Rescue Wulbren: Difference between revisions

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==== Leaving by Boat ====
==== Leaving by Boat ====
[[File:Wulbrens Hammer Location Quest.jpg|thumb|Wulbren's Hammer is above the Warden's office.]]
[[File:Wulbrens Hammer Location Quest.jpg|thumb|Wulbren's Hammer is above the Warden's office.]]
The party can choose to follow Wulbren's plan to escape, which involves giving him an object that can smash rocks. This can be any item that causes bludgeoning damage, such as a generic [[Mace]]. [[Wulbren's Hammer]] (X:574, Y:-646) can be found by climbing up the iron ladder in [[The Warden|The Warden's]] office. This area is guarded by a scrying eye and is considered trespassing, so the party has to either sneak or deceive/bribe their way out of being sent to jail. If the party gets Wulbren's hammer specifically, he's extremely gratefully and assumed he'd never see it again.
The party can choose to follow Wulbren's plan to escape, which involves giving him an object that can smash rocks. This can be any item that causes bludgeoning damage, such as a generic [[Mace]]; it has to be a weapon, though, and bringing him a regular [[Hammer]] will not advance the quest. [[Wulbren's Hammer]] (X:574, Y:-646) can be found by climbing up the iron ladder in [[The Warden|The Warden's]] office. This area is guarded by a scrying eye and is considered trespassing, so the party has to either sneak or deceive/bribe their way out of being sent to jail. If the party gets Wulbren's hammer specifically, he's extremely gratefully and assumed he'd never see it again.


Once a bludgeoning weapon has been acquired, go back to Wulbren and talk to him. This initiates a trade screen where the item can be "donated" to Wulbren. Agree to the trade and either tell Wulbren to start or tell him to wait until the party is ready. If a long rest or fast travel occurs at this point, the gnomes begin the escape without the party. If the party is simply standing around when Wulbren breaks the wall, the guards become hostile and combat starts.
Once a bludgeoning weapon has been acquired, go back to Wulbren and talk to him. This initiates a trade screen where the item can be "donated" to Wulbren. Agree to the trade and either tell Wulbren to start or tell him to wait until the party is ready. If a long rest or fast travel occurs at this point, the gnomes begin the escape without the party. If the party is simply standing around when Wulbren breaks the wall, the guards become hostile and combat starts.

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