when used with thrown weapon attacks.
|}
|}
== Potential Bugs==
 
The following items compose a non-exhaustive list which indicates that the "Damage Riders" as compared to "Damage Riders treated as Damage Sources" may include several bugs and therefore many of these abilities may change in future patches:
 
==Potential Bugs==
The following items compose a non-exhaustive list which indicates that the "Damage Riders" as compared to "Damage Riders treated as Damage Sources" may include several bugs and therefore many of these abilities may change in future patches:  


*[[Patch Notes|Patch 3]] changed [[Lightning Charges (Condition)|Lightning Charges]] from a "Damage Rider treated as a Damage Source" to a "Damage Rider."
*[[Patch Notes|Patch 3]] changed [[Lightning Charges (Condition)|Lightning Charges]] from a "Damage Rider treated as a Damage Source" to a "Damage Rider."
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